Resident Evil: Shadow Labs
-Updates:
Dec 30: Various terrain fixes/modifications. Insides of buildings modified to be accurate to the outside (Exclusive feature of the map). New idea added: Enemy database. When a certain number of enemies have been killed, data collected is brought into the com-link database, which all commanders have access too. This shows your enemys HP, Attack, and easy ways to counter them. (Screenshot of the database added at bottom)
Dec 29: Large error of lack of room for inside of buildings. Action taken: Map size changed to 256x256 from 192x192. Terrain modified to fit, locations modified for size change. All is well. Triggers started.
New screen shot!
-Systems
-Enemy Database
-Kill a whole lot of em? Good. Because now you know how to kill em perfectly. And you know just how tough they are. Be sure to access your enemy database before doing something heroic. You may decide against it.
-Weapon Switch for command unit. (Hero Marine)
-Weapons: .223 Rifle, M4A1, Mp-5, Knife, M9FS, Flamethrower, Magnum
-Mini-game type quest start system
-After an objective is announced on the radio, all command units will be teleported to that district to take care of what needs doing. Sometimes youll all be put at one checkpoint to hold of an extra strong wave. Bonuses for keeping the checkpoint or completing the quest will help you, if not be the only way, to complete the game.
-Learning Enemies
-Use alot of units? Or perhaps you upgrade more? Marines or Ghosts? The map will measure these things in order to better suit the hordes of infected that will try and over-take you. Be warned, even hardened pros will have a hard time here.
-Random-switch generated waves
-Play it once and have an easy time picking off a wave of zombies to get a quest done. Next game you might be staring down a few large mutants instead. No game is the same as the last.
-Story
What another RE map? Surely i know exactly whats going on. Nope, take that look off your face chum, its scaring time.
When the T-Virus was released in Raccoon City, and the missles fell, Umbrella went down with it. However flames, in all their fury, could not destroy the evil.
Taking place in an unknown part of Asia, Umbrella has rooted itself deep into a mountain retreat. A facility known only as "Lab S" is still functioning. Under orders recived from William Birkin, just before the Agents came to take the G-Virus, they reiceved a package from him. This package contained Birkin's real project, for which the G-Virus, just an enhanced version of the T, was cover. This virus, called "Sample Xanifer" was stored in the lab for some time. When the company fell and contact with CEO's and commanders were cut, it fell upon the lab director, James Baker, to decide what was to be done. With a single order the sample was opened for testing by the lab. Mr. Birkin had prepared for this, and the sample did exactly as it was supposed to.....
Word reaches the military section of the lab. All connections to the lab are cut off, however between the two are the civillian and lab worker's quarters. The sample was released at 4:07am, and most people were in their beds, unaware to what was coming. Prepare to take down a citys worth of undead, and this time, theyre learning.
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-Map Information
-Players: 6
-Terrain and Gameplay:
Tileset: Twilight
ISOM, and its absolutely beautiful. The lab complex is like a small city, operating in North, South, East, and West districts. Doodads help make up the various labs, power rooms, armorys, and other parts of the lab that youll be trying to make your way through in order to maintain the defense forces. Quests will be given by James Baker on radio, as he directs you to various districts to save what can be saved of munitions and supplies. Evacuation cannot commence until Protocall 731 is finished. This requires termination of the lab. A sealed area behind thousands of monsters. Still think youve got a snowball's chance in hell?
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-Ideas And Progress
-Terrain
-Whats done:
-All.
-Unit Placement:
-Whats done:
-All of it.
-Triggers
-Whats done:
-None, terrain, location, and unit placement must be completed first.
-Whats Planned:
-I need ideas from everyone here. Quests will span the entire map, so complexity and difficulty is a must. Any ideas for events, problems, puzzles, or other things need to be posted to make this the best map that it can be. This is going to be a two hour map you play with friends who have all tryed their hand at it countless times before and still failed at the impossible difficulty.
-Other
I want to finish this map. No really. More than just about any other map ive ever worked on i love this one the best. Know why? I promised the community RE: Raccoon City 2, redone and unrigged in all its glory. And i gave up on that. This is that project re-made and re-embodied into something new, i want this more than ive wanted anything i know of. This map is very important to me, and if youd like to help posts quest/event/other ideas, or offer to help me out with the crippling load of triggers.
Also note: If CSMAP is not released by the time this map is done i may or may not release it to the public pending on how long CSMAP will take to finish from the point of the maps completion. LW has told me he will modify OSMAP to couter CSMAP, and that will also effect my decision.
-Screen Shots, Download, Other
-Screen Shots
Enemy Database
Armory, Weapon Switch, Decision Indicator area.
Whats this? A special checkpoint? Dont let it fall!
Ah the middle. Let this die and your owned. But i bet you knew that already.
Enterance to the North West district!
A large X intersection checkpoint.
Standard Checkpoint