Staredit Network

Staredit Network -> UMS Assistance -> fast editing of triggers
Report, edit, etc...Posted by Zwo on 2006-12-29 at 12:20:53
imagine wanting to have the following trigger:

Trigger
Conditions:
¤ Deaths: CurrentPlayer, Exactly, x, Unit A
Actions:
¤ Modifyunithealthpoints: all unit B, x%
¤ setdeaths: substract 1 death of unit A
¤ preserve trigger


and for x i want to use 1 to 100

is there a quick and easy way to make these 100 triggers?


I've download this program that converts text to triggers (and vice versa), but after 2 hours of toying with it, i still haven't gotten it to work properly. (the triggers i need aren't imported in and out of the trigger)

Report, edit, etc...Posted by n0b0dy- on 2006-12-29 at 12:25:22
You could use SCMDRAFT or STARFORGE that modify the triggers using text, or you could just use SCXE and copy and modify them it'd probaly take about 15 mins. Map making is tedious, you'll find that out soon enough.
Report, edit, etc...Posted by -BW-Map_God on 2006-12-29 at 12:28:12
There's actually a program for doing kill triggers fast... well sorta fast.. fast in that you just click one thing and it does it for you tongue.gif. For the life of me I can't remember what the program is called... but it makes the trigger file and then you import it into the map.. I think we have it on this site confused.gif.
Report, edit, etc...Posted by EvilDesk(U) on 2006-12-29 at 12:35:18
I suggest using MindArchon\\\'s trigger duplicator

http://www.staredit.net/index.php?download=4086

The only drawback is its slightly odd syntax, but there\\\'s a help file that explains everything.

You can either save the triggers directly into the map you are working on, OR using the awesome flexibility of SCMD2\\\'s trigedit you can save the triggers into one map, and then copy and paste them into the other map. This is if you want to place them somewhere other than at the very bottom of the triggerlist, or if you want to do any editing in notepad using its equally useful replace function.

Using the right tools and an efficient triggering method, mapmaking does not have to be as tedious as it used to be.
Report, edit, etc...Posted by Zwo on 2006-12-29 at 12:39:40
Trigger duplicator looks exactly like what i need, thanks smile.gif

(i think the topic can be closed now)
Report, edit, etc...Posted by EvilDesk(U) on 2006-12-29 at 12:44:37
I just did this using a small VB program I made.

You can copy and paste this into notepad and just replace the players units and locations to whatever you need.

QUOTE
removed triggers because I just pmed them to you so it didn\'t clutter this thread.
Report, edit, etc...Posted by n0b0dy- on 2006-12-29 at 12:54:39
There are also seperate trigger lists with kills that you can automatically upload into your map.
Report, edit, etc...Posted by rockz on 2006-12-30 at 15:34:42
SCMDraft's trigedit, while generally useless, excels at this sort of thing, since it's all text, and Copy/Paste can do wonders. You'll have to go in a physically number each one up one. 100 of these might take like 3 minutes to go through.

Trigger Duplicator is probably much better though, so if it works, stick with that. I've never had to use it.
Next Page (1)