QUOTE(Night @ Dec 30 2006, 06:01 PM)
If you would give us the triggers, we could probably help a little more.
From what I understand is that, you start off with 8 players, then when one loses, a computer player replaces him? So to start off is 8 player slots right? If its 8 human players, it won't work. Because that leaves you no computer slot to control the units that been created after the player loses. Human players can't be told what to do through AI Scripts (except for "Turn on shared vision to Player #"). What you will need is a open computer slot that will have units created for it at the spot where the player loses and then run an AI Script for the computer after that.
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It could work with player 11,13, or 14 player units, however there would probaly be glitches. But we still need to see a couple triggers or the actual map you're working on, Are you using player 11,13, or 14 units? Or are you trying to make a computer out of 8 player slots which wont work?