Staredit Network

Staredit Network -> Ideas -> Crash Bound
Report, edit, etc...Posted by Falkoner on 2006-12-31 at 18:19:50
I was thinking of making a sort of crash bound where there are tons of ways to get crashed and you have to avoid them all. Such as: As soon as game starts have them looking at a P21+ flag, immediatly gets rid of newbs who decide to select it then after like 10 seconds move on to the next bound. Stuff like that! Anyone got any ideas? Another one I've thought of is having to run through a easy explosions bound where the explosions are made using independant starports, or you could just have them sitting around the bound, so they have to do it without looking.
Report, edit, etc...Posted by CheatEnabled on 2007-01-01 at 14:29:38
Game crashing is lame.
Report, edit, etc...Posted by Hercanic on 2007-01-02 at 07:39:15
It's a unique idea that might be educational for new map makers on what causes the game to crash. Crashing isn't fun though, but would be funny to others still in the game if they know what to expect. Just be sure there are enough hints that a new player can figure things out, so it doesn't boil down to boring trail-and-error (and restart) gameplay. Your audience absolutely MUST know what to expect from this map for it to have any enjoyment.
Report, edit, etc...Posted by Falkoner on 2007-01-02 at 20:01:33
Ya, I'll have it in mission breifings and on one of the forces, cuz how am I supposed to RM with people who have realized the game crashes you if they have gotten crashed?
Report, edit, etc...Posted by Kaias on 2007-01-08 at 17:58:17
That's not technically a bound, I'm pretty sure.
Report, edit, etc...Posted by Falkoner on 2007-01-10 at 23:50:30
Hmm, I guess it isn't such a great idea, since it would be very hard to RM, since people got crashed, and there wouldn't be any way to have lives, since you're automatically, and literally out of the game if you "die".

Think of a better idea! THINK wallbash.gif THINK!
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