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Staredit Network -> Portal News -> Moogle RPG Tree House Mapping Contest
Report, edit, etc...Posted by Moogle on 2007-01-01 at 04:09:09
" Sorry it took so long some of judges never handed in work and so i just tallyed up all scoring that was submitted and here are the results. Sorry but i was in the mood post comments at this point. Some comments were just stupid from judges. "

Download All Maps!

1ST PLACE
Fate and Destiny RPG
Theme - 15/15

Fun - 18/20

Professionalism - 14/15

Total - 47/50

By: Endarire

2ND PLACE
Shadow Gate
Theme - 15/15

Fun - 17/20

Professionalism - 13/15

Total - 45/50

By: Moon_Knight

3RD PLACE
Labyranthos RPG
Theme - 15/15

Fun - 15/20

Professionalism - 10/15

44/50

By: Drant

RUNNERS UP
Twilight Legacy RPG
Theme 15/15

Fun 14/20

Professionalism - 14/15

Total - 43/50

By: Hugel

Omicron RPG
Theme - 15/15

Fun - 16/20

Professionalism - 12/15

Total - 43/50

By: Sicarul


Dragon Slayer RPG
Theme - 14/15

Fun 14/20

Professionalism - 13/15

Total - 42/50

Light in the Dark RPG
Theme - 13/15

Fun - 15/20

Professionalism - 13/15

Total - 41/50

Given: 120 Minerals

Colossus RPG
Theme - 13/15

Fun - 14/20

Professionalism - 8/15

Total - 35/50

RPG Final Hour
Theme - 10/15

Fun 10/20

Professionalism - 10/15

Total - 30/50


Thank you to the people who did submit maps and congrats to the winners.
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-01 at 12:34:45
No reviews on each map? Come on Moogle, you gotta tell us what you thought was good or bad! tongue.gif

I did know F&D was going to win, I'm psychic.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-01 at 12:44:26
Were we supposed to do comments? O.o
Report, edit, etc...Posted by Heegu on 2007-01-01 at 13:04:38
Twilight Legacy RPG
Theme 15/15

Fun 14/20

Professionalism - 14/15

Total - 43/50

By: Heegu



What??? Did i make that map?
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-01 at 13:13:43
Obviously Heegu, congrats? tongue.gif

Nah KK, I just wanted some description on the map, so I know what it was like. And a link to the MAP! lawl. tongue.gif
Report, edit, etc...Posted by Pyro-Fire on 2007-01-01 at 13:18:35
QUOTE(Heegu @ Jan 1 2007, 01:04 PM)
Twilight Legacy RPG
Theme 15/15

Fun 14/20

Professionalism - 14/15

Total - 43/50

By: Heegu
What??? Did i make that map?
[right][snapback]608373[/snapback][/right]


lmfao.

and yeah, where the links?
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-01 at 13:24:23
QUOTE(Xx.Doom.xX @ Jan 1 2007, 02:13 PM)
Obviously Heegu, congrats? tongue.gif

Nah KK, I just wanted some description on the map, so I know what it was like. And a link to the MAP! lawl. tongue.gif
[right][snapback]608379[/snapback][/right]


I was talking to Moogle...
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-01 at 16:52:52
But he's not here? O.o
Report, edit, etc...Posted by Pie_Sniper on 2007-01-01 at 17:04:34
Uh... I think Labyranthos scored less than Twilight Legacy. tongue.gif
Report, edit, etc...Posted by Moogle on 2007-01-01 at 18:08:16
QUOTE(Xx.Doom.xX @ Jan 2 2007, 04:34 AM)
No reviews on each map? Come on Moogle, you gotta tell us what you thought was good or bad! tongue.gif

I did know F&D was going to win, I'm psychic.
[right][snapback]608350[/snapback][/right]


Give me awhile, i'll edit it.

QUOTE(Heegu @ Jan 2 2007, 05:04 AM)
Twilight Legacy RPG
Theme 15/15

Fun 14/20

Professionalism - 14/15

Total - 43/50

By: Heegu
What??? Did i make that map?
[right][snapback]608373[/snapback][/right]


I believe so, let me recheck. Yes my mistake, i didnt check right it was Hugel. Sorry.

QUOTE(Killer_Kow(MM) @ Jan 2 2007, 05:24 AM)
I was talking to Moogle...
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Yes you were..

I'll be sending the minerals soon.
Report, edit, etc...Posted by Mp)Blu on 2007-01-01 at 18:18:20
Congrats to the winners! I want to look at the maps biggrin.gif
Report, edit, etc...Posted by Moogle on 2007-01-01 at 18:38:42
QUOTE(Mp)Blu @ Jan 2 2007, 10:18 AM)
Congrats to the winners! I want to look at the maps  biggrin.gif
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Link to maps added a very top.
Report, edit, etc...Posted by DoomGaze on 2007-01-01 at 19:00:14
Hey, you could've at least told me that you're going to post the results anyways and I could've sent what I've done so far. No wait, we didn't need to write reviews? Oh well. For those who wanted reviews, here they are. For the maps that I judged anyways. We sorta did a bad job organizing the judging. I kind of expected the judges to judge the maps in the same game, but I guess it wasn't that bad either.




Colossus RPG

Made by: blac_k_night

Genre: Action/Rpg

Battle System: Real time

Tileset: Ashworld

Dimensions: 256x256

Whoa, Ashworld? That's definitely rare. And Colossus? As in that puzzle game for the PS2? Sounds good.

Story: Er...Never mind. Something about two surviving cities and stuff. Ugh, a bit too generic for my tastes. There's going to need a bit more development if you have a plot. One can't just leave a half-cooked story like that. This category needs more work and effort.

Terrain: From the first several screens, I thought the square tiles looked a bit funny. Fortunately, the rest of the map utilizes standard ISOM. However, the problem is that the terrain is too bland. I mean, it's nice that there are pathways on the ground to guide the player, but the layout is just awful. Instead of resembling a world, the entire map seemed more like a huge jumbled messy maze with few individualistic terrain.

Battle System: Hm...what most people would consider to be a 'meat' category. Now, I only played as the Necromancer thingy, so you could say it was a bit cheap to just mass units. Not to mention that I didn't try out the other characters for an entire feel. But I could already see where things were going unless the creator can prove me otherwise. Immediately, I could see a balancing issue. Summoning one Orc takes 200 mana, while summoning two Orcs takes 500 mana. Not much of a deal. At least the spells don't use a civilian system. Unfortunately, the cliche action/RPG battle system doesn't help much of your points either.

Originality: Well, I'll admit that you got a bit of originality concerning fairly abnormal classes such as 'Druid of Fire,' but you certainly can get something better than 'Blade Zealer' and 'Phase Paladin.' There's still the standard mercenary system. Towns are minimalistic, as they only have the necessary requirements and little else. However, the quest log thing gives you a few brownie points for the idea. However, you could've executed the plan a bit better. Other things concerning originality however...ugh. I'm not even going to bother mentioning them.

Complexity: As what I said during the Colossus review, anyone who played SC RPGs before should get things right away. Otherwise, navigation is a bit shaky and several functions are quite vague for a beginner. The curve isn't anything too distracting.

It's not that the fact it's an action/RPG that detracts players from the maps. It's the pre-placed units. Relying on a map that focuses majorly on pre-placed units rather than spawns can really take the fun and lasting effect of a map. The story was weak to begin with, and with little support throughout the rest of the game, focusing more on random quests with little interaction, it's difficult to capture the player's attention. blac_k_night has the basics down, but it seems like not enough work and thought has been put into this. Mediocre at best.

Rating Factors:
Story - 3/10
Terrain - 4/10
Battle System - 3/10
Originality - 5/10

Other Factors:
Complexity - 2/10
Replay Value - 4/10
Fun Factor - 4/10
Difficulty - 6/10


3.75 / 10.0 - Overall

Theme (15) - Obviously this is the name of the game. If the map isn't even remotely related to the theme, it won't score very well. A map scoring 0 on this won't be graded further. Something that looks pre-made and just custom fit with a few text messages won't score very well.

Theme - 6/15

Fun (20) - Important for me as I'm playing the map. Am I running around having a good time, or watching a unit talk to itself in a movie? If I ever go to this map again, is it going to be to play it with friends or to delete the scm/scx? This is probably going to be the deciding factor in contest entries.

Fun - 10/20

Aesthetics and Professionalism (15) - Did you use one type of tile and no text color? Are there misspellings distracting me at every turn with some poorly made triggers? Hopefully you can create something that looks and feels decent. I'm not asking for extensive extended terrain or hundreds of sprites, a map with a unique feel to it should score at least an easy 10.

Aesthetics and Professionalism - 6/15






Dragonslayer RPG

Made by: Hugel

Genre: Action/Rpg

Battle System: Real time

Tileset: Badlands

Dimensions: 256x256

Dragonslayer! Completed with a funny little intro too! Hope I'll have some fun with this one.

Story: Oh my, this is a little more straightforward than I thought. A little too straightforward. I mean, you have this town, and this guy asks you to kill ten critters. If you can, then you're worthy of beating the crazy 9999HP dragon! I did it and then they allowed me passage to a really long trek across the map without another town. At least there's the teleport thing. At least this map's story is related to the title. It really is just about slaying a dragon.

Terrain: I'm actually quite impressed at the terrain for this map. Not that there's anything eye popping, but it's one of the very few maps where I've seen distinguished regions. Wetlands (I think), cliff sides, some sort of metropolis, and well, there's actually not too much once I think about it, but I guess that wetland or marsh thing really perked up my interest. Since I'm not expecting any WoodenFire style terraining in this contest, I'll have to say that the terrain here has quite some effort in it.

Battle System: Aha...ha. The battle system got a little messy at times. I wasn't paying too much attention to the balancing and such, but was a bit taken back when the Necromancer was only limited to a certain amount of zombies. Well, there goes my abuse of the system. Of course, you could still re-work the system a bit more so then there's more differences between classes besides names units and stats. What really got to me was the lack of spells.

Originality: Er...Hokk the Monk sounds really cool?

Complexity: Anyone who played SC RPGs before should get things right away. Straightforward path, and really just mindless killing.

The intro and the slightly more intimate storyline got my hopes up, but it just didn't live up to it. Needs more work on it. And because you had the Overmind structure for the final boss. That's a big no-no.

Rating Factors:
Story - 5/10
Terrain - 8/10
Battle System - 3/10
Originality - 4/10

Other Factors:
Complexity - 2/10
Replay Value - 3/10
Fun Factor - 4/10
Difficulty - 5/10


5 / 10.0 - Overall

Theme (15) - Obviously this is the name of the game. If the map isn't even remotely related to the theme, it won't score very well. A map scoring 0 on this won't be graded further. Something that looks pre-made and just custom fit with a few text messages won't score very well.

Theme - 15/15

Fun (20) - Important for me as I'm playing the map. Am I running around having a good time, or watching a unit talk to itself in a movie? If I ever go to this map again, is it going to be to play it with friends or to delete the scm/scx? This is probably going to be the deciding factor in contest entries.

Fun - 9/20

Aesthetics and Professionalism (15) - Did you use one type of tile and no text color? Are there misspellings distracting me at every turn with some poorly made triggers? Hopefully you can create something that looks and feels decent. I'm not asking for extensive extended terrain or hundreds of sprites, a map with a unique feel to it should score at least an easy 10.

Aesthetics and Professionalism - 6/15






Fate and Destiny RPG

Made by: Endaire

Genre: Rpg

Battle System: Timer based

Tileset: Jungle

Dimensions: 256x256

Am I biased? Yes. But I played the 95% version and liked this map quite well. I could've sworn that I reviewed this map somewhere, but since that was based on the 95% version, I guess it's time for a new review. Except there's one problem. I never finished the final army battle, because I didn't have anyone else to play with and I'm too frustrated to try playing the mini-game again alone.

Story: This section is going to be long. In actuality, the story isn't that breathe-taking. However, the presentation of the story, and added with the rarity of games with such in-depth plot in SC RPGs (or UMS games altogether), this map gets a boost to shine above the rest. Since emotions can't be properly portrayed in units, Endaire and Nanaki use an almost cheesy stereotypical text-based action before most bodies of text. However, it is because of this that gives the characters more realism and allows us to imagine the character outside of the SC sprite plane. There aren't too much twists and turns in the plot, but because of its simplicity, it's quite a refreshing take on a plot. Unfortunately, I have one major qualm about the story that bothers me and takes away from my enjoyment of the storyline. The second segment was way way way way too short and underdeveloped. The plot started out strong, and was great until the second encounter with the bounty hunters. I was expecting something a lot more dramatic and deep. Of course, doing that may've pushed the map to its string limit and thus there wouldn't be a complete single map. But still, I felt as if there was a sort of rush to the last portion of the game. The sudden long series of cut scenes seemed to have mashed everything at once as if the authors were taking their time earlier on and all of a sudden, they need to finish everything else before they hit the dead end. That's what it seemed like at the end. But still, the plot still stands solid.

Terrain: There's no extended terrain, but the map stands very well alone without it. The regions are well distinguished and I don't see anything to complain about. Well, except for one thing. For some reason, I always had trouble activating the little cut scene outside of the first city. I usually have to walk around a bit before I meet up with the bounty hunters. But that's a minor thing.

Battle System: I don't know if there are any battle systems like this before this map came out, but the style is really unique. The four characters are really individualistic, and they all have their little perks that make them useful. Sort of. If scrutinized enough, Kato is really a bit worthless other than stealing. Angela is generally better than Roxim in her spell list. And of course, Ryo is the only big damage dealer who isn't limited. However, I really shouldn't say anything because this is for the balance, but sometimes, some players will end up having more fun than others and that may not be the best thing at times. The spells are nice, and the lines from the characters when casting spells are pretty characteristic as well. I'm still complaining that there aren't enough spells by the end game, but this may also be due to the rush in the end. Ugh, the beginning is too slow in comparison to the endgame.

Originality: Alot of stuff were actually based on cliches, but on the other hand, alot of stuff were very innovative. It's hard to say on this category.

Complexity: In actuality, the learning curve really isn't that steep. A pretty decent curve, I'll say.

Once again, I'll say that the beginning builds up way too much momentum for the latter part of the game. However, the true RPG aspects and such are all present, thus this map gets a nice score.

Rating Factors:
Story - 5/10
Terrain - 8/10
Battle System - 3/10
Originality - 4/10

Other Factors:
Complexity - 2/10
Replay Value - 3/10
Fun Factor - 4/10
Difficulty - 5/10


5 / 10.0 - Overall

Theme (15) - Obviously this is the name of the game. If the map isn't even remotely related to the theme, it won't score very well. A map scoring 0 on this won't be graded further. Something that looks premade and just custom fit with a few text messages won't score very well.

Theme - 10/15

Fun (20) - Important for me as I'm playing the map. Am I running around having a good time, or watching a unit talk to itself in a movie? If I ever go to this map again, is it going to be to play it with friends or to delete the scm/scx? This is probably going to be the deciding factor in contest entries.

Fun - 16/20

Aesthetics and Professionalism (15) - Did you use one type of tile and no text color? Are there misspellings distracting me at every turn with some poorly made triggers? Hopefully you can create something that looks and feels decent. I'm not asking for extensive extended terrain or hundreds of sprites, a map with a unique feel to it should score at least an easy 10.

Aesthetics and Professionalism - 13/15






Labrynthos RPG

Made by: Dranos

Genre: Rpg/maze

Battle System: Action

Tileset: Jungle

Dimensions: 256x256

An RPG that focuses on a maze. When I was a kid, I used to draw all these freaking hard mazes and no one could solve them. I hope this maze isn't that bad.

Story: Hm...There's a hand. I don't think this map was meant to have a story. The problem is that I expected one. Ahem.

Terrain: The terrain was A-mazing. Nice blends too.

Battle System: Focusing primarily on the mazes and puzzles, the battle system wasn't meant to be a primary, thus there needs little development in this area. Basically, the battle system wasn't that great, but since it wasn't the focus, I shouldn't dock points from it. HOWEVER, this is an RPG contest, and I'm afraid that this category, as well as the story, will drag this one down from my ratings.

Originality: The only other maze map I've seen was Maze Creator BETA. So I guess this takes the cake on that. Based on the Greek mythology, the way this map utilizes those elements is very nice. Original ideas? Not his, but the arrangement of it makes it original enough.

Complexity: It's...a maze. If you never tried one before as a kid, you must've had a deprived childhood. The learning curve is actually quite shallow. However, the difficulty is far from it. This combination is often optimal for RPG maps. Now, if there was an RPG that had the same complexity and difficulty curve...

Obviously, this map shines in the maze aspects. Interestingly enough, this map is so much of a maze/puzzler that it lacks in the story and battle system department. I mean, it's a great map, but not as a gamer's RPG. Don't let the ratings discourage you from playing this. The presentation was also very well done. Quite eye catchy, there's also a certain vagueness to everything and their effects, which adds to the mysterious atmosphere of the map. Great job on that. But I'm not exactly too patient, and after playing this, I don't like mazes very much anymore. Haha.

Rating Factors:
Story - 4/10
Terrain - 10/10
Battle System - 3/10
Originality - 8/10

Other Factors:
Complexity - 2/10
Replay Value - 7/10
Fun Factor - 6/10
Difficulty - 8/10


6.3 / 10.0 - Overall

Theme (15) - Obviously this is the name of the game. If the map isn't even remotely related to the theme, it won't score very well. A map scoring 0 on this won't be graded further. Something that looks pre-made and just custom fit with a few text messages won't score very well.

Theme - 15/15

Fun (20) - Important for me as I'm playing the map. Am I running around having a good time, or watching a unit talk to itself in a movie? If I ever go to this map again, is it going to be to play it with friends or to delete the scm/scx? This is probably going to be the deciding factor in contest entries.

Fun - 15/20

Aesthetics and Professionalism (15) - Did you use one type of tile and no text color? Are there misspellings distracting me at every turn with some poorly made triggers? Hopefully you can create something that looks and feels decent. I'm not asking for extensive extended terrain or hundreds of sprites, a map with a unique feel to it should score at least an easy 10.

Aesthetics and Professionalism - 10/15







Light in the Darkness RPG

Made by: Ghastly_Dragon

Genre: Rpg

Battle System: Action

Tileset: Twilight

Dimensions: 256x256

Mm...I really like the storytelling device in the intro. It really set things up. Even though the story itself seems pretty minor, the presentation and development made it great.

Story: Er...absolutely no dialog within the game, with the exception of leveling up and after beating the shadow dragon. No dialog!!!!!

Terrain: Nice attempt at the extended terrain. Although there are some blaring obvious blockiness here and there, the effort alone was nice. The general terrain was a bit bland, but you made up for it with various styles of extended terrain in different areas, such as that little mountain on the top left corner, and that secondary town place thingy.

Battle System: Hm...at least there are spells here, but then again, they are all pretty much the same. There are still balancing issues to address, like the strange difficulty. The spawns are immediate, and you can just camp at the spawns with a high defense unit and just stand there as a farming hole. I mean, at least they aren't pre-placed units, but still, there's a lack of variety and strategies with the classes and enemies.

Originality: The split path idea was pretty neat, but you could've put a bit more work in them. And...that's all.

Complexity: Anyone who played SC RPGs before should get things right away. Straightforward path, and really just mindless killing.

The mission briefing may have been plain, but the pre-story was very captivating. I'm disappointed that you didn't follow up with anything strong.

Rating Factors:
Story - 7/10
Terrain - 8/10
Battle System - 3/10
Originality - 2/10

Other Factors:
Complexity - 2/10
Replay Value - 3/10
Fun Factor - 3/10
Difficulty - 6/10


5 / 10.0 - Overall

Theme (15) - Obviously this is the name of the game. If the map isn't even remotely related to the theme, it won't score very well. A map scoring 0 on this won't be graded further. Something that looks pre-made and just custom fit with a few text messages won't score very well.

Theme - 5/15

Fun (20) - Important for me as I'm playing the map. Am I running around having a good time, or watching a unit talk to itself in a movie? If I ever go to this map again, is it going to be to play it with friends or to delete the scm/scx? This is probably going to be the deciding factor in contest entries.

Fun - 11/20

Aesthetics and Professionalism (15) - Did you use one type of tile and no text color? Are there misspellings distracting me at every turn with some poorly made triggers? Hopefully you can create something that looks and feels decent. I'm not asking for extensive extended terrain or hundreds of sprites, a map with a unique feel to it should score at least an easy 10.

Aesthetics and Professionalism - 6/15




If you guys still want the rest of the reviews, tell me and I'll try to finish judging the rest of the maps. Even though the contest is pretty much over.
Report, edit, etc...Posted by Cloud on 2007-01-01 at 21:11:22
QUOTE(Xx.Doom.xX @ Jan 1 2007, 05:34 PM)
No reviews on each map? Come on Moogle, you gotta tell us what you thought was good or bad! tongue.gif
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Here are some comments for all the maps minus Fate and Destiny RPG from the first judge that finished 'judging' those maps.

Hint : Hack & Slash games arnt considered a 'good' RPG.
Report, edit, etc...Posted by Moogle on 2007-01-01 at 21:13:37
QUOTE(Cloud @ Jan 2 2007, 01:11 PM)
Here are some comments for all the maps minus Fate and Destiny RPG from the first judge that finished 'judging' those maps.

Hint : Hack & Slash games arnt considered a 'good' RPG.
[right][snapback]608626[/snapback][/right]


Every RPG ON B.NET IS A HACK N SLASH RPG god..
Report, edit, etc...Posted by Cloud on 2007-01-01 at 21:14:52
QUOTE(Moogle @ Jan 2 2007, 02:13 AM)
Every RPG ON B.NET IS A HACK N SLASH RPG god..
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Not all of them, F & D obviously isnt, even you cant think that Moogle. And I'd rather fail at trying to make a good RPG then hand in a Hack & Slash.
Report, edit, etc...Posted by Grand_Dracolich on 2007-01-01 at 21:25:08
Darnit, I thought I my map (Light in the Dark) did alot better than that! And I never got the 120 minerals, by the way. Congrats to you Sicarul, I thought Omicron was gonna do worse than mine tongue.gif.

About the dialogue, I hit the string limit (dam heals) and SCMD eventually hijacked the strings and messed a few of them up. I'll put a delay in the spawns (if I can).

I thought I'd at least get some more points for all the work I did on the bosses, they are randomly placed and have spell systems...

I'll start up a Map Showcase topic and fix what people need fixing.
Report, edit, etc...Posted by Cloud on 2007-01-01 at 21:35:51
I'll post my rating of everyones maps since ppl wanna hear comment about it. I'll leave the maker names out of the maps so the ones I offend other ppl wont know who it is, though i doubt it'll help.

Colosis
Theme - 15/15
It's an RPG it kinda has a story, good enough.
Fun - 4/20
Awesome the oh so original Hack and Slash.
Professionalism - 4/15
I could have done better terrain blindfolded, spells were rigged monsters sucked. Enough said.
Total - 23/50

Dragon Slayer RPG
Theme - 15/15
Its an RPG it has a story.
Fun 3/20
What the heck? Critters?
Professionalism - 6/15
At least it had an intro, and an enjoyable defeat scene. Still our origional
Hack and Slash.
Total - 24/50

Fate and Destiny RPG 1.5
Theme - 15/15
A role playing game with a good story.
Fun - 18/20
Very fun, story is good, battle system is pimp what more is there to say?
Professionalism - 12/15
Nicely put togeather game, no glitchs as far as I got and its balanced perfectly in my opinion
Total - 45/50

Labyranthos RPG
Theme - 13/15
Okay obviously you walk around but where the hell is the story?
Fun - 12/20
Strangely for the 3rd hack and slash I played this one wasnt just walk around kill
I liked what happened when you died that added something to actually do
Professionalism - 9/15
Okay that .wav from the Temple of Acients from FF7 was beautiful, I loved it.
The game was going good for awhile until I got stuck and had no clue what to do.
34/50

Light in the Dark RPG
Theme - 12/15
Its an RPG with a bad story, good enough.
Fun - 4/20
The first thing that came to my mind at the start was "Oh my god not another Hack and Slash"
Professionalism - 3/15
Fight heal Fight heal, Hack Slash Hack Slash, at least make it cost something to heal.
Total - 19/50

Omicron RPG
Theme - 15/15
Role Playing Game story..Enough said.
Fun - 6/20
Strangely I found it abit amusing watching the trigger kill all the broodlings
but god other then that it was boring
Professionalism - 4/15
Here's an idea try using a Random Battle system then these kill heal kill heal games.
Total - 25/50

RPG Final Hour
Theme - 5/15
I didn't know making a game with a 225 damage marine was called an rpg?..
Fun 2/20
I just loved watching everything die in 1 hit, music to my ears[/scarcasm]
Professionalism - 1/15
Did you even put triggers in that map?
Total - 8/50

Shadow Gate
Theme - 15/15
RPG story..Whatever
Fun - 8/20
Overall i found the 25 armor enemy at the start awesome, totally worth it.
Professionalism - 10/15
Well all the commands was fun to play with for awhile, the terrain was horrible
(Sprites? What were you thinking?). Oh and the music gave me a headache.
Total - 32/50

Twilight Legacy RPG
Theme 15/15
RPG. Story..Enough said.
Fun 3/20
The lag in-game was terrible and the hack and slash elements made it even more boring
Professionalism - 8/15
I loved the intro, it gave off a interesting concept, I'd probably have kept playnig it if
it were a console game.
Total - 26/50
Report, edit, etc...Posted by DoomGaze on 2007-01-02 at 00:09:09
QUOTE(Grand_Dracolich @ Jan 1 2007, 07:25 PM)
Darnit, I thought I my map (Light in the Dark) did alot better than that! And I never got the 120 minerals, by the way. Congrats to you Sicarul, I thought Omicron was gonna do worse than mine tongue.gif.

About the dialogue, I hit the string limit (dam heals) and SCMD eventually hijacked the strings and messed a few of them up. I'll put a delay in the spawns (if I can).

I thought I'd at least get some more points for all the work I did on the bosses, they are randomly placed and have spell systems...

I'll start up a Map Showcase topic and fix what people need fixing.
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Haha, so that's what happened to all the text. I got hyped up from the mission briefings in that map then when it got to the game itself, I was thinking, "What happened?!?" Next time, recycle the strings.


And Cloud, your reviews are sorta...vague. Maybe mine were vague too, but c'mon, you could've at least broken the map down and give feedback on each system of the map?
Report, edit, etc...Posted by Moogle on 2007-01-02 at 07:23:35
What you want me to rescore it ? or retally it up?

Comments like; RPG Story... whatever isnt much for comment cloud lol kinda hard base a comment off that.
Report, edit, etc...Posted by Grand_Dracolich on 2007-01-02 at 10:33:35
QUOTE(DoomGaze @ Jan 2 2007, 04:09 AM)
Next time, recycle the strings.
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I did, unfortunately, I used Uberation to do it AFTER SCMD messed it up, lol.

Does anyone know of a way to fix it, by the way?
Report, edit, etc...Posted by Sicarul on 2007-01-02 at 13:11:35
QUOTE(Grand_Dracolich @ Jan 2 2007, 12:33 PM)
I did, unfortunately, I used Uberation to do it AFTER SCMD messed it up, lol.

Does anyone know of a way to fix it, by the way?
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I used frequent backups to restore when programs messed my map up, so that's my only solution...
Report, edit, etc...Posted by Cloud on 2007-01-03 at 00:49:44
Lol, come on Mog, it was origional tongue.gif
Report, edit, etc...Posted by Tdnfthe1 on 2007-01-08 at 01:33:46
Hey sorry I havn't been around moog my comp is busted to the max, it caught fire so gg till i geta new 1. Anyway hope everything else is going good, i have my reviews on my comp u just never were online to send them to you, but I think you got my scoring charts.

~Tdnfthe1
Report, edit, etc...Posted by Moogle on 2007-01-08 at 03:02:25
QUOTE(Tdnfthe1 @ Jan 8 2007, 05:33 PM)
Hey sorry I havn't been around moog my comp is busted to the max, it caught fire so gg till i geta new 1. Anyway hope everything else is going good, i have my reviews on my comp u just never were online to send them to you, but I think you got my scoring charts.

~Tdnfthe1
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I think i did i cant remember.
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