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Staredit Network -> UMS Production -> [- Oo Jamal Defense -]
Report, edit, etc...Posted by Oo.Jamal.oO on 2007-01-01 at 16:58:45
The map name isn't settled yet =\

QUOTE

[- Oo Jamal Defense -]


Produced by Oo.Jamal.oO, this is a map featuring the dark swarm firing system. Everyone has 8 choices of what their swarm does, will it be lurkers for 7 minerals per swarm, or mines for 2, or auto kill for whatever. There will be a steady income of 1 mineral every 10-15 seconds (vote please..) and every 1-2 (also, vote) monsters you kill gives you 1 mineral.



Progress


•13%

-Ideas

•45%

-Terrain

•96%

-Unit placement

•73%

-Triggers

•3%



Specifications



-Players

•4 Players

-Map tileset

•Twilight (Aren't almost all of my maps? tongue.gif)

-Map size

•128x128



Storyline / Introduction


A long long time ago, in a galaxy far, far away...

The war rages between the zerg and the firgwigions, and it appears that the firgwigions are winning. There are 4 brave heros however, in the zerg side, that hope to stop the firgwigions main force from breaching their defenses. The question is, can they hold out?


Features


-Player Interface

Use the defiler dark swarm firing system, using different spells.

-What's new in your map that others have not done before?


•Something.. like the terrain tongue.gif


Details


-Spells

• Lurker [?]
• Mine [?]
• Kill [?]
• [?]
• [?]
• [?]
• [?]
• Grid On/Off [0] (Allows for more precise firing)



Screenshots / Demo


Not yet.. maybe soon though..



Made with Production Template (keep this link to help propagate this template or you get smitten!)
Report, edit, etc...Posted by Nayed on 2007-01-01 at 18:29:42
firgwigions? what in gods name is a firgwigions?

i dont understand the dark swarm system... so when you cast it, lurkers are going to appear and take out the enemy? If that's so your going to have to put into consideration they might need time to burrow and where the enemy is...
Report, edit, etc...Posted by Oo.Jamal.oO on 2007-01-01 at 18:39:27
The lurkers appear burrowed, and its a defense, so there are units running around in a circle and you have to take them out before time runs out.
Report, edit, etc...Posted by sunslap on 2007-01-01 at 19:26:38
I like the terrain biggrin.gif
Report, edit, etc...Posted by XGuy on 2007-01-01 at 20:34:17
There is only one word that can describe this map: LOL!
Report, edit, etc...Posted by T-MaStAA on 2007-01-02 at 04:13:20
WTF is a firgwigion?
Report, edit, etc...Posted by 94Hours on 2007-01-02 at 04:55:40
Lol I think the firgwigion are the enemie who are winning if am right? Lol its like a furby mixed with a digimon...
Report, edit, etc...Posted by CheatEnabled on 2007-01-02 at 06:50:16
QUOTE(sunslap @ Jan 2 2007, 01:26 AM)
I like the terrain biggrin.gif
[right][snapback]608592[/snapback][/right]

There's no screenshot of the terrain. pinch.gif Well, what is a firgwigion? Third time someone asks. Also, you could use stuff like interceptors that move, and if they hit something they die together with that thing.
Report, edit, etc...Posted by Oo.Jamal.oO on 2007-01-02 at 07:42:03
Just a name that I made up that sounded epic tongue.gif

Screenshot soon.
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-02 at 11:26:17
O this was the map you showed me isnt it jamal? it looked cool and it was a neat idea good luck with it and ill test it if you want smile.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2007-01-03 at 20:53:59
Okay guys, let me sum it up.

I am almost done with this map, here is what I have accomplished.

1. 25/25 Levels.
2. 5/8 Spells.
3. Overlaps On All Names (But Spells - Long Names >.<)


Basically, to sum it all up, all I have left is 3 spells, and balancing. Balancing I can do by mself, but for the spells I need 3 more ideas. Here are the spells I have.

Spawn Lurker
Spawn Mine
Set Unit To 50%
Grid On/Off
Kill


Anyway, what I'm thinking is that I need a unit that can be upgraded so you don't just have to really focuse on lurkers. However, it should be stackable, so that basically rules out air units. The lurker the only burrowable units that can attack, so I do need an idea. I have tried upgradable scarabs, and I got it to work. The problem was, is that the system wasn't automatic, and thus wasn't very efficient, so rule out scarabs. Any ideas here guys?
Report, edit, etc...Posted by sunslap on 2007-01-05 at 15:35:00
I tested the map cheat yawn.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2007-01-06 at 12:50:19
Well, it's done, but not approved yet in DLDB. Look in there when in a while.
Report, edit, etc...Posted by sunslap on 2007-01-07 at 21:02:02
I hope im on some kind of thx list wink.gif
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