I don't know why but there are times when my map works just fine, and others when it won't work at all.. why is that?
Hmm... Could you perhaps elaborate on the problems you are experiencing? Perhaps upload a copy of the map for us to test? There are many many small variables that can affect the operations of the map. For example, have you always played it at the exact same game speed?
what kinda description is that... you're gonna have to tell us a SPECIFIC problem.
I thought I was being straight..I can't explain it any better w/o you looking at the map so Imma upload it.
What about it doesn't work?
If it only works sometimes I'm going to have to guess its because you have random start locations set and some player's triggers are all whack. Just a guess though.
QUOTE(MicAarZur @ Jan 6 2007, 12:04 AM)
What about it doesn't work?
If it only works sometimes I'm going to have to guess its because you have random start locations set and some player's triggers are all whack. Just a guess though.
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The random location stuff is a noob mistake. Like I said b4 though There are times when it works perfect 'no bugs', and others when it won't work at all 'bugs everywhere'. Meh..I think that it has to do with timing and wait blocks messing up everything which might skip some triggers. Just a guess.
So is it that some of your triggers aren't running sometimes in your maps?
It could be a Wait Block so have you tried
Hyper Triggers?
Hypertriggers would only increase his wait blocks, no, what you want to do is try to replace as many waits as you can (unit you only use one wait at a time per player, not force or 'all players', just player, using death counters.
My map contains Hyper triggers and the only waits in the map would be the hyper trigger and the wait to loop the music. Imma give the map a quick test w/o the music. [wow..I hit the jackpot, 777 minerals..
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If what you said about your hyper triggers is true, then waits is not your issue. Just look at the actions that are firing that shouldn't be or look at the actions that should be firing that aren't and figure out why their associated conditions are being met or not being met at the time they are doing so. It's how you bugfix, eh? It may appear random because sometimes whatever sets it off or makes it think it's in a different "mode" of some sort happens and sometimes it doesn't.
Also, I would have laughed if your edit made you have 778 minerals. Shame it didn't
Hmm..ok I did some tests with my map [ a total of 4 public tests] I removed the music and moved some triggers around. Out of those 4 times it didn't mess up at all. I'm going to leave the triggers the way they are and add the music now. Lets see what happens.
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Here goes my 777]
i sort of wondering if you had tested in single player...
QUOTE(Zeratul_101 @ Jan 6 2007, 01:34 PM)
i sort of wondering if you had tested in single player...
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The only time I tested single player is when I needed to see if I stacked the unit names right. Umm..I found the problem. Apparently some triggers needed to be changed around...I don't think I needed to post this as help. oops? well thx for those who tried to help
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