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Staredit Network -> UMS Assistance -> Monopoly?
Report, edit, etc...Posted by lifesmaelstrom on 2007-01-06 at 03:04:40
If you want, skip this wall o text:
--I looked around and found nobody had seemed to make a Starcraft Monopoly!
So I's said to myself "self, why not make a Starcraft Monopoly?" And so now I am wondering the best way to move the units around the board. And also if anyone has made/attempted this.. Currently I am halfway through the designing of my map and mostly everything that I actually know what I am doing has been done. Hence I have nothing else to do but find a simple, easy solution to my movement issue.. Or if not simple/easy, one that actually works.. So PLEASE gimmie some suggestions!!--



Un-wall-o-text-ified:
How do I move units clockwise over given sections of teh map?

And is this forum any different from Gaiaonline in which it is not necessary to have a short question/statement if you want half the people to read it? (And if no then I perhaps could ask the question shorter: --people read long posts here?--)

P.S. Hi everybody... and I saw this icon and it maked me laugh ohmy.gif and so did this one ranting.gif and w00t.gif

anyway, GNITE ALL!
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-06 at 03:10:09
QUOTE(DevliN @ Nov 19 2006, 09:56 PM)
You never saw a Monopoly map on SEN?

Nice.
[right][snapback]591963[/snapback][/right]


QUOTE
How do I move units clockwise over given sections of teh map?

You can either use DCs to keep track of variables and use the move unit trigger depending on the values you have or use Mobile Grids and move location triggers.
Report, edit, etc...Posted by DevliN on 2007-01-06 at 03:38:37
Again, you found that no one is making a StarCraft Monopoly? sad.gif

The way I made it is with death counters. After rolling the dice, the player gets a number equal to the sum of the dice in death counts. For example, if you roll a 3 and a 5, you get 8 deaths of a specific unit.

Then in the movement phase, you automatically move the unit from one space to the next while subtracting deaths the entire time.

If you have questions, don't hesitate to ask. I know all there is to know when it comes to Monopoly on StarCraft.
Report, edit, etc...Posted by Falkoner on 2007-01-06 at 11:15:55
And I'm pretty sure that the whole time you would be moving their units to an implaceable area, so they can't move them themselves wink.gif
Report, edit, etc...Posted by Ahli on 2007-01-06 at 11:55:06
I made a Monopoly Map, too.... but now as good as Devlin's project....
but i have a bug in the triggers 0o and i dont find it ranting.gif
that's my only prob blink.gif

but if u wanna make a monopoly map as well....
do it....!!!


QUOTE
How do I move units clockwise over given sections of teh map?


I used deaths for movement points (deaths of a unit) and i have for every field a location....
if u have a movement point, ur unit will be moved (teleported) to the next location and 1 point will be subtracted and so on.......

it's not hard to make the core things like movement...
i think movement is the easiest...happy.gif
Report, edit, etc...Posted by DevliN on 2007-01-06 at 13:38:28
Yeah, the movement trigger was definitely the easiest for me as well. Come to think of it, Monopoly isn't hard to make if you have major patience for the hundreds of repetitive triggers it takes to make it.
Report, edit, etc...Posted by MicAarZur on 2007-01-06 at 13:53:51
I made a seperate location for each space. Every time you roll it adds on to your total location. So say you got a card that said 'Go to jail' you would set the deaths to '10'. If you didn't want them to pass go then you would teleport them to jail and THEN set their deaths to 10. This system is easy because if you want to move back 3 all you have to do is subtract 3 from their total deaths, and it doesnt matter where they're at.

You'd just have to make a trigger for each location like...

Trigger
Players:
¤ Current player
Conditions:
¤ Current player has suffered [0] deaths of [total]
Actions:
¤ Issue order to all [unit] owned by current player at [location always centered on unit] move to [this space]
¤ preserve trigger

That would be the trigger for go
Then you just continue the process by changing the death value by 1 and changing the location to the next clockwise position on the board.
Report, edit, etc...Posted by Shocko on 2007-01-07 at 13:16:57
I think the best way to do this would be a combination of death counters and mobile grid.

say it was 20 squares uniform border so

<-------20--------->
|
|
|
20
|
|
|

the start is bottom left. you could do something like this.
Requirements: 2 deaths (ill use marine and medic) and a location (ill use location X) Marine will be the number rolled medic will be the section of the board you're on.

Marine is atleast 1
Medic is more then 0
Medic is less then 21

(do grid system to place X, 1 above)
order unit to X
Subtract Marine.

Marine will be however much you roll. Then to change directions change it to:

Marine is atleast 1
Medic is more then 20
Medic is less then 41

(do grid system to place X, 1 right)
order unit to X
Subtract Marine.

I haven't tried this but i have to go c ya
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