Staredit Network

Staredit Network -> Melee Production & Showcase -> (2) Famine
Report, edit, etc...Posted by The_Overmind_77 on 2007-01-07 at 12:59:01
This map, titled "Famine", is a two player map I made that focuses on a small battle area and a scarcity of resources. The feeling I am trying to encourage is the feeling of urgency in the battle for the resource nodes, thus relating to the title of the map.

Under my misguided judgement, I placed the vespene geysers away from the main base on an accessable piece of mostly tar-locked land. I wanted to do this so that you had to quickly secure your gas and hold it in order to be able to effectively combat your foe.

Unfortunately, I did not realize until it was told to me by a map reviewer that certain races work better without gas than others...I guess I never noticed it while playing. How can I improve this map, maintaining the sense of urgency while still making it balanced for all races? This is my first melee map, and I would love to hear your suggestions. The map is unprotected so feel free to mess around with it to show me how I can better it.

Thanks,

The_Overmind_77
[attachmentid=22349]
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-07 at 14:04:35
Picture please.
Report, edit, etc...Posted by The_Overmind_77 on 2007-01-07 at 14:47:58
Sorry about that, it's in the post now...
Report, edit, etc...Posted by Yenku on 2007-01-07 at 15:33:51
I must admit, for a first map, the layout isn't awful =D
Usually maps arent as narrow as this, narrow maps are dominated by terran pushes. It'll probably help to make this map a little bigger, you can copy the terrain in an extended editor and copy it onto a bigger map size. Then add flanking routes and more expansions, etc.

The urgency part... I don't think all races will be able to have the same opportunity to expand to gas as quickly, so I would put a gas node in the main, you could limit it still. If you want urgency, I would have a normal setup, just with less of everything forcing a quicker expansion.

Try that, then we'll see what else needs to be done.
Thanks for posting the map. Never give up, never surrender!
Report, edit, etc...Posted by The_Overmind_77 on 2007-01-07 at 15:45:20
Thanks for the input! I'll work on it and try to make it better. biggrin.gif

-The_overmind_77
Next Page (1)