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Staredit Network -> UMS Production -> Resident Evil: The Mercenaries
Report, edit, etc...Posted by Cayden on 2007-01-08 at 04:34:39
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Resident Evil: The Mercenaries
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Created by: Cayden
Project Started: 6/1/07
Playable Slots: 4
Map Size: 128x128
Map Terrain: Badlands
Map Style: Isometric

Quick Summary of features




  • 8 Weapons


  • Randomized Unit Placing Coverage


  • 7 Enemies, 4 Bosses


  • Virtual HP System


  • Poisoned Condition


  • Dropship Inventory Pack System


  • 2 Usable Weapons at a time


  • Dynamic Weapon Ammunition


  • And a whole lot of fun!






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The Gameplay
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The gameplay concept is based from Resident Evil 3 & 4 minigame mode called The Mercenaries. The original idea is to kill as many enemies as you
possibly can and get the highest score. When you complete the round, you will be given a statistics screen. If you achieved a high enough score and money you would be able to purchase a unique weapon to be played in the normal game. In the minigame, you can kill enemies to increase you're time, find bonus items to increase you're time alot ect ect.

This map, however is somewhat similiar, but is based differently than the two. Instead of getting the highest score to purchase a weapon, you're main goal is
to search the area for civilians that need to be evacuated. Killing enemies will add extra seconds to you're timer. Remember that when you're timer hits 0, You lose! The player assumes the role of U.B.C.S. Commando's, a singular team sent into the fray. The player will be able to roam the map as he/she wishes. The area is crawling with enemies, and its you're job to kill as much as you can till you have evacuated the area. Aside from that, the game runs from random switches to make it a different layout each time you play. One example is, the only evacuation point to bring civilians to, is randomly placed on the map. You will have to search the map for it. Civilians also appear out of no where! Find them when you hear them scream for help. Weapons are also randomized, when you find a chest, you will never know what will be in it. Shoot a barrel, you never know what will pop out. Such things happens with the enemies. Depending on how you play, different monsters will spawn at different times. So beware!

The map is not THAT big, but is just the perfect size. Scout the map and know you're paths!



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The Equipment
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The game features several common weapons & items players use in the Resident Evil Series. Here is the list.

Weapons:
Handgun
Shotgun
Assault Rifle
Sniper Rifle
FlameThrower
Magnum

Secret Weapons
Advanced Assault Rifle
Advanced Flamethrower
Bio-Weapon ??


Items
Claymore Mine
Healing Herb
Blue Herb
First Aid Kit

Anyone got any suggestions on other items I could use, Claymore Mines and Healing Herbs aren't enough. I cant think of anything other. Suggestions for items would be appreciated.



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The Enemies
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The game features alot of common enemies you go up against in the series. As well a few bosses.

Weak Enemies
Zombie
Burning Zombie
Cerberus
Crow

Difficult Enemies
Licker
Hunter Beta
Crimson Head
Webspinner


Bosses
Nemesis
Mr.X
Black Tiger
Grave Digger



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Time Boost Planning
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Alot of features in the game increase you're time. Seeing as the countdown timer uses 2 seconds for an actual real time second, Here's the planning method of each time increase.

Kill Zombie [+2secs]
Kill Burning Zombie [+2secs]
Kill Cerberus [+2.5secs]
Kill Crow [+2secs]

Kill Licker [+8secs]
Kill Hunter Beta [+10secs]
Kill Crimson Head [+6secs]
Kill Webspinner [+9secs]

Kill a boss [+120secs]

Find Weapon [+15secs]
Find Time Bonus [+35, +60, or +100secs]
Find Civilian [+40secs]
Evac Civilian [+70secs]
A Civilian is killed [-45secs]



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Scoreboard - The points
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The points are a key benefit in the game. When you hit a certain amount of points, you just might unlock one of the secret weapons. When you
kill an enemy, points are added, when you find an item, points are added, when you use a Healing Herb, points are deducted. Here's the planning method of each point increase.


Kill Zombie [+3 Points]
Kill Burning Zombie [+3 Points]
Kill Cerberus [+4 Points]
Kill Crow [+2 Points]

Kill Licker [+8 Points]
Kill Hunter Beta [+10 Points]
Kill Crimson Head [+6 Points]
Kill Webspinner [+11 Points]

Kill a boss [+120 Points]

Find Weapon [+15 Points]
Find Time Bonus [+21 Points]
Find Civilian [+16 Points]
Evac Civilian [+33 Points]
A Civilian is killed [-60 points]

Find Healing Herb [+3 Points]
Find Blue Herb [+4 Points]
Find First Aid Kit [+6 Points]
Find Claymore Mine [+2 Points]
Find Ammo [+2 Points]

Use Healing Herb [-12 Points]
Use Blue Herb [-8 Points]
Use First Aid Kit [-25 Points]

More planning into the points concept will be looked into further in production.



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Other Information
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The game is a sound intensive map, which includes shooting sounds, item sounds, and several others such as enemy sound effects. Music is also played in the background. Preferably the techno music played in RE 4 Leons Mercenary run. Not to say half the soundtrack of the Mercenary run was recorded, but only 2 beats which one lasts 1.5 second and the other 8 seconds. First beat loops and sooner on the second recorded clip will play for 8 seconds and then will switch back to the first beat. The map will hopefully range between 250kb - 400kb in size.

Additional note, when a civilian spawns on the map, if you are in the area you will hear them scream for help. Giving away their position, which is near you. If you're not in the area you will only be alerted by a text message.

You are no super soldier, you can only carry two weapons on you at a time. And don't forget, you aren't carrying bags full of ammunition in this trip. So You're ammunition is down straight limited. the idea for dynamic ammunition feature will be implemented. Basically, it uses Minerals and Gas. Minerals represent the first weapons ammunition, while gas represents the second weapon ammunition. Ammo clips are seperate units in you're ammunition storage. You can keep track of you're clips there.


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Report, edit, etc...Posted by Moogle on 2007-01-08 at 04:44:51
Looks awesome, i'd love to test it if that's possible. + time bonus seems work very well. Cant wait see the map.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-08 at 07:47:41
Never heard of a zombie map that looked as exciting as it would have to be played ;O

Makes me wanna test it too >_>
Report, edit, etc...Posted by RPD_Nightmare on 2007-01-08 at 10:55:24
Hi there! wow! looks very nice!

Great ideas,game play and details! I think that will be a very nice map! happy.gif

But after all,you could put more work in the terrain,looks realistic but dont' have much details.Im pretty sure that you can do better than this. (i know that this is still a BETA) oh! if you want,i think that could be a nice idea,put the "real" weapons from the RE World (i mean Shotgun -> S.P.A.S.12,Assault Rifle -> MA41,etc..) And who are the heros of your game? the characters of RE3 and 4 too? or others?

By the way,the sounds and themes should be awesome! so good luck whit it! wink.gif

See you!



Report, edit, etc...Posted by ToCoolToBeTrue on 2007-01-08 at 11:07:32
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Weapons:
Handgun
Shotgun
Assault Rifle
Sniper Rifle
FlameThrower

Secret Weapons
Advanced Assault Rifle
Advanced Flamethrower
Advanced Handgun
Bio-Weapon ??

WHERES MY MAGNUM!? D:
I had same idea for a map some time ago but never gave it a try.
Good Luck!

ADDITION:
Never enough RE maps!! *_*
Report, edit, etc...Posted by Cayden on 2007-01-08 at 11:26:52
QUOTE(RPD_Nightmare @ Jan 9 2007, 01:55 AM)
Hi there! wow! looks very nice!

Great ideas,game play and details! I think that will be a very nice map!  happy.gif

But after all,you could put more work in the terrain,looks realistic but dont' have much details.Im pretty sure that you can do better than this. (i know that this is still a BETA) oh! if you want,i think that could be a nice idea,put the "real" weapons from the RE World (i mean Shotgun -> S.P.A.S.12,Assault Rifle -> MA41,etc..) And who are the heros of your game? the characters of RE3 and 4 too? or others?

By the way,the sounds and themes should be awesome! so good luck whit it!  wink.gif

See you!
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It is unknown what character the player will play as, Preferably not a civilian lol. Im keeping it original and using ISOM terrain, I'll be added in plenty more doodads to litter the terrain later on. Anyways, yeah I know the weapons, just not filling in that much details at the moment.

I guess the player could take the role of a U.B.C.S. Commando, after all the max human players is 4. So its perfect for a single U.B.C.S. team. If you ever checked out my Resident Evil: Tag, that was pretty damn fun too. I'm hoping this will be better than that!

QUOTE
WHERES MY MAGNUM!? D:
I had same idea for a map some time ago but never gave it a try.
Good Luck!

ADDITION:
Never enough RE maps!! *_*


I removed the magnum, although it was there before lol. I don't have any Magnum gunsounds as of now so really I changed it from the Magnum to Advanced handgun. Although if you insist I'll search for some Magnum files and include the Magnum in the game.

Alright, I got some Magnum sound files, gun re-added to the weapon list.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-08 at 11:31:21
Always wondered why there were 2 gunshops in Tag, but no food ;O
Report, edit, etc...Posted by ToCoolToBeTrue on 2007-01-08 at 12:04:08
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Always wondered why there were 2 gunshops in Tag, but no food ;O

Who needs food shop when you can buy a gun and hunt food yourself D:
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-08 at 12:04:32
Zombies arent good to eat. You might get sick
Report, edit, etc...Posted by ToCoolToBeTrue on 2007-01-08 at 12:10:27
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Zombies arent good to eat. You might get sick

Nah, you just need to cook them in high temperature till the T-Virus sauce spills out : o
DM you are a chef, you should know this stuff D:
Report, edit, etc...Posted by Bioject on 2007-01-08 at 14:48:33
Sounds awfully alot like my RE: VD. gl though.
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-08 at 14:53:11
You know i love you and your crazy pro maps. You invented RE on SC for me, so its only fair i let the people know:
Cayden rocks your world. RE Style.

I can tell this map is going to pwn ass when you finish it, so hurry up. Id love to play this at some of the SC LANs i go to. Let me know if i can help with anything.
Report, edit, etc...Posted by ToCoolToBeTrue on 2007-01-08 at 14:59:54
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You invented RE on SC

Panzer was first but w/e...
I liked your Tagz so im looking forward to this
Report, edit, etc...Posted by Cayden on 2007-01-08 at 15:20:03
QUOTE(Mp)Excalibur @ Jan 9 2007, 05:53 AM)
You know i love you and your crazy pro maps. You invented RE on SC for me, so its only fair i let the people know:
Cayden rocks your world. RE Style.

I can tell this map is going to pwn ass when you finish it, so hurry up. Id love to play this at some of the SC LANs i go to. Let me know if i can help with anything.
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I cant hurry it up, its going to take abit with all the switches and stuff. Right now I'm doing the random civilian spawns. God, so much switches to cover lol. I aim for this map to be fast-paced gameplay. And I'm deciding if you could choose you're character class before the game starts up, such as Assault (Armed with M4A1, Handgun, Claymore) and Survivor (Handgun, Healing Herb). I'm not sure, I'll check out that concept later on.
Report, edit, etc...Posted by Xx.Doom.xX on 2007-01-08 at 15:40:33
This game looks very fun. Doesn't look like other RE maps in the making, which I think is good for a change.

Good luck with this map, if you could show some gameplay screenshots, then please do.
Report, edit, etc...Posted by Cayden on 2007-01-08 at 18:55:09
Alright guys, Two new screenshots added. One's of the entire gameplay map, and the others the ammunition storage where all you're ammo you pick up is saved to regardless if you have the ammo for the weapon or not.

Right now, I'm still inputting idea's and what not. I've chosen the player to only carry two weapons at a time, of course, in Resident Evil...you're not some bloody terminator. You may also carry a very small amount of ammo for each weapon. Like I said, you're not hauling around a bag full of M4A1 clips. Seeing as the game will vary around alot of weapons you will be able to carry ammo for each weapon at all times, but not much of it.

Idea for character class is scrapped. No longer using it. However the idea for dynamic ammunition feature will be implemented. (This feature was used during my Halo: The Ring map which never got done) Basically, it uses Minerals and Gas. Minerals represent the first weapons ammunition, while gas represents the second weapon ammunition. Ammo clips are seperate units in you're ammunition storage. You can keep track of you're clips there.

Anyways, will report back with another update later on. Alot of work to do on this map!
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-08 at 19:18:01
QUOTE(ToCoolToBeTrue @ Jan 8 2007, 02:59 PM)
Panzer was first but w/e...
I liked your Tagz so im looking forward to this
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And i respect Panzer completely and acknowlege that time-line was he was first. But i said for me, and i played Peazel's maps first.
Report, edit, etc...Posted by mercenare on 2007-01-09 at 19:09:43
Looks pretty damn fun btw if you need a tester id be happy to help , and using a healing herb takes down points sad.gif
Report, edit, etc...Posted by Moogle on 2007-01-09 at 22:29:22
Terrian looks awesome cayden happy.gif
Report, edit, etc...Posted by Cayden on 2007-01-09 at 22:34:54
anyone got any suggestions on other items I could use, Claymore Mines and Healing Herbs aren't enough. I cant think of anything other. Suggestions for items would be appreciated.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-09 at 23:06:49
The handy dandy net launcher! Fire a dark swarm on your enemies and watch them struggle to get out! ;D
Report, edit, etc...Posted by Bioject on 2007-01-09 at 23:39:00
Yellow herbs to increase maxinum health, blue herbs for any poison condition. weapon parts (upgrades), perhaps. Maybe some grenades? Green herbs, ammo, mines. The ideas in my mind are endless possibilities. (keep in mind some of these you have already). How about some old ladies on morterized vehicles!
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-10 at 00:08:21
How about stun gernades? (Instead of that dumb net XD)
Report, edit, etc...Posted by Cayden on 2007-01-10 at 00:30:56
Stun grenades...hmm. Thanks for the idea's, keep them coming.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-10 at 02:39:41
And everyone's favorite! Molotov Cocktails!

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