Staredit Network

Staredit Network -> Terrain -> How can I make this less blocky?
Report, edit, etc...Posted by Fallen(uF) on 2007-01-09 at 22:49:12
user posted image
I wanna make this less blocky, without adding on more sprites. Is it possible to without some measure of blockiness?
Report, edit, etc...Posted by Kame on 2007-01-10 at 00:09:31
Dear SEN,
I have been decieving you all these years, I am in fact, a male.
-FireKame
Report, edit, etc...Posted by BOTDZ-_- on 2007-01-10 at 16:00:18
try to add some time to the left and right tips to compelete it, and on the left and right edges change those tiles to something else so you dont have the same tile 3 time is a row.
Report, edit, etc...Posted by rockz on 2007-01-12 at 02:24:47
I tried my best.

Unfortunately, when you use small palate like doodads (or even temple) you run serious risks of blocks.

The outside looks wonderful, and I like those sprites there to cover up the water, don't change them (you can't anyway).

Unless you have a good reason for the sprites in the middle, you can avoid most of those. The inside corners are tricky, and lord knows I've tried every combination to get those to look good without sprites. It doesn't. For sprite uses there, get creative. You might use a crane (installation?), perhaps some wreckage (desert/ice). That is, of course, unless you have a specific use for what looks to be a track of some sort in the middle.

One more utterly unuseful thing:
user posted image
It kinda loses its effect when it's shrunken down, though.
Report, edit, etc...Posted by Pyro_Maniak14 on 2007-01-12 at 21:59:35
I don't think anyone has truly found a way to make bridge platforms look 'not-blocky' without using doodads... So...
Report, edit, etc...Posted by Fallen(uF) on 2007-01-12 at 23:02:58
Damn... I was gonna make a map with like 4-7 platforms as part of one level.
Report, edit, etc...Posted by BOTDZ-_- on 2007-01-13 at 15:04:34
Hey rockz what am i lookin gat in your pic, and fallen its good there istn to much you can do to make it better though... well atleast that i know of
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