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Staredit Network -> UMS Assistance -> Squads
Report, edit, etc...Posted by sharf on 2007-01-10 at 18:11:15
For any of you who have played Warhammer 40k Dawn of war or Dark Crusade or just the table top. I want so i can have muliples... if possible unlimited at least 4. Sqauds, so like 4 marines are stuck together they move but stay together. and you can add a leader and like fire support(tanks) etc.
Report, edit, etc...Posted by FatalException on 2007-01-10 at 18:27:39
You could have a location centered on one and just have the Marines get moved to the location whenever they leave it (i.e. lead unit moves, Marines try to walk away from lead unit), but the problem is that you would have to have the lead unit be a unit that you don't have anywhere else in the map. I don't really get what you mean with the fire support thing, though. Is it because I haven't played Warhammer?
Report, edit, etc...Posted by sharf on 2007-01-10 at 18:36:51
no fire support like having dif units ignore that part. problem is, I want muliple squads. also each squad starts out with 4 marines, you can add a marine(up to 6 total) add a sniper(up to 2) add medic(1) add comander(1) and upgrade marine to flamer(2) and to heavy bolters(2) so best you can have is 2 marines 2 flamers 2 heavy bolters 2 sniper 1 medic 1 commander i can do that. What I can't get is how to make multiple squads... and how to upgrade the individual ones... i can do 1 no problem but.... especialy if i want unlimited...
Report, edit, etc...Posted by FatalException on 2007-01-10 at 19:07:24
The only way I see is the way I described above, just have a unique unit lead each squad. Just have each one start with a commander and 3 marines and have each commander different. It might change it a little bit from what you wanted, but at least it would work.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-10 at 19:10:14
The way you want it sounds like you want seperate weapon and defense upgrades for every squad. This is impossible aside from having the units become different units. Upgrades are universal for every player's units.
Report, edit, etc...Posted by green_meklar on 2007-01-10 at 19:11:45
I really think FatalException's idea is the only one that would really work. And even then you'll have to be careful with things like what happens if two squads get close to each other and so on. But I don't think there's really any other way to do it.
Report, edit, etc...Posted by sharf on 2007-01-10 at 19:24:17
ok what iI have working is you upgrade a marine to a heavy bolter(gol) or a marine to flamer(fbat) and a commander is a unique unit. but even if i did it your way, if i have multiple squads and they touch...that would cause error...
Report, edit, etc...Posted by Falkoner on 2007-01-10 at 19:32:51
Hmmm that would be a problem, although there is no way to set up an unlimited system, you could set up a system with 4 or 5 squads using death counters as memory for each squad, so you have 1 bomber, then add a deathcount to independant starport for player 8, then another group gets a bomber so you add an independent starport for player 7, then you just make it so that if the wrong number of units is in the location you fix it.
Report, edit, etc...Posted by sharf on 2007-01-10 at 19:34:45
yea... theres really no way to get the results I want... that ideas scrapped...
Report, edit, etc...Posted by Lord-Omega on 2007-01-12 at 11:00:19
QUOTE(sharf @ Jan 10 2007, 06:11 PM)
For any of you who have played Warhammer 40k Dawn of war or Dark Crusade or just the table top. I want so i can have muliples... if possible unlimited at least 4. Sqauds, so like 4 marines are stuck together they move but stay together. and you can add a leader and like fire support(tanks) etc.
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you stole my idea, lol, me and my brother just got dark crusade and a couple starter sets for table top and after playing dark crusade i was goinna try and do something like this, lol, oh well you beat me. Actually i started but i could never figure out how to do the squads, so good luck
Report, edit, etc...Posted by Mp)Blu on 2007-01-12 at 11:02:45
How about making 1 unit = a squad. Enemy brings any unit to location following the squad: Then create 4 units at squad. Does that help?
Report, edit, etc...Posted by CheezyTheCheezeCake on 2007-01-12 at 11:25:19
That game is awesome but i don't think you can make 1 unit out of 5.

Unless that could be done with a mod which may not be possible either..
Report, edit, etc...Posted by JaFF on 2007-01-12 at 15:32:59
There is a way to make more than 1 squad that have the same unit type as a leader. It's quite simple: constantly have a 1x1 pixel location follow each squad leader (need hypers) (seperate location for each leader or "scan through" the leaders with one location), and create a mobile grid around him. A mobile grid gives you 8 locations, you have 9 units besides the leader. So one medic follows the leader in the middle, and the 8 other units are around the leader with the medic.

How to create new leaders with squads: you have to have a special location in the "arena" where the squads will be fighting. Create a leader at that location when there are no other units in that location. Center the 1x1 pixel location on the leader, create the mobile grid, create the units.

About terrain: do not be afraid of the mobile grid setting locations over unwalkable terrain (so the ground units are not able to walk to that location, thus walking away in other directions); you can fix this. After setting the mobile grid, create a marine at the leader's location (since all your squad units won't be bigger than that), and try to move that unit to one of the locations of the mobile grid. If the unit is moved there, remove it and order your real fighter unit to move there. If the temporary marine is not moved there, the terrain is unwalkable, and you shouldn't give your real fighter unit the command to move there.

The hardest part would be not "loosing" units from the squad. I don't know how to do that. tongue.gif
Report, edit, etc...Posted by Lord-Omega on 2007-01-12 at 16:08:45
only way i can think about doing this would have preplaced leaders of squads, and then make it when the player gets like at least 5 minerals subtract 5, wait like 1000 milisecs, and add a marine to squad, or something... i dunno
Report, edit, etc...Posted by green_meklar on 2007-01-12 at 19:15:19
QUOTE
How about making 1 unit = a squad. Enemy brings any unit to location following the squad: Then create 4 units at squad. Does that help?

Not really, because either you have the units constantly vanishing and reappearing (even if they die), or it lets them go wherever they want to rather than having to stick with the squad leader. I think the other way with telling the units to go close to the leader constantly is better, even though it allows squads to get mixed up between leaders.

One thing I can think of that hasn't been mentioned yet: If the triggers search for units higher on the unit list first, and giving a unit to another player moved it down the unit list, then you might get somewhere by giving the units to another player, ordering them to follow the squad leader, and then giving them back. But I'm not at all sure about any of that.
Report, edit, etc...Posted by Lethal_Illusion on 2007-01-12 at 19:25:04
The most effective thing to do would be to have a location on ALL the units, including the leaders. Have a location constantly centering on them and have set locations for each leader and the people he commands. The only problem with this would be the massive amounts of locations needed and some sort of detection system to detect when the marine left the unit's area (this is, of course, assuming there are multiple leaders and multiple squads that are the same units).

If there is only one leader, then I have a much simpler way of doing this.

Provide more detail and I will give a more detailed response if you would want it.
Report, edit, etc...Posted by Ren on 2007-01-13 at 15:53:35
I think i know a way to do it but each leader have to have a different unit, but icant explain now i have to run.
Report, edit, etc...Posted by green_meklar on 2007-01-13 at 19:33:00
QUOTE
The most effective thing to do would be to have a location on ALL the units, including the leaders.

That would be essentially impossible, due to the fact that there is definitely going to be more than one squad unit of the same type.
QUOTE
I think i know a way to do it but each leader have to have a different unit

Well obviously that makes it easy. o.O
Report, edit, etc...Posted by Zeratul_101 on 2007-01-13 at 20:06:14
QUOTE(green_meklar @ Jan 13 2007, 04:33 PM)
That would be essentially impossible, due to the fact that there is definitely going to be more than one squad unit of the same type.
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easily accomplished by having the location smaller than the unit and by centering the location onto itself.
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