hi there...
if u read my post in the UMS Production forum, u will know that i try to ressurect the Lost HGM Defense.
my mapping skills are relative good, (okay im a noob
) but i have problems with a trigger now.
everyone who played HGM know how the enemys spawn there... continous spawn of one level, after some time lvl 2 starts , and lvl 1 runs still beside lvl 2.
then, lvl 3 starts, lvl 1 ends and only lvl 2 + 3 runns.. if lvl 4 starts lvl 2 stops and so on...
now i just have a continous spawn of lvl 1 but i dont know how to make that 1 lvl stops if another begins... i never worked with switches or else...
cuz i think that this is an easy trigger, i decided to ask here ...
thx for helping
regards, PatchOne
Edit//
i tried something but im stuck...
i maded
Trigger |
Description: |
Countdown + Switch 1 |
|
Players: |
¤ Player 8 |
Conditions: |
¤ ElapsedTime(AtMost, 1); |
Actions: |
¤ SetSwitch(Switch 1, Set);
|
¤ SetCountdownTimer(SetTo, 80);
|
¤ Comment("switch1 + countdown"); |
to start switch 1 and starting a countdown for lvl 2
then i maded
Trigger |
Description: |
Spawn1 |
|
Players: |
¤ Player 8 |
Conditions: |
¤ Switch(Switch 1, Set); |
Actions: |
¤ CreateUnit(1, Overlord, OL Spawn, P8); |
thats what i maded but now, how to activate switch 2? the spawns are there, i just have to activate that switch... if i would make it by countdown, i think it wouldnt work cuz on one coundown 0 all levels would be activated
does anyone have an idea??