Staredit Network

Staredit Network -> Melee Production & Showcase -> (2) Zero
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-12 at 22:33:34
Ok, as per advice given this map will differ from my others by the following:
Detailed attention to specific parts of the map.
Step by step check in on each point of progress.
Trying to break away from straight lines.

Specs: 2 players, Ice, 192x192 (About the size, i really just cant feel comfortable on a smaller map yet)

Mains and Nats:
user posted image
Report, edit, etc...Posted by Jordan on 2007-01-13 at 00:27:03
yenku edit: Don't make posts if you don't know what you're talking about.
Report, edit, etc...Posted by Chef on 2007-01-13 at 00:34:40
Don't listen to Jordan. He is giving random and obscure advice.

The mains are too far away from each other.

if zerg is too far from protoss, it is an advantage for zerg. (early game)" - Stimey

What you need to do: Make map smaller, make mains bigger, make minerals more exciting, and further try to make bases rounder and more natural looking.

Think about it. Why do you want a map to be 192/192? What are you going to fill it with? You need to make the mains big enough such that one could fit about 10 gateways inside it reasonably with all of the tech too. The naturals are not symmetrical, one of them is facing the other player, the other faces the edge of the map. Maybe it's unproductive to say this, but try mimicking a pro-maps main.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-13 at 08:11:42
Red's nat is bigger than blue's, and the mineral layout in red's nat is a straight line. I'd suggest changing that.
Report, edit, etc...Posted by Yenku on 2007-01-13 at 15:36:39
Yes, if anything, to make a good 192x192 map will be harder than 128x128. You have been throwing in too much crap into your big maps, try something simple on a normal size, and even (as chef said) mimic a pro map main setup if you need to.
Work on mineral placement, PLEASE. (look at the setups in pro maps)

And just so you understand...
128x128 is a good size because melee games should be fast paced, and that cannot happen if you have large maps with crap between enemies, etc. Maps need to flow well and when you have long distances and straying directions and thin walkways and stuff, things don't work out and it shows in the gameplay.
Next Page (1)