Staredit Network

Staredit Network -> UMS Assistance -> About a bound....
Report, edit, etc...Posted by ES-Dark_Star on 2007-01-13 at 20:09:08
[progress]50[/progress]if i get the right help, if i dont get the right help,[progress]95[/progress] After you complete your last bound obstical, how do you make it so you can start at the beginning again (without slowing it down which happened to me..) with different obstacles?
Report, edit, etc...Posted by Mp)Blu on 2007-01-13 at 20:19:52
Are you using switches?
Report, edit, etc...Posted by S)T-Twitch6000 on 2007-01-13 at 20:56:55
If you are using switchs and hyper triggers like you should be just set a switch when u want it to go back to the start of the map but with harder bounds.
Report, edit, etc...Posted by DT_Battlekruser on 2007-01-13 at 22:02:39
Can you attach a map or go into more detail about what you are currently doing and what you want to do? It isn't entirely clear, but it sounds like you aren't using death counters/switches to set levels.
Report, edit, etc...Posted by Falkoner on 2007-01-14 at 00:16:53
You set a switch for every bound, so if they are on bound 2 switch bound2 is set, and bound2 makes the trigger run for that bound, and so you can turn the bound on or off anytime you want, now you do that, then once they get to the end, you move them back to bound 1 and set bound1, and to increase the speed, you can use different waits in your hypertriggers, so you have one set of hypertriggers that has a 1000 wait, then anohter that has a 750 wait, then another with a 500 wait. Now each one is run, not with the condition 'Always' but with the condition 'Level1 is set' or 'Level2 is set' or 'Level3 is set'. so once you get to the end, you set level2 and then the second fastest hyper triggers are run and you also set 'bound1', so the first bound starts again.
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