QUOTE(CheatEnabled @ Jan 14 2007, 04:18 AM)
What's the difference of this map and [xM]ProduceCraft? The two maps seem to be quite alike.
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Indeed the maps sound alike, however upon playing both of them you will see an obvious difference. However, I will try to list a few things that make it different, but these generalized differences wont tell you or show you all the differences.
1a. In ProduceCraft Unit purchasing was done in the corners and spawned constantly at your main base.
1b. In SpawnCraft Unit purchasing is done in the main arena, and units "come to life" after a set amount of time.
2a. In ProduceCraft you control your own units and attack whom you like.
2b. In SpawnCraft a computer controls the units, whom attacks the bottom base as instructed by triggers.
3a. In ProduceCraft minerals are gained through mining and collecting gas via refineries.
3b. In SpawnCraft you get minerals from killing an "income unit" which you chose depending on your Jim Raynors ability to take and deal damage.
4. Terrain is completely different.
5. SpawnCraft
should be a lot faster gameplay wise.
So those are a few differences, but you will see that the gameplay of them are considerably different, if you chose to play.
Also, I was working on the map at 5am this morning until around 7am (my time) and I did most of the attacking triggers, they work extremely well and came out good first try.*Updates Triggers to 85%*