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Staredit Network -> UMS Assistance -> Larva
Report, edit, etc...Posted by SS_Dark-Marine on 2004-08-12 at 21:43:30
How Do you get a larva to move on normal ground with out Creep seen it done just wonder how it was done biggrin.gif.

Thanks

-HackedtoPieces
Report, edit, etc...Posted by Deathknight on 2004-08-12 at 22:20:01
Hey isn't this guy in the K&K series? Oh well...

There arel ike 25985642856287 topics like this.

Place larva on creep tiles first, then order them or mvoe them off the creep and they survive. As long as it's with triggers... I think.
Report, edit, etc...Posted by Vindexus on 2004-08-12 at 23:05:07
It needs to be building create creep I think, not the terrain tile.
Report, edit, etc...Posted by Deathknight on 2004-08-12 at 23:15:52
No, it can be the terrain tile. I'm sure of that.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-12 at 23:16:10
You don't order the units, you have to do the move trigger and then they'll automatically run back to the hatchery where they came from. Or you could do the AI script where they go to the top left corner of the map.
Report, edit, etc...Posted by Deathknight on 2004-08-12 at 23:18:12
The AI script doesn't have to go to the top left corner. You can change it and control the larva. The larva can be ordered with AI scripts such as junk yard dog and patroll to the location you set. If no location is set, it will patroll to the top left corner of the map. The location is set with another AI script.


AHA! Here it is: http://www.staredit.net/index.php?showtopic=1885#topic10
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-13 at 03:20:15
Larva cannot be controled with the patrol to upper left ai or the order action.

They will move back to the hatury they spawned from if moved away.

You have to run junkyard dog on them if you want them to go off the creep. (then you can move them else where)
Report, edit, etc...Posted by SS_Dark-Marine on 2004-08-13 at 04:04:36
What if you removed the Hatch after you moved the larve? will they still head to the same spot? and yea i'm the guy from the K&K series or what ever its called.... lol LONG story but basiclly kiloz got butt hurt over a joke..and as a result.. well you know biggrin.gif also the 20329879872098 topic things.. sorry i looked back as far as i could and couldnt find nething on larva.. maybe i missed it or something so i posted this.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-13 at 04:11:07
LOL i know who you are, your also the person who made the first Cloaked Bunker Defense (proboly first cloked D of any kind) if I am not mistaken.
Report, edit, etc...Posted by SS_Dark-Marine on 2004-08-13 at 04:22:24
Yup that be me biggrin.gif lol my account got shut down for not play for like 8 months... stupid Call of Duty and WarCraft took all my game time finally got bored went back to starcraft.....:"( but now i go by the name HackedtoPieces, yea not really pissed about the whole K and K thing nemore.. that was soooo long ago i could careless those guys still maken fun of me then they need to get a life smile.gif
Report, edit, etc...Posted by Screwed on 2004-08-13 at 05:29:51
Off Topic .. SS Marine.. your picture is so violent.. freaking me out.
Report, edit, etc...Posted by SS_Dark-Marine on 2004-08-13 at 05:53:11
LOL yea its a album cover for a band i like
Report, edit, etc...Posted by Deathknight on 2004-08-13 at 17:01:17
Then clokr_ knows how to actually control them(Like order them to move and such). I saw it in a map of his.
Report, edit, etc...Posted by Stereo on 2004-08-13 at 18:05:06
Obviously you can make them go where you want by strategically placed terrain and hatcheries tongue.gif They run from where you move them back to their home.
Report, edit, etc...Posted by Deathknight on 2004-08-13 at 20:01:50
The ones clokr_ had moved directly to the unit.
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