Staredit Network

Staredit Network -> Terrain -> Deadly Experiments RP
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-15 at 19:32:41
Being that the RP contest just started up, and i want to get some more pople involved, i thought id post up some of what im working on. Have a look:

Spawner Area:
user posted image

Generator Room:
user posted image

North Prision District:
user posted image

Mech Repair Bay:
user posted image

Ship Staging Area:
user posted image
Report, edit, etc...Posted by Falkoner on 2007-01-16 at 09:12:54
The first one isnt even blended, but the rest look good.
Report, edit, etc...Posted by JaFF on 2007-01-16 at 10:17:14
QUOTE(Mp)Excalibur @ Jan 16 2007, 03:32 AM)
Generator Room:
user posted image

The idea of placing turrets over columns is a good one, but I have the impression that the turret is way bigger than the column, so it looks like a huge head on a small body. Try placing fire traps on the columns to make them loot thicker.

I didn't like how you placed the reactor: it's "on" a fiew columns. It doesen't look realistic at all. Try making something liek a circle of columns around each reactor. It will give you two things:
1) The reactor will look "tidy," and not get "on" the columns. (which will look much more realistic)
2) It will make the reactors the centers of attention in the room. (because now, it looks more like "column room" not "reactor room")

You can also underline the importance of the reactor with Sunstructure Panels (SunP) and Substructure Plating(SubP). And I would suggest you give the turrets to a player with black color - that way they will look as parts of the columns, they will "blend" better with the enviroment.
QUOTE(Mp)Excalibur @ Jan 16 2007, 03:32 AM)
North Prision District:
user posted image

You're using small passages and rooms. A good move if you're making a prision module. It looks a bit boring, though. You can customize the walls with doodads and sprites, customize the Substructure with SunP and SubP. I dislike the bunkers on the doors:
1) They go from Floor to Roof, which looks very irreal.
2) They are "covered" by doors in the corners, which makes it look even more ireal.

In general, I think cells are best done when they look "down," not "up". [When I say "down" or "up" I mean the direction you would get if you're going from the cell center, through the door, and forward.] You can put Pating squares, tables and vent.'s on the cells' walls (that would make them look more like a place inhabited by humans, not by animals)

QUOTE(Mp)Excalibur @ Jan 16 2007, 03:32 AM)
Mech Repair Bay:
user posted image

It seems plain. Don't use the same doodad twice or more in the same area. The walls themselves are quite boring - you can enchance them by doodads, and indexed terrain. (I will post examples if I'm not lazy within the next 10 minutes)
QUOTE(Mp)Excalibur @ Jan 16 2007, 03:32 AM)
Ship Staging Area:
user posted image

I doubt the walkability of those walls and doodads. tongue.gif

You're doing the same thing - using a fiew doodads and trying to make a composition out of them. (A rather poor comosition)

ADDITION:
Example that I promised:
user posted image
Report, edit, etc...Posted by CheatEnabled on 2007-01-16 at 15:38:27
It's an RP, and making everything somewhat extended would take quite a lot of time. Not sure if yuo need to. But adding sprites/doodads will make it look much better.
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-16 at 22:31:09
Thanks for the input Jaff. Your Thing terrain was absolutely stunning, and it gave me alot of ideas for this. smile.gif
Report, edit, etc...Posted by DaMiNaToR on 2007-01-17 at 12:54:35
What's so special about it?
Report, edit, etc...Posted by Falkoner on 2007-01-17 at 23:03:14
What? The Thing? Or this? For The Thing, is it one of the first times I've seen installation tileset used so well.

For this there isn't anything HUGELY impressive, but it IS one of the few installation extended terrains that have been made.
Report, edit, etc...Posted by EdAi on 2007-01-23 at 17:32:45
terrain isn't bad, a bit plain, i agree with jaff about the columns

but, why use installation for an rp, u can't build on installation... or would it be more like an rpg type rp, not so much making bases as much as it is making the storyline???

=/

either way the terrain's lookin good
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-01-24 at 10:40:11
First screenie was a tad unnecessary IMO, but tongue.gif

It looks alright, but work on it a bunch, and you'll have some nice terrain.
Report, edit, etc...Posted by Desperado on 2007-01-24 at 14:50:26
My only suggestion is that you don't go with the standard 256x256 size for roleplays since you are making the map on installation. 192x192 or even 128x128 would be far better, considering you can't build anything it becomes very difficult to create scenarios with the players close together. Perhaps 192x128 with the spawn area in the excess area and a square playing area?

Additionally, these things have nothing to do with the terrain but they are the bare bones important features you need for your map to be taken seriously:

* 6 Players
* Size: 256x256 (Not applicable here, but on other tilesets yes)
* At an absolute minimum, you need the following features:
- All spawnable units (Normal, Hero, X-tra, Critters, Powerups, Special Buildings, Resources)
- Modify Unit Health (100%, 75%, 50%, 25%, 1%)
- Kill Units (You, Neutral Comp&P12, Hostile Comp)
- Open/Close Doors
- Disable/Enable Invincibility
- Lights On/Off (Stacking)
- Find Spawner
- Give Units to Players 1-8
* Ban Players
Report, edit, etc...Posted by Mp)Excalibur on 2007-01-24 at 15:16:00
QUOTE(Desperado @ Jan 24 2007, 02:50 PM)
    * 6 Players
    * Size: 256x256 (Not applicable here, but on other tilesets yes)
    * At an absolute minimum, you need the following features:
      - All spawnable units (Normal, Hero, X-tra, Critters, Powerups, Special Buildings, Resources)
      - Modify Unit Health (100%, 75%, 50%, 25%, 1%)
      - Kill Units (You, Neutral Comp&P12, Hostile Comp)
      - Open/Close Doors
      - Disable/Enable Invincibility
      - Lights On/Off (Stacking)
      - Find Spawner
      - Give Units to Players 1-8
    * Ban Players
[right][snapback]617829[/snapback][/right]


I am a very experianced SC, WC3, and forum role player and i do have all of these things.

But thanks, i know if there was someone who hasnt RP'd before theyd never know.
Report, edit, etc...Posted by Fallen(uF) on 2007-02-03 at 22:06:10
The terrain isn't as awesome as JaFF's installation terrain is, but it's an RP, and you can't have as many sprites. Why are you making an RP on installation? It's much less flexible seeing as how you can't build on it, and most of the blends are centered around sprites making it impractical for use in an RP.
Report, edit, etc...Posted by glytchur on 2007-02-04 at 10:43:08
somebody kill me...
Report, edit, etc...Posted by LethaL on 2007-02-04 at 12:27:54
QUOTE(Falkoner @ Jan 18 2007, 01:03 AM)
For this there isn't anything HUGELY impressive, but it IS one of the few installation extended terrains that have been made.
[right][snapback]614961[/snapback][/right]


Am I missing something? Besides the pillars in the generator room, I don't see anything "extended" about this terrain, and I can hardly tell those are extended (are they?).

Nothing special, but props for at least attempting Installation. tongue.gif I agree with pretty much what everyone else has said. If you took the screenshots in-game, they would probably look better.
Report, edit, etc...Posted by Desperado on 2007-02-04 at 14:10:30
QUOTE
Am I missing something?

I don't think it's supposed to be extended. It's just shots of installation terrain.

user posted image
PUKE! I forgot to mention, those doors look monstrous. All natural doors only please!
Report, edit, etc...Posted by Mp)Excalibur on 2007-02-04 at 14:37:39
Im locking this because:
Thanks to JaFF, alot of the existing terrain has been redone and looks sweet
JaFFs given me a palett of his extended blends for me to use, which i am doing right now.

About a post:
Instillation is a tileset that i enjoy RPing on, its great for future RPs which is what i believe SC is best suited for like it or not.

Thanks to all who commented.
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