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Staredit Network -> UMS Assistance -> Can Any One Tell Me Why This Map Keeps Crashing?
Report, edit, etc...Posted by True Believer on 2004-08-12 at 23:55:00
can any one take alook at this map and tell me why it keeps crashing?
Report, edit, etc...Posted by Screwed on 2004-08-13 at 01:18:33
It has something to do with those cc's u place! i removed them and it worked fine! .. was that null terrain underneath?
Report, edit, etc...Posted by True Believer on 2004-08-13 at 01:36:37
The Command Centers?
no i didnt use null.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-13 at 03:17:22
Did you make that map, it looks like it is designed to crash. It must be the map revealer being created at "(no location)". Starcraft knows it has to create a map revealer but doesn't know where to put it since the trigger is incompleat.
Report, edit, etc...Posted by Screwed on 2004-08-13 at 06:05:24
Omg ? Is this a joke?

You designed the triggers for it to crash. You didn't apply the correct elevation.
The map is called don't lift off your CC ... but the location of where ur CC is satisfies the location because u still have the low air ticked (if I'm wrong correct me). Once the game starts then of course the triggers think the players have lifted their CC (your intention)You have this other random thing that says "Now SC will crash" .. then u create a map revealer at no location (like bolt said) plus omg .. u also make the players centre view in where u want them to look to crash so theirfore it crashed! Hard to understand? Someone who understands help me explain!
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-13 at 13:14:09
It won't satisfy any conditions in an air elevation unless it's already lifted.
Report, edit, etc...Posted by True Believer on 2004-08-14 at 13:21:52
hmmm yea um did you look at this.
Mapping Skill: Beginner
any way im human and must have skiped part of the map rev trigger.
and the game crashs when you lift your cc.
Report, edit, etc...Posted by ShadowBrood on 2004-08-14 at 14:02:12
try doing this: have a location that applies only to ground. and have a location that applies only to air. that way u cant have control at location for both locations to keep it in check hopefully this helped and nice crash bug w00t.gif
Report, edit, etc...Posted by Deathknight on 2004-08-14 at 18:47:47
Why not just use the trigger that crashes the game instead of using the create trigger?

BTW these kinds of maps are retarded. I should make a "Don't leave the game"... you try to exist the game and it crashes. tongue.gif Or... "Don't return the minerals" or "Don't kill the Start Location" or "Don't click on -insert unit here-" or "Don't save the replay" or "Insert ANYTHING here".
Report, edit, etc...Posted by Silent[wolf] on 2004-08-15 at 04:33:30
too many units i donno? pokey.gif
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