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Staredit Network -> UMS Assistance -> Need help with some Triggers...
Report, edit, etc...Posted by PatchOne on 2007-01-16 at 16:07:41
Hello there!

i rebuilding HGM , and im nearly finished - i would say i have 85% completed!

now i have some problems with a small amount of triggers.

first of all i need a loose trigger... i dont even have any idea how that could work, the tutorials doesnt helped me... so could anyone of u ? wink.gif i think its one of the easiest triggers happy.gif

than i have that problem, that every CPU Unit attacks my units ingame... who played hgm knows the middle, where the civillians spawn... if i get near any spawn point, they get attacked... how to evade that??

user posted image

hope anyone can help me! thx!
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-16 at 16:14:51
Lose trigger is simple; have the player(s) defeated if any "lose" conditions are met for them.

Units owned by comp being ordered to attack-move will attack when they are not moving, so you could temporarily set allied alliance for a fraction of a second before they're ordered to move?
Report, edit, etc...Posted by Oo.Jamal.oO on 2007-01-16 at 16:38:41
If your units are invincible, they cannot attack, so I don't see what the problem is, unless they're not invincible.

Or.. from what I see on the screenie, you could give those units to P12 and they wouldn't go anywhere.
Report, edit, etc...Posted by PatchOne on 2007-01-16 at 16:54:37
ahh sorry that im an idiot^^ thx ... i could have that idea by mysel, to ally the comp with me per trigger smile.gif


hmm i maded an trigger now...


Trigger
Description:
Defeat
Players:
¤ Force1
¤ Force2
¤ Force3
Conditions:
¤ bring(Force4, AtLeast, 1, AnyUnit, End);
Actions:
¤ DisplayText(" Defeated!! ", 4);
¤ Wait(6000);
¤ Defeat();


but it dont works! all what happens is the text appears "Defeated!!" but no lose or else


i have all Players in force 1 2 and 3 (1+2+4+5 in F1, 3+6 in F2 and 7 in F3) and the enemy CPU is in force 4
Report, edit, etc...Posted by Felino on 2007-01-16 at 17:12:57
You could have, with tthe stroe people wandering,have done the following. They would become frozen.


Trigger
Description:
Freeze units
Players:
¤ Store markers
Conditions:
¤ Always (with hypertriggers)
Actions:
¤ Move units for current player at "store location" to "Unwalkable"



Unwalkable is a patch of null terian for ground units, and a location full of air units for air units.
Report, edit, etc...Posted by SomeIdiotNerd on 2007-01-16 at 19:22:36
the only thing i see wrong with the trigger is that you have a wait, waits cause wait blocks, which is in the MMwiki.

but that shouldn't be a problem as long as you're not using hyper triggers, are you using hyper triggers?
Report, edit, etc...Posted by Falkoner on 2007-01-16 at 19:30:50
Use player 9-12 units if you want them to just sit there the whole game.
Report, edit, etc...Posted by PatchOne on 2007-01-17 at 17:54:21
yes im using hyper triggers...

okay that problem is solved with attacking cpu units, i just allied them to all players.

the defeat trigger is working now too!
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