Staredit Network

Staredit Network -> Modding Assistance -> Causes for Crashes
Report, edit, etc...Posted by 00cnr on 2007-01-16 at 20:04:11
I figure that if there was a list of things that would definetly crash the map, maybe crash the map, or crash the map under certain circumstances, it would help beginning modders like my self.

I'll start with some things that have crashed a couple experimental mods I've made:

•Things without animation scripts used as subunits will crash.
•Giving any unit that doesn't have the appropriate animation a new attack will crash.

That's all I really have, I'll add others to the list as people post them.

Lets try to make this list as short as possible by being general about what crashes and for what reasons. Lets not be too specific.
Report, edit, etc...Posted by CommmanderMoo19 on 2007-01-16 at 20:15:05
Usually when i paint the buildings and they look way diffrent it crashes.

example:making the command center look like a tower.
Report, edit, etc...Posted by 00cnr on 2007-01-16 at 20:20:58
Did you need to modify the IScript to do it or use any buildings to change it that would make a normal game crash?

I'll wait on adding anything new to the list until other people see the problem and are able to confirm that it will indeed crash the mod.
Report, edit, etc...Posted by CommmanderMoo19 on 2007-01-16 at 20:26:59
no all i did was paint over the building,no iscript or anything.
Report, edit, etc...Posted by 00cnr on 2007-01-16 at 20:30:18
Hmm, any other changes?

EDIT: I've got some time, I'll check it out. What building did you change?
Report, edit, etc...Posted by CommmanderMoo19 on 2007-01-16 at 20:34:26
all I did was make the command center look like a big blue tower(used paint).Iplayed and it crashed.Lol.
Report, edit, etc...Posted by EzDay281 on 2007-01-16 at 20:44:34
First, you're talking about mods, not maps. Maps are *.scm's/*.scx's/*.chk's, mods are sets of modified game files that change the game.

The problem with such a list is that by the time someone can actualy remember to avoid everything on it, they'll have become good enough modders to know to avoid it instinctively or be able to figure it out easily.

QUOTE
•Vultures having a subunit of a bunker using only DatEdit. (Maybe happens for any unit that does not originally have a subunit and is given one.)
•I have made "Super" Wraiths with Tom Kazanzky's lazers with a cool down of 12 and Artanis' anti-matter missles. When ever the "Super" wraith kills anything the map crashes.
•Giving a unit with out a certian attack (air/ground/any attack) that type i.e. Giving a seige tank longbolt missiles to attack air w/o modifying anything else in StarGraft.

Nothing special about Vultures having a Bunker turret, so far as I know. What crashes is:
The Bunker is a building. The Bunker is not a turret. The Bunker does not have a move animation ( or much of any turret-applicable animation ) . There are just way too many things you'd have to do to make it into a turret, and there'd be no reason to, anyways.

The problem with the Wraith, again, has nothing to do with the attacks you used or the units you used, it's that you probably screwed up an animation ( return to idle from ground/air attack ) .

Giving any unit that doesn't have the appropriate animation a new attack will crash.
Report, edit, etc...Posted by 00cnr on 2007-01-16 at 20:49:16
QUOTE
Usually when i paint the buildings and they look way diffrent it crashes.

example:making the command center look like a tower.


Nope, worked fine for me. I made my CC a crappy smiley face. Did you remember to change the name from x_(modded building).grp (command in my case) to (modded building).grp? That might be the problem you are facing there. I don't think you need a screenie of my SmileyCC to solve your problem. I'm willing to bet that you forgot to change the .GRP filename to what the game will be looking for and so when the game tries to bring up the image of the building that you modded, there is no such image and so SC will crash.

QUOTE
The problem with such a list is that by the time someone can actualy remember to avoid everything on it, they'll have become good enough modders to know to avoid it instinctively or be able to figure it out easily.


That is why this list is made for those of us who are not good enough modders to know what and what doesn't crash the mod and how to aviod such things. If I knew everything that would crash, I would not have made this topic. But, I don't, so I did. If you are an experienced modder, I don't expect you to need a list of what crashes and what is safe to modify. But, I would ask you to help by contribute your knowledge in order to help beginning modders, such as myself. So, by time we will be able to know what will crash, aviod them by instinct and be able to correct problems we encounter.
Report, edit, etc...Posted by zcz_team on 2007-01-16 at 20:54:07
This would be very helpful to myself and commander moo as we are both new modders along with you yourself. Maybe all 3 of us could be partners in a way so as we progress and learn, we can help each other out.

ADDITION:
By the way I havent run into any crashing problems yet with modifying the graphics. 2 things i did was put a vulture on top of a factory(what can i say i got bored mellow.gif ) I didnt have any problems with that and I also made funky vultures that didnt mess up either.
Report, edit, etc...Posted by 00cnr on 2007-01-16 at 20:56:55
QUOTE
By the way I havent run into any crashing problems yet with modifying the graphics. 2 things i did was put a vulture on top of a factory(what can i say i got bored  ) I didnt have any problems with that and I also made funky vultures that didnt mess up either.


Exactly, that's why I made sure to test to see if it really would crash, which I doubted (for good reason), or if Cmd. Moo was making a mistake somewhere in his moded game, which I believe he has.
Report, edit, etc...Posted by CommmanderMoo19 on 2007-01-16 at 21:58:38
lol im not new.Ive been 1 for about 3months BUT i never got into the idea of custom grps.Thats why i suck lol.
Report, edit, etc...Posted by zcz_team on 2007-01-16 at 22:23:22
I have a new problem. Every time I change the color of a building and then play it, it comes out invisible. And yes i did remove the x_ at the end.
Report, edit, etc...Posted by CommmanderMoo19 on 2007-01-16 at 22:27:47
lol kinda like my wraith that im trying to fix right now^^
Report, edit, etc...Posted by TheNomad on 2007-01-17 at 01:55:56
You forgot this showoff.gif
Report, edit, etc...Posted by BroodKiller on 2007-01-17 at 07:33:25
I was to propose exactly the same link, Nomad smile.gif
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