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Staredit Network -> Ideas -> MONOPOLY
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-18 at 09:04:36
I'm aware Devlin is currently working on a Monopoly map, but so far, it has taken over a year, and its still far off completion. Would you guys like to see a finished Monopoly map in 3 months? I feel like a thief just thinking about the idea, but Devlin's map is taking too long, and will probably never get released. I know the amount of work involved, and I think 3 months will give me plenty of time to present this long waited map.

Here are some of the systems I have to trigger:
Tutorial
Selection of board token
Voting of gameplay style (classic game or fast game)
Property Information
Houses/Hotels control
Making deals
Bidding
Purchasing property
Going to jail
Dice
Community cards
Chance cards
Tax
Mortgaging
Selling property
Business round
Waterworks
Electric company
Moving tokens round the board


Just to give you an idea of the gameplay, each player takes their turn initially. then there is such thing as a Business round, where you get to make deals, find out property information, talk to other players, buy/sell houses and properties and loads of other stuff. Apart from the business round, its going to work just like the actual game.
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-18 at 10:12:15
If you can do it in 3 months go for it im sure alot of people will be happy
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-18 at 13:22:24
The triggers are relatively easy to create, its just the quantity that is required. But a tip: Dont use switches so much, death triggers are alot easier to use. If you ever need help on this, PM me and I can help. I just don't have the time to work on the map, but I have all the trigger layouts in my head tongue.gif
Report, edit, etc...Posted by Chronophobia on 2007-01-18 at 19:06:17
QUOTE(iHaveNoRegrets @ Jan 18 2007, 12:22 PM)
I have all the trigger layouts in my head tongue.gif
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It's a whole lot, but aye, you might have a super sized brain.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-18 at 22:59:33
This would be good if it does get finished in three months. We would be able to enjoy a good board game if you include those triggers with an easy to use function. Also, dont add any advanced stuff which other people wouldnt get.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 04:32:50
ok thanks iHaveNoRegrets, I'll get in touch with you if i need any assistance. Zell.Dincht, you're right. is MUST be easy to use. the way this is going to work, is you have an action panel. In the action panel, you have a dark archon in the middle, and 4 units round the outside, named A, B, C and D. you are displayed a text message which tells you what action each option does, according to what is happening in the game, and you just mind control the unit in relation to the text. This sets a death counter for A, B, C or D, which then triggers the neccessary action. hopefully, players will get use to it fairly quickly.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-19 at 13:01:50
QUOTE
QUOTE
QUOTE(iHaveNoRegrets @ Jan 18 2007, 12:22 PM)
I have all the trigger layouts in my head


It's a whole lot, but aye, you might have a super sized brain.


I like to think I do.

QUOTE
ok thanks iHaveNoRegrets, I'll get in touch with you if i need any assistance. Zell.Dincht, you're right. is MUST be easy to use. the way this is going to work, is you have an action panel. In the action panel, you have a dark archon in the middle, and 4 units round the outside, named A, B, C and D. you are displayed a text message which tells you what action each option does, according to what is happening in the game, and you just mind control the unit in relation to the text. This sets a death counter for A, B, C or D, which then triggers the neccessary action. hopefully, players will get use to it fairly quickly.


I will be happily provide any assistance.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 14:12:58
okay im going to create a topic in the UMS production soon, as ive almost finished the terrain. before i start triggering however, id like to establish the style of gameplay most suited for a starcraft game. as we all know, a game of monopoly, following the standard rules, can last hours! i cant imagine players having the patience to play a game that lasts over an hour. one hour alone seems too long, which is why im going to have to consider bending the rules of monopoly a bit. the question is, how can i get it as close to standard monopoly as possible as well as breaking it down to a much shorter game? any ideas?
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-19 at 14:59:53
To be honest, I think that you should not alter the game at all. People who arent patient enough to play a real game of monopoly, shouldnt play at all.

But you could make some different styles of play in the beginning, such as:

Standard Monopoly
Custom Monopoly
Short Game

Standard (obvious)

High Roller (select possible options to enhance game (the one time around no buying rule, landing on go xtra cash, etc)

Short Game (ends with some odd condition, such as highest cash after an hour wins, etc.)
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 15:55:23
iHaveNoRegrets do you have any maps i can play? you sound like a really experienced map editor, and I'm curious.

anyway, thanks for the ideas, I think I'll do what you suggested and offer the players a selection of different gameplay styles. here are my ideas:

Standard (obvious, as you said)
Fast game (first player to reach £1000)
Very fast game (randomly auto-assign properties)

im not 100% with the high roller style. can you do more in detail?
Report, edit, etc...Posted by payne on 2007-01-19 at 19:47:18
I can help if you need help in triggers
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 20:30:31
ill post again weneva i need any help. thanks for the offer. u shud chek the map out in the production forum. i need help with designing the token system. the problem is, there are 40 squares on a monopoly board right? thats 240 locations for 6 players already. what the hell should i do???
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-19 at 22:16:17
240 locations? how the hell???

u only need maybe 80 (properties) if u want the movement to be clean. One for the units movement process and the only for any building/mark of ownership type thing u will use.

ADDITION:
I actually love the looks of the minimap, very clean and u can easily see what everything is. If thats the way that the minimap really looks in-game, thats great.

But as for how you are saying move around, make everything about moving pieces completely automated. That should be done entirely w/ triggers.

You should use, for bartering for properties between players, a gateway. You would build a zealot to increase the money you are going to offer by $50 and a dragoon to increase it by $100.

And you really should make another game option that gives players alot of oppurtunities to really decide what they can do (with DArchons), such as not charge some1 when they land on a space or how much time they want or how much $ they start with, etc. Plus, as you know, there are alot of different ways people play out there, such as the "Highrollers" version, where when u land on Go, u get 250 instead of just 200, there is bidding on properties when some1 lands on it and refuses to buy it, all tax and money paid as a result of cards goes to Free Parking so when u land, u get it all... etc.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 23:04:58
QUOTE
240 locations? how the hell???

u only need maybe 80 (properties) if u want the movement to be clean. One for the units movement process and the only for any building/mark of ownership type thing u will use.


ah forget the 240 locations, ive decided to use the minimap flashing lights system to represent each player's location on the board. this obviously uses a total of 40 locations instead of 240. much better!

QUOTE
I actually love the looks of the minimap, very clean and u can easily see what everything is. If thats the way that the minimap really looks in-game, thats great.


thanks.

QUOTE
But as for how you are saying move around, make everything about moving pieces completely automated. That should be done entirely w/ triggers.

You should use, for bartering for properties between players, a gateway. You would build a zealot to increase the money you are going to offer by $50 and a dragoon to increase it by $100.


oh the movement will certainly be entirely triggered. the only control players have is the dark archon, which will be capable of everything pretty much, including the bartering between properties. there are 6 possible options in every operation. options 1-4 offer a list of values. option 5 offers additional lists, and option 6 allows the player to exit the operation at any time, if the player is in the position to do so. and all you have to do is mind control the relevant unit, and it fires a death counter, which then responds to the appropriate action.

QUOTE
as you know, there are alot of different ways people play out there, such as the "Highrollers" version, where when u land on Go, u get 250 instead of just 200, there is bidding on properties when some1 lands on it and refuses to buy it, all tax and money paid as a result of cards goes to Free Parking so when u land, u get it all... etc.


yes, you're right. theres one problem. what if everyone in the game disagrees on the gameplay style? maybe i should give the host priority over deciding how the game works? i could even go more in depth, and offer a variety of custom settings, which the game host can modify at the start of the game? things like;
1. How much money is required to win? (6 options)
2. Is the cycling of the board limited? (6 options)
3. How much money for passing go? (6 options)
etc...
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-20 at 02:36:18
I would think that host should have full control over what game is going to be played, such as for the game name when they host it:

Classic Monopoly
Short Monopoly
Custom Monopoly

It would just depend entirely on what everyone wants to do, but I personally and many others, would get easily fed up with little options. We would of course still play it, but variety is always cool.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-20 at 14:12:53
QUOTE(iHaveNoRegrets @ Jan 20 2007, 01:36 AM)
I would think that host should have full control over what game is going to be played, such as for the game name when they host it:

Classic Monopoly
Short Monopoly
Custom Monopoly

It would just depend entirely on what everyone wants to do, but I personally and many others, would get easily fed up with little options. We would of course still play it, but variety is always cool.
[right][snapback]615758[/snapback][/right]

Thats true, variety is always cool. cool.gif Just depends what people would want to play.
Report, edit, etc...Posted by payne on 2007-01-21 at 10:51:19
A vote system at start...
Host will count as 2 votes, all other players in the game, as 1 each (minimum : 3 players).
But I like the custom system! Seems pretty cool!
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-21 at 10:57:43
ok guys, ive thought about everything youve said, and i have a demo for you all to play. its only very short, but it gives you an idea of what the gameplay is like. check it out and tell me what you think.

DEMO

[attachmentid=22635]
Report, edit, etc...Posted by payne on 2007-01-21 at 13:02:41
Gimme 2 days (I have a project too biggrin.gif), and I should have tested it... I'll give youn ews!
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 14:49:40
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 09:57 AM)
ok guys, ive thought about everything youve said, and i have a demo for you all to play. its only very short, but it gives you an idea of what the gameplay is like. check it out and tell me what you think.

DEMO

[attachmentid=22635]
[right][snapback]616390[/snapback][/right]

Well a few questions, wat does the Demo include. Ill try it out though in case I miss a few things. Is it also playable for 1 player? Cause thats all I can DO.

ADDITION:
Well after trying to play it. I have some questions, where you able to pick a classic game and fast game. I clicked on the third mode and it had a lot of options which I like. But for some reason it stopped at a certain point like after "Are hotels and houses limited" It just like froze the triggers.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-21 at 14:54:33
sorry i should have stated my current level of progress. ive been working on this map only a few days, and most of my time was spent planning. in other words, ive only just started the triggering, and yes, at the moment, it stops at the Houses/Hotels question, but in the final version, you will have the opportunity to play a tutorial and then proceed to the gameplay. the reason i posted it was just to show you guys how its all going to work.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 15:00:13
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 01:54 PM)
sorry i should have stated my current level of progress. ive been working on this map only a few days, and most of my time was spent planning. in other words, ive only just started the triggering, and yes, at the moment, it stops at the Houses/Hotels question, but in the final version, you will have the opportunity to play a tutorial and then proceed to the gameplay. the reason i posted it was just to show you guys how its all going to work.
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Well good job so far, it was a pretty unique choosing system which ive seen done in a few maps and wat not. And one question, I noticed there were six numbers. Wat would those be used for and I hope you can also add in that betting system we talked about in the production thread.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-21 at 15:51:11
thanks. its good because it allows me to create unlimited menus and options using the 1 action panel. yes, there are 6 numbers, which obviously relate to the current displayed text on the screen. the first 4 numbers are options/variables/values, whatever you want to call them. number 5, in most situations lets you select from more options (1-4) and number 6 exits, again, in most situations allows you to exit the menu. lets suggest you own 7 properties and you want to access information about your properties. there would be 2 menus for this. this is what it would look like:

MENU 1

Select a property
[1] Euston Road
[2] Pall Mall
[3] Electric Company
[4] Bow Street
[5] More options
[6] Exit


MENU 2

Select a property
[1] Fleet Street
[2] Regend Street
[3] Park Lane
[4]
[5] More options
[6] Exit


then, if you select a property, you would access the information about it. For instance:

Park Lane

RENT - Site only - £35
1 House - £175
2 Houses - £500
3 Houses - £1100
4 Houses - £1300
5 Houses - £1500

Mortgage value - £175
Cost of Houses/Hotels - £200
Report, edit, etc...Posted by payne on 2007-01-21 at 16:44:16
WOAAA!!!
Send me a message at
bg_payne_love@hotmail.com
when it's gonna be finished or if you need any help!
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 16:52:47
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 02:51 PM)
thanks. its good because it allows me to create unlimited menus and options using the 1 action panel. yes, there are 6 numbers, which obviously relate to the current displayed text on the screen. the first 4 numbers are options/variables/values, whatever you want to call them. number 5, in most situations lets you select from more options (1-4) and number 6 exits, again, in most situations allows you to exit the menu. lets suggest you own 7 properties and you want to access information about your properties. there would be 2 menus for this. this is what it would look like:

MENU 1

Select a property
[1] Euston Road
[2] Pall Mall
[3] Electric Company
[4] Bow Street
[5] More options
[6] Exit


MENU 2

Select a property
[1] Fleet Street
[2] Regend Street
[3] Park Lane
[4]
[5] More options
[6] Exit


then, if you select a property, you would access the information about it. For instance:

Park Lane

RENT - Site only - £35
1 House - £175
2 Houses - £500
3 Houses - £1100
4 Houses - £1300
5 Houses - £1500

Mortgage value - £175
Cost of Houses/Hotels - £200

[right][snapback]616573[/snapback][/right]

Well are you sure you can reach your 3 months deadline. It seems like a lot of work because of the endless possibilities of your menu. I hope you can finish the map, also when do you think another demo will be posted?
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