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Staredit Network -> UMS Assistance -> Help Making wav. files
Report, edit, etc...Posted by CanadianIgloos on 2007-01-19 at 16:28:10
Ok. I'm making a map based on Gears of War ( Starting off at the end of the Xbox360 version). I wanted to make it play a reload sound after you press the stim button. Now I have two questions for this:
1- Is there any triggers that will let you play it after pressing it?
2- How can I take sounds off of videos?

Heres some other questions:
-Is there a trigger that removes locations?

I will add any others if I can think of them.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-19 at 16:36:47
QUOTE(CanadianIgloos @ Jan 19 2007, 03:28 PM)
Ok. I'm making a map based on Gears of War ( Starting off at the end of the Xbox360 version). I wanted to make it play a reload sound after you press the stim button. Now I have two questions for this:
1- Is there any triggers that will let you play it after pressing it?
2- How can I take sounds off of videos?

Heres some other questions:
-Is there a trigger that removes locations?

I will add any others if I can think of them.
[right][snapback]615445[/snapback][/right]

You wouldnt be able to play a sound when you stim because you wouldnt be able to detect it. I dont think theres a way to take sounds off of a video. You may google GeOW music and see if you can find something. If you do and its not a wav. you have to convert it using a Mp3 to Wav. converter.
Report, edit, etc...Posted by Ahli on 2007-01-19 at 17:02:22
QUOTE
Is there a trigger that removes locations?


u cant remove locations with triggers....
u cant resize locations with triggers...
u cant create locations with triggers...
BUT
u can move locations on units with triggers...
Report, edit, etc...Posted by PCFredZ on 2007-01-19 at 17:17:12
QUOTE(CanadianIgloos @ Jan 19 2007, 03:28 PM)
2- How can I take sounds off of videos?
[right][snapback]615445[/snapback][/right]

This.
Report, edit, etc...Posted by Falkoner on 2007-01-19 at 17:47:36
Hmm, actually I think there might be a way to detect if stim has been used, without EUD's, using a comp medic, would it try to move and heal? Or is that only for other comps or himself?
Report, edit, etc...Posted by SomeIdiotNerd on 2007-01-19 at 18:41:42
if you want to detect stim you have to seperate the play music unit from the actual battlefield, so that you could get a medic nearby, and detect when the medic moves.

the only other way that would be reasonable would be moving a medic onto the battlefield, but this is highly doubtful, because if you get attacked the medic would move toward you and play the song.
Report, edit, etc...Posted by Laser_Dude on 2007-01-19 at 19:23:12
You could detect the marine's motion and firing rate using a location and a deathcount.

I thought this up a while ago, but never got to cooking up an experimental map. I'll take a shot at it now.

ADDITION:
Yay, here we go!

Report, edit, etc...Posted by CanadianIgloos on 2007-01-19 at 19:46:38
QUOTE(Ahli @ Jan 19 2007, 05:02 PM)
u cant remove locations with triggers....
u cant resize locations with triggers...
u cant create locations with triggers...
BUT
u can move locations on units with triggers...
[right][snapback]615466[/snapback][/right]

Which one is it?
Report, edit, etc...Posted by Jimmey on 2007-01-19 at 20:48:18
Here is the location to .mp3 to wav location. this acutally does work.
Report, edit, etc...Posted by CanadianIgloos on 2007-01-20 at 08:15:22
QUOTE(PCFredZ @ Jan 19 2007, 05:17 PM)
This.
[right][snapback]615484[/snapback][/right]

I got a problem. When I played the videos on it, it just made a high-pitch sound for like a second. Can I have any help?
Report, edit, etc...Posted by PCFredZ on 2007-01-20 at 09:53:58
QUOTE(CanadianIgloos @ Jan 20 2007, 07:15 AM)
I got a problem. When I played the videos on it, it just made a high-pitch sound for like a second. Can I have any help?
[right][snapback]615794[/snapback][/right]

If it recorded the high pitch noise, you'll see it on Audacity. Just select the segment and delete it.
Report, edit, etc...Posted by CanadianIgloos on 2007-01-20 at 09:55:37
QUOTE(PCFredZ @ Jan 20 2007, 09:53 AM)
If it recorded the high pitch noise, you'll see it on Audacity. Just select the segment and delete it.
[right][snapback]615816[/snapback][/right]

When I import the video to it, thats all it plays. The high pitch sound.
Report, edit, etc...Posted by Falkoner on 2007-01-20 at 10:10:41
Lol, this is a technical issue, not a staredit issue.

And the only problem with your way of detecting stim is that if he stands still while he is using it and doesn't attack anyone then there is no way to know.
Report, edit, etc...Posted by PCFredZ on 2007-01-20 at 11:10:55
QUOTE(CanadianIgloos @ Jan 20 2007, 08:55 AM)
When I import the video to it, thats all it plays. The high pitch sound.
[right][snapback]615817[/snapback][/right]

Audacity is a sound recording program, you're not supposed to open up a video using it. Set Audacity's input source to "Stereo Mix" (it might be on "Microphone" when you first open it up), click Record, and play your video.
Report, edit, etc...Posted by Laser_Dude on 2007-01-20 at 14:16:43
Then we hook together the motion system, the attack system, and the medic system, all to work at various times. For example, always run the attack and move system, and run the medic system when there are no bad guys near him.
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