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Staredit Network -> UMS Production -> Monopoly by T-a-r-g-e-t
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 17:08:14
MONOPOLY

Update!

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This demo shows you the pre-game system, which allows players to play a tutorial, read the rules, enter passwords, talk to other players and initiate the game. I need you guys to test it for me. Please report any glitches/errors you encounter. Thanks. Have fun!

Latest Ideas

How about a system that fires every hour, and allows players to take a 5 minute break? I think this is necessary for the players who choose to play the classic style.

Progress

Terrain [progress]90[/progress]
Ideas [progress]80[/progress]
Triggers [progress]30[/progress]

Current objectives

I aim to finish this map in 3 months. I'm estimating it will require about 100 hours of my time, but I'm determined to do this, as I think it has incredible potential. I'd like to affirm my respects to other map editors who are also working on Monopoly maps, and I'm always willing to constructively share ideas and suggestions.

Help

Ideas.

Gameplay

You use a dark archon to make your every decision. By mind controlling the relevant units, you trigger the appropriate actions according to the position of the game. There is always updating text to guide you. The only problem is, you can't talk in these conditions. However, you can talk when other players are taking their turns, and in the business round, you can request a conversation with a specified player/s.

Introduction
1. Optional interactive tutorial
2. Vote from 3 styles of gameplay
3. Selection of board token

Game
1. Player moves round
2. Business round
3. Cycle until victory

Player moves round
1. Roll dice and move around the board
2. Purchase/auction/sell/mortgage/necessary action
3. Player talk

Business round
1. Access tutorial
2. Access property information
3. Access current player title deeds information
4. Buy/sell Houses/Hotels
5. Mortgage control
6. Make deals between players
7. Option to exit Business round

Gameplay styles

Classic game
Applies all of the standard rules. Estimated time: 3 hours.

Fast game
Revieve 2 properties at random, and pay for them. Subsequent to 30 minutes, whichever player is the most successful, wins. Estimated time: 35 minutes.

Custom game
The host has complete control over the gameplay style. Options include House/Hotel limit, Salary, Free parking bonuses, Time limit, objective to reach victory etc. Estimated time: ?

Screenshots

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I know, my terrain sucks at the moment lol! But its the gameplay that counts, right?
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-19 at 17:11:12
it doesnt really look like monopoly so it wont give the feel of monopoly but eather way gl and hope you can meet your marking of 3 months smile.gif
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-19 at 17:20:29
yeh well im not the best terrain editor. i may need some assisstance with the terrain. the triggering i can handle, so once i've done that, i'll go back to improve the terrain and layout.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-19 at 17:21:27
Well, I hope you can reach your deadline. If you need a tester PM me. And your terrain aint that bad, it looks just like regular board except green. If you can find a tile thats make the mini map white im sure it will look like it.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-20 at 02:43:41
Just dont try to get too in depth, dont want any delays. I really look forward to any Monopoly.
Report, edit, etc...Posted by Felino on 2007-01-20 at 03:10:54
I think I will be able to help with your terrian. Doing the terrain first is always best. What tileset did you use?
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-20 at 07:01:58
it looks like he maybe used installation...
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-20 at 07:25:53
QUOTE(Felino @ Jan 20 2007, 03:10 AM)
I think I will be able to help with your terrian. Doing the terrain first is always best. What tileset did you use?
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oh cool! i used installation. probably a bad decision, as you have a narrow range of colours to use. maybe jungle is a better tileset?
Report, edit, etc...Posted by DevliN on 2007-01-20 at 11:35:03
Badlands is the best, actually. Trust me. biggrin.gif

Good luck with this.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-20 at 12:32:34
QUOTE(DevliN @ Jan 20 2007, 10:35 AM)
Badlands is the best, actually. Trust me. biggrin.gif

Good luck with this.
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Well, you can trust him hes also making another Monopoly.
Report, edit, etc...Posted by Dark_Marine_123 on 2007-01-21 at 00:53:49
One that has taken a year and even I haven't seen it sad.gif
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-21 at 10:54:37
QUOTE(DevliN @ Jan 20 2007, 11:35 AM)
Badlands is the best, actually. Trust me. biggrin.gif

Good luck with this.
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thanks devlin. im going to save the terrain right until the end. at the moment, im just concentrating on my triggering. its not easy! if you think about it, we have to code systems within systems. theres so much to think about, and its easy to get lost in it, which is why planning and structuring is so important. good luck to you as well.

UPDATE:

ok guys, i have attached a demo for you all to check out. tell me what you think of my current system.
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-21 at 11:43:48
Jeez your making alot of progress on this Target smile.gif! good job and keep it up and I think youll make your deadline
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 13:49:08
QUOTE(Oo.Insane.oO @ Jan 21 2007, 10:43 AM)
Jeez your making alot of progress on this Target smile.gif! good job and keep it up and I think youll make your deadline
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Yup and I cant believe you already have the three game modes in that screenshot. Would you be able to post screenshots of moving/playing etc. Along with how the modes will look like and their properties of winning.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-21 at 14:21:36
thanks biggrin.gif progress is good at the moment. the triggering for modifying the game settings (11 in total) is finished. im currently working on the optional interactive tutorial. the great thing about the tutorial im creating, is that you can browse through it at your own pace. for instance, before the following text displays, you have to select the Next page option. the reason im doing this, is because ive played so many games where ive missed text because i didn't read it fast enough. also, you can exit the tutorial at any time.

just a quick question guys:

you know like in some games, if you win or accomplish something in the game, it gives you a password, or optional cheat. maybe i should create a system that gives the winning monopoly player a password, so that in the next game, that player can access an alternative way of playing? or cheat that can access a secret system? maybe the password changes the name of the properties? or lets you access a rude version of monopoly? lol. so if you land on chance, one of the possibilities is; Slept with a hooker. Pay £100. lol. any ideas?
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 14:24:23
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 01:21 PM)
thanks biggrin.gif progress is good at the moment. the triggering for modifying the game settings (11 in total) is finished. im currently working on the optional interactive tutorial. the great thing about the tutorial im creating, is that you can browse through it at your own pace. for instance, before the following text displays, you have to select the Next page option. the reason im doing this, is because ive played so many games where ive missed text because i didn't read it fast enough. also, you can exit the tutorial at any time.

just a quick question guys:

you know like in some games, if you win or accomplish something in the game, it gives you a password, or optional cheat. maybe i should create a system that gives the winning monopoly player a password, so that in the next game, that player can access an alternative way of playing? or cheat that can access a secret system? maybe the password changes the name of the properties? or lets you access a rude version of monopoly? lol. so if you land on chance, one of the possibilities is; Slept with a hooker. Pay £100. lol. any ideas?
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Well that wouldnt be very appropriate now would it. tongue.gif Or you can add like some secret minigames or something which you play in a chance of winning losing £ x amount.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-21 at 14:49:59
wow thats a nice idea! it could enable a betting system within the business round. players could bet on the throw of the dice? or if they are in dept of a tax, they can take a chance and not pay it. they either get caught by the police and are thrown in jail or they avoid the transaction. its a 50% chance. then again, it could confuse people. maybe i'll leave it out at the moment, and i can always decide to go back to it at a later stage.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 14:57:52
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 01:49 PM)
wow thats a nice idea! it could enable a betting system within the business round. players could bet on the throw of the dice? or if they are in dept of a tax, they can take a chance and not pay it. they either get caught by the police and are thrown in jail or they avoid the transaction. its a 50% chance. then again, it could confuse people. maybe i'll leave it out at the moment, and i can always decide to go back to it at a later stage.
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You can also have two version, one without any secret codes and one with secret codes with a betting system and along with not paying the taxes.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-01-21 at 17:06:50
okay, im currently writing a tutorial, but the 1 thing ive established from it, is that in my opinion, its not entirely necessary. if youve played the demo, the option system was easy to understand, right? well the entire game revolves around that system, and there is always displayed text to help players understand what to do, and what options they have.

my question is... should i write a tutorial which summarizes the rules of the selected gameplay style. for instance, details the literal translation from the manual that you buy with the boardgame. or do i need a tutorial which translates how the starcraft version works. for instance, the player tokens cannot be seen on the board, but can be seen as flashing lights in the minimap. oh! i dont know what to do!
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 17:17:47
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 04:06 PM)
okay, im currently writing a tutorial, but the 1 thing ive established from it, is that in my opinion, its not entirely necessary. if youve played the demo, the option system was easy to understand, right? well the entire game revolves around that system, and there is always displayed text to help players understand what to do, and what options they have.

my question is... should i write a tutorial which summarizes the rules of the selected gameplay style. for instance, details the literal translation from the manual that you buy with the boardgame. or do i need a tutorial which translates how the starcraft version works. for instance, the player tokens cannot be seen on the board, but can be seen as flashing lights in the minimap. oh! i dont know what to do!
[right][snapback]616651[/snapback][/right]

Well, it all depends on the players point of view. It can be a newb who only plays defense and wouldnt know wat to do. You can either A, have a special tutorial for that kind of player or B explain advanced things an advanced player would want to know.
Report, edit, etc...Posted by Oo.Insane.oO on 2007-01-21 at 21:19:48
QUOTE(Zell.Dincht @ Jan 21 2007, 02:24 PM)
Well that wouldnt be very appropriate now would it. tongue.gif Or you can add like some secret minigames or something which you play in a chance of winning losing £ x amount.
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I personally think thats a dumb idea...This game just has to be a good working monopoly and nothing else. That will be a hit on battle net with other stuff people will think its dumb and wont truely be monopoly
Report, edit, etc...Posted by Zell.Dincht on 2007-01-21 at 22:04:52
QUOTE(Oo.Insane.oO @ Jan 21 2007, 08:19 PM)
I personally think thats a dumb idea...This game just has to be a good working monopoly and nothing else. That will be a hit on battle net with other stuff people will think its dumb and wont truely be monopoly
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Thats why you have to unlock a code. You dont really have to use it for anything even if you do get it.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-22 at 13:35:09
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 02:49 PM)
wow thats a nice idea! it could enable a betting system within the business round. players could bet on the throw of the dice? or if they are in dept of a tax, they can take a chance and not pay it. they either get caught by the police and are thrown in jail or they avoid the transaction. its a 50% chance. then again, it could confuse people. maybe i'll leave it out at the moment, and i can always decide to go back to it at a later stage.
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...Cheats? In Monopoly?

And also, alot of people would evade the tax & pay $50 to get out of jail. I know I would, besides, its too funny when someone lands on taxes already, they dont need to start going to jail too.

QUOTE(T-a-r-g-e-t @ Jan 21 2007, 05:06 PM)
okay, im currently writing a tutorial, but the 1 thing ive established from it, is that in my opinion, its not entirely necessary. if youve played the demo, the option system was easy to understand, right? well the entire game revolves around that system, and there is always displayed text to help players understand what to do, and what options they have.

my question is... should i write a tutorial which summarizes the rules of the selected gameplay style. for instance, details the literal translation from the manual that you buy with the boardgame. or do i need a tutorial which translates how the starcraft version works. for instance, the player tokens cannot be seen on the board, but can be seen as flashing lights in the minimap. oh! i dont know what to do!
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Write a tutorial on how to play Monopoly with your modifications. The tutorial for advanced settings isnt really neccesary, just say its for the advanced player.

For the tutorial, is it going to be accesible while other players are performing their turns? Such as, any text you would normally recieve during another player's turn is removed while you read the tutorial until your turn comes up. (it would "bookmark" your place until you accessed the tutorial again and resume from where you left off.

And, if u havent already, make a "Classic Game... Are you sure? Y/N" When people pick a game style, before any voting.
Report, edit, etc...Posted by DevliN on 2007-01-22 at 14:43:19
QUOTE(iHaveNoRegrets @ Jan 22 2007, 11:35 AM)
And also, alot of people would evade the tax & pay $50 to get out of jail. I know I would, besides, its too funny when someone lands on taxes already, they dont need to start going to jail too.
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I don't think you quite understood what he said. He's saying that if a player is in debt and has to pay a tax, there would be a 50% chance that they are thrown in jail or get away without paying. What you're thinking is that a player has an option to pay some sort of tax or just $50 to get out of jail.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-22 at 14:53:50
Ooooooohhh.... If their in Debt. Woops.
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