QUOTE(T-a-r-g-e-t @ Jan 21 2007, 02:49 PM)
wow thats a nice idea! it could enable a betting system within the business round. players could bet on the throw of the dice? or if they are in dept of a tax, they can take a chance and not pay it. they either get caught by the police and are thrown in jail or they avoid the transaction. its a 50% chance. then again, it could confuse people. maybe i'll leave it out at the moment, and i can always decide to go back to it at a later stage.
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...Cheats? In Monopoly?
And also, alot of people would evade the tax & pay $50 to get out of jail. I know I would, besides, its too funny when someone lands on taxes already, they dont need to start going to jail too.
QUOTE(T-a-r-g-e-t @ Jan 21 2007, 05:06 PM)
okay, im currently writing a tutorial, but the 1 thing ive established from it, is that in my opinion, its not entirely necessary. if youve played the demo, the option system was easy to understand, right? well the entire game revolves around that system, and there is always displayed text to help players understand what to do, and what options they have.
my question is... should i write a tutorial which summarizes the rules of the selected gameplay style. for instance, details the literal translation from the manual that you buy with the boardgame. or do i need a tutorial which translates how the starcraft version works. for instance, the player tokens cannot be seen on the board, but can be seen as flashing lights in the minimap. oh! i dont know what to do!
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Write a tutorial on how to play Monopoly with your modifications. The tutorial for advanced settings isnt really neccesary, just say its for the advanced player.
For the tutorial, is it going to be accesible while other players are performing their turns? Such as, any text you would normally recieve during another player's turn is removed while you read the tutorial until your turn comes up. (it would "bookmark" your place until you accessed the tutorial again and resume from where you left off.
And, if u havent already, make a "Classic Game... Are you sure? Y/N" When people pick a game style, before any voting.