Ok my idea is, if a player on your team kills you, you get a certain amount of $$... How would this be done?
OR... a Trigger that will anti-kill you... Lets say Player 1 attacks player 2, yet player 2 either a. recieves no damage and/or b. player 1 cannot attack player 2, because his unit will NOT fire at player 2
Example: MILES Laser Tag
Lol! So simple!
Trigger |
Description: |
How to make a permanent ally! |
|
Players: |
¤ Force 1 |
Conditions: |
¤ Always |
Actions: |
¤ Set 'Force 1' to 'Ally' status
|
¤ Preserve Trigger
|
¤ Comment ("Always allyed players for the Force 1") |
And you know how for Force 2 now...
And this will stop the people from killing each other? Im not talking about unnally / ally, im talking about not being able to press A and click on a unit to attack it...
Player 2 can still attack player 1 though. You could make ban player locations so if someone does attack you or do something they are not suspose to you can ban them.
Players:
¤ Player you want banned
Conditions:
¤ Player 1 brings at least one of any unit to "Ban Blue"
Actions:
¤ End scenario in defeat for current player.
Cheap way to do it...
And no, Player 2 won't be able to attack...
Set to ally status stop the attack... so if you put Hyper Triggers, the trigger will be executed faster then a normal attack!
But there still some attacks that work, like a ling, vulture, scout, etc... they attack faster than the trigger...
So in other words, there is no effective system that will do it eh? I dont need a ban system... Ok is there atleast a way to make it when a player attacks another player on his team, it gives the credits to him?
Cuz if u open the MILES laser tag, u can see there is an AI script, that runs, but I dont know what the AI script does, and I dont know how to use that script, or impliment it into the map...
i need professional help!
Payne's first post describes the simplest method. Its major downside is that it does not work for most melee, air, suicide, and spell attacks. This means that if you use a Zergling (or one of several other units that can overcome the Anti-BS trigger) and Attack-Click enough times in a few seconds, you will be able to do damage to your allies.
The good news, though, is that it'll be a pain for the BSer to keep doing this.
I'm pretty sure what MILES laser tag does is since the money is shared for kills, they simply detect if the enemy has suffered deaths and then give money to all players and set the deaths back down. This makes it so if you BS the enmy gets money since now your team has suffered a death.
I'm a friend of
l2k-t(u.ut) (creator of laser tag v8, v8 fixed and v8.5)... I did ask him how he has does that some years ago... he did it my way... this is why we can attack with the 'ling in his game!
Hey, did you play Ltag v8.5? It's the version in witch I has participated! YAY! It's
here OR http://www.staredit.net/index.php?download=5992.
We added some units (a Queen, a Scourge and a Valkyri), some spells (Ensnare, Parasite, Restore) and fonctions ('ling hijackate mechanical units, bann system by voting with majority, help system, give-money system, being able to disabled the units that you doesn't want in your game, etc...)!
It's a pretty cool version, maybe a lil' rigged (like the give-money system and the banning one), but it will be a game that will durate for like maybe 30 minutes more!
Gimme your appreication of my map (and it's l2k's too
).
I've participated globaly in :
Ideas
Maybe 2 triggers (lol)
Terrain extansion (not all of it)
Oh... and I forgot... THERE IS SECRETS! Not secrets like gives ya 1 000 000 000 minerals... 2 (or 3, I doesn't remember) secrets that only shoot a differen music... it's funny
You need the good unit at the good location!
Um... Move to Map Showcase???? Seriously, that has nothing to do with this post.
So it seems the best way to do it would be to use hypertriggers(which I'm sure you are using, judging from your other posts) and constantly tell them to ally.
There is still a possibility they can BS, but it will be so little that it is just stupid to bs.
What needs to be explained has been explained.
>>Topic solved