Majesty II is built from scratch, but its core ideas are based heavily on
Majesty I (it's recommended that you look at this thread, since many elements in these two games are very similar, if not identical).
QUOTE(Progress)
February 8
Two screenshots are up, and the Rogue's Steal spell is completed. Feel free to download the map and try things out a bit!
New build added
February 7
Hero Spells is well under way. A description of each of them, plus a description of all the King Spells (known in Majesty as Sovereign Spells), are now posted. Enjoy!
February 4
All the Help beacons are now in working order. Now that's something I rarely ever get around to in my maps. Also, terrain for interface is redone. It's now 1 million times more blocky, but the space is utilized much more efficiently.
February 3
Income almost works right, all Spells have been finalized, and the Spells Help function has been completed. This build is also a backup before some major renovations are made: string recycling and remaking terrain in the Interface area.
February 1
Income & Monster generation finished. Woohoo!
Income is bugged though.
New build added
January 30
Progress reorganized. All ideas except some of the Spells are finalized (5 spells per Hero x 12 Heroes = brainstorming ideas).
New build added
January 27
Entering building completed
New build added
January 23
Beginning preparation mostly completed
New build added
January 21
Map Generation triggers completed
Reassigned Monster Lairs to different units
New build added
January 20
Locations finished
Interface terrain updated
Shifted player forces
Started Map Generation triggers
New build added
January 19
Terrain finished
Topic posted
New build added
Changes from Majesty I:
•Map size increased to 256x256
•Three new Hero classes are introduced: Gnome (worker), Dwarf (worker/melee), and Adept (speed/short ranged)
•Smarter random map generation, main world divided into 4 quadrants
•20 MORE seconds of original game music added to existing score
•New Buildings available to King: added Library, Sorcerer's Abode (2 levels), Trading Post. Removed Royal Garden and Hall of Champions.
•New Discoverable buildings to be found in exploration: Wizard's Guild, Gambling Hall, Quest Shrines
•New items for purchase: Power Blast and Flame Shield scrolls (at Library)
•Redesigned spell system, including spells for King
•Monsters reassigned around
•Random monster generation will be more realistic: Animal Dens will spawn only Animal-class monsters, Ratman Champions and Ratapults will spawn only from Broken Sewer Mains, etc.
•Slightly non-linear quest system implemented
•Bosses will be armed with spells
•Unit stats are to be rebalanced
QUOTE(Hero Spells)
40 unique spells are distributed among 12 Hero Classes, each with a set of 5 spells creating drastically different playing styles for each Hero Class.
Spells use Mana, represented by Gas. Gas regenerates 2, 3, 4 or 5 per trigger cycle depending on level
Max Gas is 200 for Level 1 and 2000 for Level 2, increasing exponentially (approximately) until Level 14, at which point the max cap increases logarithmically (approximately).
Spell 1 costs 150 Gas
Spell 2 costs 200 Gas
Spell 3 costs 400 Gas and is available at Level 4
Spell 4 costs 600 Gas and is available at Level 7
Spell 5 costs 1000 Gas and is available at Level 10
Rogue
Steal: Snatch some Gold from an adjacent Monster Lair
Hide: Disappear into the shadows (negated if you attack)
Trap: Drop a trap that explodes when stepped on by a Monster
Poison: Poison damage for 30 seconds
Point Blank Shot: Cripple an adjacent Monster
Ranger
Keen Eye: Temporary increase in sight, reveals hidden Monsters
Find Herbs: 25% chance of brewing a Healing Potion
Aim: Focus to increase damage done
Multiple Shot: Fire 3 arrows at once
Point Blank Shot: Cripple an adjacent Monster
Gnome CC to build these buildings (3/4 Gold of normal cost); Depot to build Guardhouse
Palace Lvl. 1 Buildings: Basic buildings (+200 Exp each)
Hide : Disappear into the shadows (negated if you attack)
Palace Lvl. 2 Buildings: Requires Palace Lvl. 2 (+300 Exp each)
Palace Lvl. 3 Buildings: Requires Palace Lvl. 3 (+500 Exp each)
Call of Champion: For 30 seconds, you deal enormous damage (relatively)
Warrior
Call to Arms: Warp back to Palace for the price of 100 Gold
Bash: Strike with the blunt side of your blade
Critical Strike: Focus for 50% chance of dealing an enormous amount of damage
Fury: Monsters flee from you for 15 seconds
Berserk: Become invulnerable to all attacks for 30 seconds
Elf
Steal: Snatch some Gold from an adjacent Monster Lair
Aim: Focus to increase damage done on the next shot
Poison: Poison damage for 30 seconds
Multiple Shot: Fire 3 arrows at once
Point Blank Shot: Cripple an adjacent Monster
Cultist
Summon Varg: Call forth a Varg to aid you in combat
Hide: Disappear into the shadows (negated if you attack)
Summon Werewolf: Call forth a Werewolf to aid you in combat
Summon Greater Gorgon: Call forth a Greater Gorgon to aid you in combat
Werebear: Transform into a beast of unstoppable force
Dwarf Nexus to build these buildings (3/4 Gold of normal cost); 2 Pylons turn into BallistaTower
Palace Lvl. 1 Buildings: Basic buildings (+200 Exp each)
Palace Lvl. 2 Buildings: Requires Palace Lvl. 2 (+300 Exp each)
Critical Strike: Focus for 50% of dealing an enormous amount of damage
Palace Lvl. 3 Buildings: Requires Palace Lvl. 3 (+500 Exp each)
Berserk: Become invulnerable to all attacks for 30 seconds
Monk
Critical Strike: Focus for 50% of dealing an enormous amount of damage
Fists of Steel: 25% chance of crippling adjacent Monster
Stone Skin: Gain a tough protective layer of stone outside your skin
Fury: Monsters flee from you for 15 seconds
Harm Undead: Cripple all nearby Undead Monsters
Adept
Dodge: Avoid incoming damage, but halts your own non-Spell damage too
Double Attack: Bash twice quickly with your staff
Teleport: Warp back to Palace
Agility: Become invulnerable to all attacks for 10 seconds
Whirlwind: Summon a mobile storm lasting 10 seconds
Paladin
Critical Strike: Focus for 50% chance of dealing an enormous amount of damage
Bash: Strike with the blunt side of your blade
Shield of Light: Cast Disruption Web onto nearby Monster
Fury: Monsters flee from you for 15 seconds
Harm Undead: Cripple all nearby Undead Monsters
Priestess
Life Drain: Restore health of an adjacent summoned Skeleton
Summon Skeleton: Call forth a temporary Skeleton (10 Max)
Summon Zombie: Call forth a Zombie (5 Max)
Summon Vampire: Call forth a bloody Vampire (3 Max)
Summon Shadow Beast: Call forth a Shadow Beast (2 Max)
Wizard
Fire Blast: Attack several nearby foes with one spell
Fire Shield: Monsters cower from you for 5 seconds
Teleport: Warp back to Palace
Fireball: Summon a controllable Fireball
Meteor Storm: Summon a mobile storm lasting 30 secondsQUOTE(King Spells)
King spells have building requirements and cost Gold (Minerals) to be cast each time.
Revelation ($200): Reveal an unexplored region
Require Palace Lvl. 2
Lightning Strike ($400): A burst attack on a nearby Monster
Require Palace Lvl. 2
Gate ($1000): Warp all Heroes to your Spellcaster
Requires Sorcerer's Abode Lvl. 1
Lightning Storm ($1500): A powerful attack on nearby Monsters lasting 10 seconds
Requires Sorcerer's Abode Lvl. 2
QUOTE(Screenshots)
Ranger in the Palace, where he can make money transactions, look up information about his spells, or choose a new HeroKing's view of a starting town. The Queen is the Spellcaster, and it is confined within the range of the Wizard's Towers (Spore Colonies) Progress (in the order I intend to complete them):
+Terrain:
Done+Locations:
Done+Unit placement:
Done+Changing default unit/player settings:
Started+Triggers:
Started---Music:
Done---Random Map Generation:
Done---Starting Preparation:
Done---Enter/Exit Buildings:
Done---Eject from Buildings:
Done---Building Functions:
Done---Spells for King:
Done---Income for King:
Done---Random Monster Generation:
Done---Kills to Cash::
Done---Help System:
Done---Level Up Stats:
Done---Hero Spells:
Started---Use Items:
Not started---Monster Patrol Routes:
Not started---Quests:
Not started---Boss AI:
Not started---Victory & Defeat:
Not started