QUOTE(RE: Aftermath by EdAi)
Resident Evil : Aftermath
Updates :
-Storyline Updated : 1/20/07
-Locations Completed : 1/20/07
-Layout Finished : 1/20/07
-Milano's Eaten : 1/20/07
-Idea's and plan updated : 1/20/07
-Progress Section Added to Thread : 1/20/07
-Unit Settings Updated (Near Completion) : 1/20/07
-Secret Unit Added : 2/3/07
-Dr. Pepper Drunk : 2/3/07
-Terrain Nearing Completion : 2/3/07
-Idea's and concept completed : 2/3/07
Story :
You are one of dozens of RPD that fled to towns surrounding Raccoon City. Your in the northwestern-most town out of all those skirting Raccon City. Most of these towns were destroyed by the same blast that destroyed Raccoon City. 2 towns were infected before the virus could be stopped.
As the undead roam aimlessly, they come across a lively town full of plump humans, their infections are becoming worse, and their hunger must be appeased.
The SOS has been sent out, the RPD has been called back together, and 5 men have the leadership and skills to outlast this swarm.
Specifications :
-Players: 5
-Computers: 2
-Neutral: 1
-Map Size: 128x128
-Tileset: Badlands
Progress :
Overall:
[progress]45[/progress][45%]
Storyline and Concepts:
[progress]100[/progress][100%]
Terrain:
[progress]99.99[/progress][99.99%]
Unit Settings:
[progress]65.5[/progress][65%]
Unit Placement:
[progress]80[/progress][80%]
Triggers:
[progress]5[/progress][5%]
Characters :
Playable:
-Marine:
RPD [MP 5N]-Ghost:
RPD [Pistol]-Firebat:
RPD [Flamethrower]-Medic:
RPD [Medic]Unlockable:
-Jim Raynor (Marine):
UBCS [M-16]-Sarah Kerrigan (Ghost):
UBCS [MSG-90]-Samir Duran (Ghost):
STARS [Shotgun]-Gui Montag (Firebat):
STARS [M2-2]Enemies:
(Incomplete)-Broodling:
Infected Rat-Zealot:
Zombie-Zergling:
Licker-Hydralisk:
Chimera-Fenix (Zealot):
Crimson Head-
More ComingSecrets:
(2 Versions: 1 with and 1 without Secrets)-Vulture:
Car-Fenix (Dragoon):
Clerk-Torrasque (Ultralisk):
Nemesis Program-
More Coming (Plz give me some ideas)
Features :
Please keep in mind that this map is being made to be fun, not have tons of features and/or be sophisticated and/or have complex/fancy Triggers. EdAi is not responsible for any medical injuries, reactions, or loss of consciousness caused as a result of too much fun (a result of playing this map).-Clean Extended Terrain layout
-Directional Zombie Waves (begin spawning at the bottom right, and continue to spawn at different points all the way to the top left)
-Completely open/explorable buildings (first floor only)
-Unit Name Colors: Teal, yellow, tan, purple, crystal blue, pink, etc
-
More Coming
Screen Shots :
Coming Soon
Still to Come :
-Triggers to be started
-Unit Placement to be completed
-Swedish Techno to be downloaded
-Screenshots to be taken and uploaded
-Zombie settings to be updated
-Secrets to be thought of
-More Coming......