Staredit Network

Staredit Network -> UMS Assistance -> stopping creepcreation under a sunken
Report, edit, etc...Posted by Ahli on 2007-01-21 at 16:14:39
is there a way to stop the creation of creep under a sunken without using unbuildable tileset under it?

if u stack sunkens with stacked pylons, there creep will be created under the sunkens....

with the creep tile (the "fake creep") you can stop the creation of creep on the ground surrounding the building but not where the building is located...

btw, you have to know for this, that you can build on "fake creep" if your vision is disabled...

so, have you any ideas to stop the creation of creep under a sunken, so that u can build new pylons on excisting sunkens?

I tried to solve that problem with leaving 1 pylon on the stacked pylons stack and transfering the others to sunkens.... but still creep was created under the sunken....
I even tried the same with supply depos, but there is still creep 0o


I hope u got what I tried to explain because my explainations are always confusing... crazy.gif
Report, edit, etc...Posted by Laser_Dude on 2007-01-21 at 16:43:00
Ah, you're trying to stack with zerg. I do know of one method to stack with zerg that was published on Maplantis. Use an infested CC, land it on the sunkens with vision off, then lift it and build your sunkens.
Report, edit, etc...Posted by Ahli on 2007-01-22 at 06:16:04
I try to stack with sunkens, right.
The only problem I have that there is creep under the sunken, if I create one.
If we could stop the creation of creep, we could build pylons on excisting stacked sunkens....

I already can stop the creation of creep surrounding the building, but not under the sunken...
Report, edit, etc...Posted by Undead-Fox on 2007-01-22 at 08:37:49
I remember this problem when I was making a Stacked Zerg Defense using that same method.

What I did was kind of... half of a fix. Heh.

I gave the players minerals {+the ability to mine their own} each turn and they could stack as many pylons as they wanted with their accumulated minerals. Then, after they were satisfied, I made a beacon which would slowly turn each stacked building into a sunken.

As I said, only half of a fix, as you can't build on the covered area after you've converted.
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