Staredit Network

Staredit Network -> UMS Assistance -> Units Not Roaming?!
Report, edit, etc...Posted by BoUnDiN on 2004-08-13 at 13:02:06
i create the units, and then i say
"set unit to junk yard (roam around) at location 1"
but they just sit there, if i put perserve trigger then they wobble around, and yes, they are computers disgust.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-13 at 13:10:13
Does the Computer own the trigger?
Report, edit, etc...Posted by BoUnDiN on 2004-08-13 at 13:16:57
yae its owned by a computer
Report, edit, etc...Posted by Stereo on 2004-08-13 at 13:56:34
Is there enough room for them to move around?
Report, edit, etc...Posted by Vindexus on 2004-08-13 at 14:52:51
Are they at Location 1? And you dont' need preserve trigger. Make sure you haven't changed any of the elevation checkboxes for Location 1
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-13 at 16:12:20
You should check the elevation for the location, also, check if the locations is on the units... you may want to check your forces and player settings (my starforge turns all players green and turns player 8 and player 2's race to Inactive by default) check if the computer has a start location so triggers will work, andabove all, check if the units are even moveable... Example of unmovable unit with junkyard dog: Larva!
Report, edit, etc...Posted by Vindexus on 2004-08-13 at 16:13:53
QUOTE(DistortGiygas @ Aug 13 2004, 03:12 PM)
Example of unmovable unit with junkyard dog: Larva!

Larvae work fine, they just have to start on creep.
Report, edit, etc...Posted by BeeR_KeG on 2004-08-13 at 18:14:43
In my ex-RPG i did this:

Conditions
-Always
Actions
-Patrol from Location X to X (X is the same location)
-Preserve trigger

This way they wont be roaming they will patrol and if you get close they wil follow you and attack.
Patrol is more agresive than junkyard dog.
Report, edit, etc...Posted by BoUnDiN on 2004-08-13 at 18:35:24
i got it to work, thanx guys
Report, edit, etc...Posted by Neiji on 2004-08-13 at 23:53:23
Just exactly HOW did you get it to work? did you use Beer Keg's idea?
Report, edit, etc...Posted by ShadowBrood on 2004-08-14 at 07:24:12
ive always used junkyard dog but that patrol idea is pretty cool i wonder if it would work even more aggressively if u used hypertriggers in addition to preserving...
Report, edit, etc...Posted by BoUnDiN on 2004-08-14 at 10:07:38
It seems I had the player that I wanted to roam was nuetral -.-, I totaly forgot pinch.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-08-14 at 10:50:00
QUOTE(Johnznothere78 @ Aug 13 2004, 11:53 PM)
Just exactly HOW did you get it to work? did you use Beer Keg's idea?

I prefer to use my idea. The units move basicly the same way, but if you get in their sight of range they move and attack you instead of passing by you like in junkyard dog. Junkyard Dog units will patrol but attack only if you get in their range of attack.
Next Page (1)