Throwing something out there:
A board game-style map somewhat based around Mario Party... but SC style! Instead of using characters from other maps, just use characters and units from SC.
The whole basis of the game is to go around and collect spaces so that when a player lands on your square, you get a coin from them and vice versa when you land on theirs. There would also be spaces that are purely made to increase coins and subtract too. There would also be special spaces such as a bank (IRS) that takes away cash when you pass it or can give you some when you land right on it, a location that can send you to some other space somewhere, but who can forget the almighty item shop so you can buy your goodies (traps for other players and items to help your movement)
The win condition is to collect a certain ammount of gas which is recieved for meeting conditions the game dishes out over time but are taken away once someone reaches it. These conditions would include reaching/passing a space before anyone else, getting a certain ammount of minerals, controlling some ammount of spaces or rolling a certain number. Or you can simply buy them at a space located somewhere around the map.
I dont know if I am going to use this idea or not, so go ahead and make the map if you want.
Open for idea contribution.
Well, it seems like a good idea. BUT how would somebody do a turn system without any problems and a good time limit for it. Maybe some1 will make it instead of a turn based kind of map, but a game where you roll the dice and yeah. Or just have it so that, theres a mini game to determan who goes rolls the dice and the maximum will be how much you move but with a something happening if you pick the highest number.
Ive tried mario party twice and failed both times
its a pretty long map to make
I can imagine... But as for the no turns thing, that would be interesting... It would make the game alot faster and pretty chaotic.
This game would be better based off of something else besides sc. Maybe like a Halo based map
I'll try to start something on this and see what I can do with it.
There is alot of options for minigames, it isnt that hard.
You could easily use a gateway and a unit. You build units in a certain order to advance your unit. Another game where you have to collect certain items before everyone else, another idea is to go down a path without dying... Such as you can only order it up or down, not left to right and not let it die by hitting objects.
It's not that hard to create ideas.