Staredit Network

Staredit Network -> UMS Assistance -> Commant Your Triggers?
Report, edit, etc...Posted by Kenoli on 2004-08-13 at 13:43:00
I tried putting comments on my triggers to organize them in my new map, but they just get me all confused, and i have to open the trigger to find out exactly what it does. Do most people use trigger comments? What sort of info should i put in them to make them more useful?

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'Commant', man i can't type today >_<
Report, edit, etc...Posted by Stereo on 2004-08-13 at 14:03:50
Whatever you think is important to find them. If I have a bunch of similar triggers, but say for different units, i'll make a trigger with the condition "never" and the comment "This set of triggers detects when the player builds a specific terran unit and replaces it with a protoss equivalent". Then on the triggers themselves they'll have things like "Marine-->Zealot" "Goliath-->Dragoon" "Tank-->Reaver" and so on.
Report, edit, etc...Posted by PickleWeezle(U) on 2004-08-13 at 14:16:40
Commenting is essential. While you're working on the map one day, you'll know exactly what everything does. But, the next day it might be all confusing and out of order.
Report, edit, etc...Posted by greenreaper on 2004-08-13 at 14:19:23
Well pretend you are making a bound map. Comments are useful BECAUSE you can save space and time. For a bound you can comment each level like.....this.

Level 1
Level 2
Level 3....and so on.

You could also comment like:
*uncommented Triggers*
*uncommented Triggers*
*uncommented Triggers*
*uncommented Triggers*
ALL triggers above= lives triggers

Just be creative biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-13 at 15:34:34
You should comment your triggers. Everybody does it.

If you dont know what it does when you look at it then give it a more descriptive name.
Report, edit, etc...Posted by Surtur on 2004-08-13 at 17:55:04
I use comments (when I'm not too lazy to put them happy.gif )
Report, edit, etc...Posted by Stardog on 2004-08-13 at 18:08:45
In small maps you might want to avoid commenting if it confuses you but in maps with about 100+ triggers, trust me you want comments.
Report, edit, etc...Posted by MapUnprotector on 2004-08-13 at 18:13:39
omg in the map im making if i didnt have comments i would die >.< comments r extremely helpful, i even use empty comments with no actions and a NEVER condition to use as like a category header to keep my trigs organized
Report, edit, etc...Posted by Screwed on 2004-08-13 at 20:27:53
comments are essential in my maps! Since most my maps are repetitive and need some order for me to go thru things quickly. E.g. sniper maps and movies. It also saves up all the space and kills the big blobs of confusing text.
Report, edit, etc...Posted by BoUnDiN on 2004-08-13 at 20:31:54
What I do for bound making is Like

Level 1
1-2
Level 2
2-3
Level 3

etc, that way I know what level I'm looking for, I also make my triggers say like
3-1
3-2
3-3
etc..
Very Helpfull biggrin.gif
Report, edit, etc...Posted by Kenoli on 2004-08-14 at 01:34:49
I use comments for hyper triggers and triggers that are really big.
My maps usually have lots of triggers(and they are usually crazy out of order). Having headers for different groups seems like a good way to keep them in order, so i think ill do that from now on.
Report, edit, etc...Posted by SS_Dark-Marine on 2004-08-14 at 06:38:11
I USE COMMENTS ON EVERY MAP i make.. THERE very Helpfull on organizing your triggers.. But unless you give them the right names then it can be very confusing

Example:

Town1 - Heal
Town1 - Enter Shop
Town1 - Enter Town

Town2 - heal
Town2 - enter ship
Town2 - Enter Town

Its very helpfull
Report, edit, etc...Posted by ShadowBrood on 2004-08-14 at 06:41:18
just say whatever the trigger does. like in a bound map for the first obstacle say (comment: obstacle 1) and for initialization triggers just call it (comment: map initialization) just call it exactly what it does.





...... wow that was stupid biggrin.gif
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