I tried putting comments on my triggers to organize them in my new map, but they just get me all confused, and i have to open the trigger to find out exactly what it does. Do most people use trigger comments? What sort of info should i put in them to make them more useful?
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'Commant', man i can't type today >_<
Whatever you think is important to find them. If I have a bunch of similar triggers, but say for different units, i'll make a trigger with the condition "never" and the comment "This set of triggers detects when the player builds a specific terran unit and replaces it with a protoss equivalent". Then on the triggers themselves they'll have things like "Marine-->Zealot" "Goliath-->Dragoon" "Tank-->Reaver" and so on.
Commenting is essential. While you're working on the map one day, you'll know exactly what everything does. But, the next day it might be all confusing and out of order.
Well pretend you are making a bound map. Comments are useful BECAUSE you can save space and time. For a bound you can comment each level like.....this.
Level 1
Level 2
Level 3....and so on.
You could also comment like:
*uncommented Triggers*
*uncommented Triggers*
*uncommented Triggers*
*uncommented Triggers*
ALL triggers above= lives triggers
Just be creative

You should comment your triggers. Everybody does it.
If you dont know what it does when you look at it then give it a more descriptive name.
I use comments (when I'm not too lazy to put them

)
In small maps you might want to avoid commenting if it confuses you but in maps with about 100+ triggers, trust me you want comments.
omg in the map im making if i didnt have comments i would die >.< comments r extremely helpful, i even use empty comments with no actions and a NEVER condition to use as like a category header to keep my trigs organized
comments are essential in my maps! Since most my maps are repetitive and need some order for me to go thru things quickly. E.g. sniper maps and movies. It also saves up all the space and kills the big blobs of confusing text.
What I do for bound making is Like
Level 1
1-2
Level 2
2-3
Level 3
etc, that way I know what level I'm looking for, I also make my triggers say like
3-1
3-2
3-3
etc..
Very Helpfull

I use comments for hyper triggers and triggers that are really big.
My maps usually have lots of triggers(and they are usually crazy out of order). Having headers for different groups seems like a good way to keep them in order, so i think ill do that from now on.
I USE COMMENTS ON EVERY MAP i make.. THERE very Helpfull on organizing your triggers.. But unless you give them the right names then it can be very confusing
Example:
Town1 - Heal
Town1 - Enter Shop
Town1 - Enter Town
Town2 - heal
Town2 - enter ship
Town2 - Enter Town
Its very helpfull
just say whatever the trigger does. like in a bound map for the first obstacle say (comment: obstacle 1) and for initialization triggers just call it (comment: map initialization) just call it exactly what it does.
...... wow that was stupid
