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Staredit Network -> UMS Assistance -> [SOLVED] help please
Report, edit, etc...Posted by CrazyWulf on 2007-01-24 at 15:14:49
ive checked forums 5 times threw search and spent at least 18 hrs reading threw alota threads and posts stillcant find any help.

why wont my order to attack to trigger work? ive checked other maps and checked all there trigs to get help mine are the same execpt for 1 thing.

its setup like this

Trigger
Players:
¤ enemy(computers)
Conditions:
¤ always
Actions:
¤ issue order to all any unit owned by enemy at 'anywere' attack to 'end'
¤ perserv trigger


computers are in force 3 humans in force 1
Report, edit, etc...Posted by Zell.Dincht on 2007-01-24 at 15:19:22
Umm, are they unallied? And how big is the area ?
Report, edit, etc...Posted by PCFredZ on 2007-01-24 at 15:33:07
The trigger action Attack is actually "Move, retaliate when necessary".

Use Patrol instead. At the destination location, you can add a trigger such as Attack or Move so that the unit will not finish the patrol back to the starting location.
Report, edit, etc...Posted by CrazyWulf on 2007-01-24 at 17:01:16
QUOTE(Zell.Dincht @ Jan 24 2007, 04:19 PM)
Umm, are they unallied? And how big is the area ?
[right][snapback]617846[/snapback][/right]


what u mean?

the players are allied and the 1compis allied to himself in the forces menu

ive tryed patroll instead of attack but does same thing dont doanything
Report, edit, etc...Posted by roryfenrir on 2007-01-24 at 17:31:32
i dont know if this is it and im not trying to make you look bad but is the computer still in the game? MY frined made a map where the attack orders werent working but it turned out he had a trig
comand(computer,0,nexus);

defeatforplayer();

he took out the nexus but forgot the trig.
make sure the comps are still ingame.
Report, edit, etc...Posted by FizzleBoink on 2007-01-24 at 17:32:02
I'm thinking he is asking if you have any triggers that set the computer player's alliance. If not, why not add one in?

QUOTE(Trigger Conditions)
- Always

QUOTE(Trigger Actions)
- Set Force 1 to Enemy
- Preserve Trigger


Use that in conjunction with the attack move command.
Report, edit, etc...Posted by roryfenrir on 2007-01-24 at 17:35:18
computer start unallied
Report, edit, etc...Posted by FizzleBoink on 2007-01-24 at 17:38:46
I know that, but it might help in any case to make sure. smile.gif
Report, edit, etc...Posted by Kaias on 2007-01-24 at 17:38:57
Maybe he forgot to Give the computer a starting location.
Report, edit, etc...Posted by roryfenrir on 2007-01-24 at 17:39:49
yea
Report, edit, etc...Posted by PCFredZ on 2007-01-24 at 18:23:31
Don't speculate about far-out problems that could have occurred when there's a much simpler pitfall that every mapper always encounters.

QUOTE(PCFredZ @ Jan 24 2007, 02:33 PM)
The trigger action Attack is actually "Move, retaliate when necessary".

Use Patrol instead. At the destination location, you can add a trigger such as Attack or Move so that the unit will not finish the patrol back to the starting location.
[right][snapback]617856[/snapback][/right]
That's almost certainly the actual problem.
Report, edit, etc...Posted by Snipe)r( on 2007-01-24 at 18:24:03
So are the units not moving at all or just not attacking?
Report, edit, etc...Posted by CrazyWulf on 2007-01-24 at 19:40:51
QUOTE(Snipe)r( @ Jan 24 2007, 07:24 PM)
So are the units not moving at all or just not attacking?
[right][snapback]617956[/snapback][/right]



they dont move and when i send units to atatck em they just stand there and die like stupid person lol. ive tryed patroll ive tryed attack dun make them even move. i have 1 computer building so they still tyhere and no trigger for comp to lose unless someone gets a sertain amounta kills.

ok i justd ubble checked.

player 8 has astarting location
patroll dont make the compmove its units
useing the trigger to set ally status to enmy dont do anything.
the comp has 1 building.


OMFG YA I AM TERRIABLE

roryfenrir u were right. i had a trigger set as fallows

Trigger
Description:
all players
Conditions:
¤ current player commands at most 0 men
Actions:
¤ end seniro in defeat for current player


changed it to


Trigger
Description:
players 1-4
Conditions:
¤ current player commands at most 0 men
Actions:
¤ end seniro in defeat for current player


and it worked again tongue.gif.

now i know this may sound stupid but ho wmany millaseconds in a second?

Report, edit, etc...Posted by SomeIdiotNerd on 2007-01-24 at 20:03:49
1000 ms = 1 s

so did that turn out to be the problem? or can this thread be closed?
Report, edit, etc...Posted by CrazyWulf on 2007-01-24 at 20:51:56
yes this thread can be closed.

thank u all for the help

u have solved my prob
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