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Staredit Network -> UMS Assistance -> [SOLVED] Lifting Buildings
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-25 at 17:31:27
How do you get a building to lift w/o recreating it?

I want it so that when a certain terran building is built, it lifts off immediately.
Report, edit, etc...Posted by Vampiir on 2007-01-25 at 17:44:07
Well, all I know is, you cant... I mean, it would have to be there, and you could select "in transit" but, not that I know of, you cannot do it. Maybe with a trigger, but like I said, there is no other way of doing it. And the building has to be over buildable terrain...
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-25 at 17:49:53
Detect the building that was built (probably by creating burrowed units under all buildings routinely, etc). then recreate the building with the "transit" condition checked in the unit properties slot.
Report, edit, etc...Posted by Vampiir on 2007-01-25 at 18:00:19
yeah... by trigger, cuz there is no other way... This trigger also is a pain in the ass, cause you have to do a lot of placing, and detecting :\ especially if you are making like a Lotrish map...
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-25 at 18:05:01
I was just wondering if it would be a simple order or AI script to do it, but I guess not.
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