QUOTE(Vampiir @ Jan 25 2007, 06:45 PM)
you tried using locations? telling them to move to a certain location? if that person is enemy, they should immediatly attack... if not, you could always make computer be enemy with w/e its trying to attack by AI script i believe...
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i have 1 location at start and end. u mean ading others inbetween?
and ive tryed move command before they walk from point a to point b alota def games use em so they dont attack. but i want it to be a little harder then just killing units that run by. want to make it so u kill them or they kill u
QUOTE(xmrxsiegecopx @ Jan 25 2007, 07:08 PM)
Use patrol instead of attack and a chain of patrol orders to reduce the "patrolling" side-effect.
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what u mean?