MoonFire DoDgE
Progress
-Ideas[progress]95[/progress] [95%]
-Terrain[progress]99[/progress] [99%]
-Unit placement[progress]95[/progress] [95%]
-Triggers[progress]99[/progress] [99%]
-Other[progress]95[/progress] [95%]
Specifications
-Players• 7
-Map tileset• Twilight
-Map size• 128x128
-Map Type• DoDgE / Semi-Bound
Storyline / Introduction
The Protoss, Terran, and Zerg have gone corrupt! They are here to stop you from reaching the ultimate goal, THE BEACON! *everyone goes "Ah!"* You, and a few other zerglings A.K.A DoDgErZ are here to take on the Hunters... Fierce enemies, with brutal weapons not known to you. You MUST get to the beacon at ALL costs! As the races are going corrupt...
The point is, you simply have to get by some enemies... When I say some, I mean there is a crap load of traps ready to unburrow, and attack you at any moment. Keep your eyes OPEN.
Features
-Player InterfaceLike a bound
-What's new in your map that others have not done before?• You Dodge all the possible enemies, and survive... Unlike a bound, you don't die by touching certain places, death is EVERYWHERE! At every step, at every breath, you are ready to get killed... Their're are smart, AI Units, *cough* except the lurker... All AI units go back to their spots, if they can't find you. They will not die by your hand as easy as you think. They will trap you, *cough* molest you, and even wait for you to unburry. They are... THE HUNTERS!
Details
-Level Respawn System• If you die on a certain level, next level you are revived when the players reach the Heal & Respawn Crystal.
-Tips• Burrow, Burrow, Burrow!! Don't let yourself die, you only have a limited amount of lives, and remember... MOVE OUT OF DETECTOR'S WAY BEFORE BURROWING!!
• Avoid damaging anything on the path! You will only help yourself die!
• Focus on the path, look ahead & think before you run it!
• Hug the goddamn Crystal!
• Run together! It is easier to survive!
Screenshots / Demo
DOWNLOADSUGGESTIONS WELCOME, THIS MAP IS FOR PROS!! This is a semi-final project!Created by Evlesoa (Me) & NxT
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