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Staredit Network -> UMS Production -> Capture The Flag DustFort
Report, edit, etc...Posted by Gigins on 2007-01-28 at 09:03:06
QUOTE(the old topic)

[center]CTF DustFort[/center]

As few of you may still remember, 2nd session for CTF tournament is comming in this summer(NOT). At the begining of June(NOT). Communists won in winter tourney and I hope they are ready for some action because they will have to defend their champion title soon devil.gif

Anyway, new tourney means new map. I was suggested to use desert tileset multiple times so here we go "CTF DustFort". I was really proud of terrain I made for StarFort and I tried to repeat the magic I got last time. I made like 10 different designs and they all sucked compared to StarFort, I kept trying and came upon this. It's a bit bigger than StarFort, but I like it, it has a lot of possible tactics to play and it's pretty varied. Maybe it looks a bit easier to steal the flag, but we will see smile.gif

And for those who are new to this....
QUOTE
DustFort gameplay will be based on tactical thinking and teamplay. You can't win if you don't cooperate with your teammates or if you blindly run into fire. there are several ways to the flag so good tactical thinking and excellent teamplay is essential in DustFort.



[Progress]

I only recently begun to work on the map. I was kinda inspired when we played StarFort on B.net a while ago smile.gif

+ Done +

@ Terrain
@ Unit placement

+ To do +

@ Triggers and everything. (done)
@ Balancing new unit packs

Oh yea, I will be happy to hear your ideas on how to improve the map and suggestions about new unit packs.


[Specifications]

Pretty much the same as in StarFort.

+ Players +
There are total 8 players and 4 forces

@ Red Defence
@ Red Offence
@ Blue Defence
@ Blue Offence

2 players in each force, making it so each pair of players combine their packs and and use their own unique tactics to reach their goal.
1 player in required in each force for the game to run. So I suggest to play with friends who wont leave after 5 minutes. It is recommended to have all 8 players. Game experience may change during full game.

+ Map tileset +
Desert

+ Map size +
128x96. the battle field is about half of 96 height, the other half is unit selection sections and upgrade buildings.

+ Type +
Player vs Player Capture-The-Flag tactics game tongue.gif


[Features]


+ Player Interface +
Pick a special pack of units. And defend your base or try to capture the enemy flag. After death you can pick another pack or the same and respawn immediately.

+ New stuff? +
There probably isn't too much new stuff that can be added to CTF game while keeping it simple and fun for players, which is my highest priority for this map.

But a new thing that wasn't in StarFort will be virtual flag. Now unit that carry a flag won't have a flag by it but will have a scourge following it. Actual flag caused too much bugs.


[Unit packs]

There will be 2 teams and 4 forces. Each team will have Defence and Offence force. Unit pack options will differ for each force. 2 players in each force.

There will be 2 new packs in each force. This time I will also use zergs. Old packs stay, but if you have any suggestion how to improve them, speak tongue.gif

+ Defence packs +

@ Engineer (SCV) + 500 mins
@ Sniper team (4 ghosts)
@ Front line squad (2 goliaths + SCV) + 200 mins
@ Artillery squad (reaver + 2 marines)
@ Heavy support team (3 dragoons)
@ Suicide team (4 infested terrans)
@ Infested spy (Inf. Kerrigan + 2 zerglings)*
@ Poison crew (defiler + 3 hero zerglings)*

+ Offence packs +

@ Scout (vulture)
@ Melee squad (5 zealots)
@ CTF team (4 hero marines + probe)*
@ Spy (Hero ghost + probe) + 200 mins
@ Assault team (4 firebats + 2 medics)
@ Support team (2 hero templars + probe) + 200 mins*
@ Acid squad (4 hydralisks + probe)*
@ Tesla team (2 archons + probe) + 150 mins*

+ Specials +

@ SCV can build sentry turrets and repair. Build a turret and it will be replaced with sieged tank. Turret cost 250 mins.
@ Reaver can build scarabs for free. But they scarabs are not build instant.
@ Infested terran, zergling, hero zergling and defiler can burrow.*
@ Vulture can set mines.
@ Hero marines have stims.
@ Hero ghost has cloak and lockdown abilities.
@ Medic has all spells
@ Hero templar has all spells
@ Defiler has all spells*
@ Inf. Kerrigan has all spells*
@ Probe can build pylons, shield battery and photon cannons. pylon costs 100 minerals, shield battery and cannon costs 50.*

In StarFort only probe and SCV could carry the flag. I haven't yet decided to keep that or not. Virtual flag system would make it possible for any unit to carry the flag(NOT), but on the other hand it could disbalance current unit packs. Also units like vulture are too fast for scourge to follow. Suggestions please smile.gif

*New or changed.


[Screenshots]


Battle field (A - offence spawn points, B - defence)

user posted image


I remember that I made a decision to launch StarFort as public beta and that move made the game really balanced and good. But there was like 10 version of it. Anyway, this time I will really need several good testers who will help me to test and balance the game. Hoping for co-operation smile.gif [/old topic]


[New topic!]

Ok as the Chef cook off asks me to finish a map in 2 weeks, I decided to finish off the unfortunate CTF DustFort and launch a new tournament. The red hammer(commies) has not yet fallen so you guys better be ready for it.

The map is kinda done but has been never really tested out. The new packs aren't exactly balanced either. So anyone and everyone who is willing to test is welcome to the team.

Current testers hired: (B.net names)
  • JordanN
  • ScV_Cheat
  • bg-payne
  • SilentEcHo
  • o)KABOOM(o
  • MicAarZur
  • DC_Rocket859
  • Dark_Marine_123
  • Laser_Dude
And people who helped to test but are not in the tester team, thanks guys. smile.gif
  • IsolatedPurity
  • FatalException
  • Darkling
  • Moogle
  • NerdyTerdy
  • Grand_Dracolich
Report, edit, etc...Posted by PCFredZ on 2007-01-28 at 09:43:08
Allow any unit to carry a flag and then slow it using triggers to simulate the weight of a gigantic 1-ton flag being carried on its back.
Report, edit, etc...Posted by Voyager7456(MM) on 2007-01-28 at 09:57:48
How about only allowing any ground non-vehicle to carry the flag?
Report, edit, etc...Posted by JordanN_3335 on 2007-01-28 at 12:10:38
How much HP does the siege tank because I'm wondering if it could be killed easily or not.

And i'll be happy to test.
Report, edit, etc...Posted by Gigins on 2007-01-28 at 12:41:30
QUOTE(PCFredZ @ Jan 28 2007, 05:43 PM)
Allow any unit to carry a flag and then slow it using triggers to simulate the weight of a gigantic 1-ton flag being carried on its back.
[right][snapback]619683[/snapback][/right]



QUOTE(Voyager7456(MM) @ Jan 28 2007, 05:57 PM)
How about only allowing any ground non-vehicle to carry the flag?
[right][snapback]619684[/snapback][/right]

No it will be just like in StarFort, only engineers and flag carriers can get the flag.

QUOTE(JordanN_3335 @ Jan 28 2007, 08:10 PM)
How much HP does the siege tank because I'm wondering if it could be killed easily or not.

And i'll be happy to test.
[right][snapback]619728[/snapback][/right]

Right now it's 650 +4 armor, it's average high. The tests are mainly for the balancing issues so we'll find out is that enough. tongue.gif

You're in. happy.gif
Report, edit, etc...Posted by Filleinconnue on 2007-01-28 at 13:43:10
blink.gif
Least someone is doing a Capture the Flag
Report, edit, etc...Posted by CheatEnabled on 2007-01-28 at 14:34:39
The problem with the CTF maps on StarCraft, is that they're all the same. Choose unit(s), go get the flag, bring it to base. Repeat. Someone should make something really cool new system for CTFing.
Even so, the map looks good, maybe a bit plain.
Report, edit, etc...Posted by Gigins on 2007-01-28 at 14:36:54
Played CTF StarFort?
Report, edit, etc...Posted by CheatEnabled on 2007-01-28 at 15:09:14
Actually not. If you could send me a link or something, I'll play it.
Report, edit, etc...Posted by Gigins on 2007-01-28 at 15:24:51
Here is the download link.
http://www.staredit.net/index.php?download=4715

Also check out the showcase.
http://www.staredit.net/index.php?showtopic=24827
Report, edit, etc...Posted by CheatEnabled on 2007-01-28 at 15:31:49
Allrighty, that was pretty good. More tactics involved than in most CTFs. I'm looking forward to DustFort now.
Report, edit, etc...Posted by Gigins on 2007-01-28 at 15:36:40
Then join the tester team! wink.gif
Report, edit, etc...Posted by CheatEnabled on 2007-01-28 at 15:41:57
Ok, I'm in.
Report, edit, etc...Posted by Gigins on 2007-01-28 at 15:44:09
Hehe, thanks. happy.gif
Report, edit, etc...Posted by payne on 2007-01-28 at 16:09:51
I'm TOTALLY in!
I WANT to test that map, seriously!
Also :
There is a litle thing you should fix in your terrain -> Doodads of buildings all around the map all oriented to the same place... it makes the map non-symetrical! What I meen is that a building that make 4 x 2, would be 2 x 4 on the other side... well... not exactly but... anyway, you understand my point?
Report, edit, etc...Posted by CheatEnabled on 2007-01-28 at 16:13:59
As far as I know, payne's on Europe, and I'm on Europe. It means we got the dawn of a European testing team. That would make testing a whole lot easier.
Report, edit, etc...Posted by Gigins on 2007-01-28 at 16:21:17
Noting the serious inactivity problem, dividing the team would be a waste. I got 15 testers in my DCD team and I could rarely manage a game with more than 4 people. I'm from Europe as well, haven't had to much problems so far, besides it means that you both will have a better connection with me.

bg-payne, you're in! smile.gif
Report, edit, etc...Posted by EcHo on 2007-01-28 at 16:24:59
I loved the first one, so I'm going to join this. I'll help you test and I'm also going to join the tournament tongue.gif.
Report, edit, etc...Posted by Gigins on 2007-01-28 at 16:25:57
EcHo wub.gif
Report, edit, etc...Posted by EcHo on 2007-01-28 at 16:44:11
inlove.gif
Nice minimap btw tongue.gif. Looks to be very tatical so people can't just send units to attack randomly smile.gif
Report, edit, etc...Posted by payne on 2007-01-28 at 16:46:13
How the f*** can you think I'm from Europe? lol!
How did you deduct that!?
In my profil... it's written CANADA... maybe not for nothing tongue.gif
Report, edit, etc...Posted by Gigins on 2007-01-28 at 17:14:58
He has Cheats Enabled. shifty.gif
Report, edit, etc...Posted by payne on 2007-01-29 at 01:13:25
Is there a demo-map for me to test it?
Report, edit, etc...Posted by Gigins on 2007-01-29 at 09:13:36
I will contact you all and we will test it all together. The least number of players possible to manage a game is 4 and I don't want this map to be pre-released to public. That why I'm organizing a test team.
Report, edit, etc...Posted by payne on 2007-01-29 at 11:32:47
Ok... well... I'm waiting your call!
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