1st : How can we make a location follow ALL the units at the same time?
2nd : Can we make a trigger that have as condition a wait time?
There...
I don't think the first one is possible, but for the second one, use death counters. The time it takes to remove 1 death counter = 1 second.
But depending on how much hyper triggers you put in your map, or the fact you don't put hyppers can affect the death counter na?
That's right, with hypers = 11.8 (round to 12) per second.
QUOTE(payne @ Jan 28 2007, 12:59 PM)
1st : How can we make a location follow ALL the units at the same time?
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Yes. You can create separate triggers to center different units at different points of the trigger cycle, causing a "following all units" effect. The disadvantage is that you have to have multiple triggers that trigger the same functions in-between the location centering and potentially much more triggers than your typical map.One Location BoundBasically, the bound utilized one location to center on several burrowed units, creating a bound that works just as if multiple locations were used. Actually, isn't it 2 seconds, not 1 second? Without hypers it will check all the conditions every 2 seconds, with hypers it will run the triggers(approximately) 12 times per second.
(This is if you use the standard, 3 triggers full of wait 0 millisecond hypertriggers)
It's 2 seconds on normal game speed and around 1 second on fastest.