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Staredit Network -> UMS Assistance -> [SOLVED] Walkable Null
Report, edit, etc...Posted by Laser_Dude on 2007-01-28 at 21:43:13
I'm wondering, what null tile(s?) is walkable.

I know PCFredz just pinned an example of solving stuff for yourself, which I normally do, but I really don't have the time or energy to go through like a million tiles.
Report, edit, etc...Posted by NerdyTerdy on 2007-01-28 at 21:48:07
That's okay. It's the ones directly to the right of the creep tiles. It should be noted that you can't actually walk onto these tiles, you have to have the unit placed on the tiles with a trigger, but once they're on they can move around on them. Beware, they can actually walk over unwalkable terrain such as walls directly from the walkable null terrain.
Report, edit, etc...Posted by LazyCoder on 2007-01-28 at 21:52:41
Not to mention sometimes they don't walk on it properly. They'll go wandering off.
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-28 at 22:03:36
A simple forum search for "Walkable Null" would quickly find you your answer.
Report, edit, etc...Posted by Laser_Dude on 2007-01-28 at 22:11:17
QUOTE(xmrxsiegecopx @ Jan 28 2007, 08:03 PM)

I did search for walkable null! That sure didn't come up. I got this:
http://www.staredit.net/index.php?&act=Sea...kable+null&st=0
I didn't go past the first 2 pages.

Thanks for the help
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