Staredit Network

Staredit Network -> UMS Assistance -> Glitched
Report, edit, etc...Posted by HellHound on 2007-01-29 at 00:35:17
[COLOR=red]I have a map where a Terran Civilian walks onto a location and this is the trigger... ranting.gif




- Condition:

Force 1 Brings aleast 1 Terran Civilian to location "End Level 01"




- Actions:

Kill 1 Terran Civilian at location "End Level 01"
Display Text Message "Level Up!"
Wait 2000 milliseconds
Create 1 Hero for Player 1
Create 1 Hero for Player 2
Create 1 Hero for Player 3
Create 1 Hero for Player 4
Create 1 Hero for Player 5
Create 1 Hero for Player 6
Preserve Tigger
Report, edit, etc...Posted by NerdyTerdy on 2007-01-29 at 00:50:31
What exactly is the problem?
Report, edit, etc...Posted by Zeratul_101 on 2007-01-29 at 01:03:11
when you say force 1, i believe it means it needs EVERYONE for force 1 to fulfill that condition.
Report, edit, etc...Posted by Kyuubi. on 2007-01-29 at 01:03:28
QUOTE(HellHound @ Jan 28 2007, 09:35 PM)
[COLOR=red]I have a map where a Terran Civilian walks onto a location and this is the trigger... ranting.gif




  - Condition:

Force 1 Brings aleast 1 Terran Civilian to location "End Level 01"




  - Actions:

Kill 1 Terran Civilian at location "End Level 01"
Display Text Message "Level Up!"
Wait 2000 milliseconds
Create 1 Hero for Player 1
Create 1 Hero for Player 2
Create 1 Hero for Player 3
Create 1 Hero for Player 4
Create 1 Hero for Player 5
Create 1 Hero for Player 6
Preserve Tigger
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are you trying to make it so one player goes to a spot the whole team levels? using 'force' would cause glicthes. you should use current or a single player. probably it might happen multiple times, or the actions on it split up.
Report, edit, etc...Posted by payne on 2007-01-29 at 01:10:14
Also... in create action, you need a location biggrin.gif
Report, edit, etc...Posted by Pyro-Fire on 2007-01-29 at 03:40:08
for: force1; current player brings x....... and so on.
Report, edit, etc...Posted by HellHound on 2007-01-29 at 11:45:39
QUOTE(Kyuubi. @ Jan 29 2007, 02:03 AM)
are you trying to make it so one player goes to a spot the whole team levels?  using 'force' would cause glicthes.  you should use current or a single player.  probably it might happen multiple times, or the actions on it split up.
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Ok Thanks! I will try that out... if it doesn't work I will let you know
Report, edit, etc...Posted by fritfrat(U) on 2007-01-29 at 15:35:56
In those conditions, Force 1 brings atleast 1 unit to location, there only needs to be 1 unit for the trigger to fire.

What is not working right in that trigger?
Report, edit, etc...Posted by HellHound on 2007-01-29 at 15:52:09
QUOTE(fritfrat(U) @ Jan 29 2007, 04:35 PM)
In those conditions, Force 1 brings atleast 1 unit to location, there only needs to be 1 unit for the trigger to fire.

What is not working right in that trigger?
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Its really weird... The unit isnt dying like i want it to be... And there are 50 guys are constantly being created... Not sure why though...
Report, edit, etc...Posted by CheatEnabled on 2007-01-29 at 15:57:58
Try killing all instead of 1 Civilans at End Level 01.
Report, edit, etc...Posted by Kyuubi. on 2007-01-29 at 16:43:42
QUOTE(HellHound @ Jan 29 2007, 12:52 PM)
Its really weird... The unit isnt dying like i want it to be... And there are 50 guys are constantly being created... Not sure why though...
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do you really need the preserve trigger for a level? that's probably the cause of 50 guys being created. if you go to the spot and he isn't dying, it might be that you set to kill him at the wrong location. otherwise just set to kill civilian for current player at where you want to kill him.
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-29 at 18:42:18
Problems with your triggers:
-preserve trigger is not needed
-civilians are removed only for 1 player when level ends, enabling the possibilities for multiple level advances caused by the number of civilians per player left

Ways to solve your problems:
-remove preserve trigger
-remove all civilians that can activate a level up when a player levels up the whole team
-add switch conditions that only allow leveling up once
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