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Staredit Network -> UMS Production -> Prophet's Knightmare
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-30 at 10:41:45
QUOTE


Prophet's Knightmare


A simple survival game where you command the Black Prophet (Defiler) and utilize Dark Swarm spell attacks to defeat hordes of monsters.



Progress


Ideas: 95%
Terrain: 100%
Unit Placement: 100%
Triggers: 95%
Debugging: 70%
Overall: 93%



Specifications


- Single player
- Desert
- 128x128



Introduction


The Black Prophet from Golden Knight RPG has a nightmare in the land of Shield Hill where he is ambushed by countless knights, archers, and others. It is up to him to make it through this nightmare and wake up from this dreadful world.



Player Interface


Features
- Extensive Dark Swarm Firing System and Spells
- Burrowed Unit vHP and Inter-Player vHP
- vArmor
- Mana Levels and Regenerating Mana
- Overlord Spell Casting System
- Somewhat annoying SEN Theme background music. (Toggle-able)
- MPQ Virtual Sound Files
- Random bonus from leveling up.
- Progressive difficulty increase as time passes.
- Extensive Micromanagement and spam-clicking game play.



Details


Character

Black Prophet
- Defiler.
- 100 vHP (Can take as much as 20 vHP damage in one splash attack)
- 50% and 33% vArmor resistance and progressive anti-vHP vunlerability
- 100 Mana
- 1 Mana per Second minimum regeneration rate and a 2 MpS maximum rate.
- Armed with an arsenal of Dark Swarm spells, Plague, and Consume.
- Dies easily at first, but becomes tougher as Mana Level increases.

Primary Spells

Warp-Burst Attack
Warps to the spot Dark Swarm is cast and kills or weakens one enemy unit.
- Costs 10 Mana to cast.
- Cannot warp to certain areas.
Nova
Kills or weakens several enemy units to where Dark Swarm was cast.
- Costs 15 Mana to cast.
- Reduced experience gain.
Fire Bolt
Creates fire bolts (Infested Terran) to attack the enemy within a box around the Black Prophet.
- Costs 0 Mana to cast, but still requires Defiler energy for Dark Swarm.
- More fire bolts are created the higher your Mana Level.
- Cannot have more than a specific amount of fire bolts depending on your Mana Level.
Stalagmite Shockwave
Sends a flurry of subterranean stalagmite spikes right at the enemy units.
- Costs 75 Mana.
- Can be upgraded.
- Follows your defiler for a total of ten seconds
- Has the potential to kill an insane amount of units (and gain a huge experience boost).

Secondary Spells

  Alchemy Spells
Vitality Alchemy
Converts one mineral into +25 vHP.
- Requires 1 mineral to cast.
- Dead useful in the middle of combat if you're running low on vHP.
Energy Alchemy
Converts one mineral into 100% energy.
- Requires 1 mineral to cast.
- Best used right before casting a Variable Strength Spell
Mana Alchemy
Converts two minerals into +100 gas.
- Requires 2 minerals to cast
- Best used right before casting Supernova or in the middle of a huge battle.

  Variable Strength Spells
Health Regeneration
Spell that takes half of your maximum (50) mana to increase your Black Prophet's vHP.
- Cast Dark Swarm as quickly as possible in ten seconds to increase the amount of vHP  that can be restored; one Dark Swarm raises the strength of the spell by five percent.
- Cannot use other spells while casting the Health Regeneration spell.
Mega Health Boost
Same as Health Regeneration spell, except that the spell requires 100% spell strength to heal your vHP to the maximum and amaxes out your vHP, energy, and Mana.
- Requires 100% Spell Strength for successful cast.
- Restores vHP, energy, and Mana to 100%.
Supernova
Surrounds the Black Prophet in a flurry of explosion, rendering him invincible to all units and kills every unit he touches for twenty seconds.
- Costs 100 Mana
- Time is extended to thirty seconds at the highest Mana Level
- Requires 100% Spell Strength for successful cast.
- A great way to escape or plow through hordes of enemy units.
- Horrible experience gain.
- Cuts your current moving speed in half.



WYSIWYG


[attachmentid=22935]



Map Production Template (In case you need it. tongue.gif)
Report, edit, etc...Posted by CheatEnabled on 2007-01-30 at 10:53:24
It looks good, I like the name. Knightmare. Haha, I laughed at that.
So you will be able to use Plague and consume too? I don't see the point of that actually. Ok, consume so you gain energy for more dark swarms, but plague? It only sets hitpoints to around 1, and there is nothing except firebolts that deal normal damage.
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-30 at 11:00:10
Plague is used to weaken several enemy units for fire bolts and the Stalagmites to kill the enemy in fewer blows. Consume is extremely useful, as you NEED your energy to attack; you can consume your vHP units or fire bolts. There's basically no way of free healing except for a rare level-up bonus and casting spells.
Report, edit, etc...Posted by CheatEnabled on 2007-01-30 at 11:03:37
So you kill your health points to get more energy? That's interesting. tongue.gif Mmmm, a nice crunchy little part of my leg.
Or eating spells? I wouldn't say feeding yourself with fire is avery good idea. Thats my opinion though. wink.gif
Report, edit, etc...Posted by Mp)Blu on 2007-01-30 at 11:15:29
Wow I just saw this..this is going to be a very nice map. Can I be a tester? biggrin.gif
Report, edit, etc...Posted by CheatEnabled on 2007-01-30 at 11:26:55
It's a 1 player map. He wouldn't be needing testers.
Report, edit, etc...Posted by Mp)Blu on 2007-01-30 at 11:29:24
sad.gif Atleast i can tell him what I think of it through game experience smile.gif
Report, edit, etc...Posted by xmrxsiegecopx on 2007-01-30 at 18:31:40
QUOTE(Mp)Blu @ Jan 30 2007, 08:15 AM)
Wow I just saw this..this is going to be a very nice map. Can I be a tester?  biggrin.gif
[right][snapback]620687[/snapback][/right]
QUOTE(Mp)Blu @ Jan 30 2007, 08:29 AM)

sad.gif  Atleast i can tell him what I think of it through game experience  smile.gif
[right][snapback]620695[/snapback][/right]

The map isn't in playable condition as of yet, since I have to finish my spell triggers and get started on the actual game play triggers. Although I doubt I'll need testers, I'll upload the map later tonight if I get enough work done on it.

Currently: I'm mindlessly copying+editing hundreds of duplicate spell triggers; expected to finish in 5 hours, but even several bugs could hinder the progress exponentially.

Also, I changed the amount of triggers completed from 80% to 60%. I didn't realize that I had to make this many in such a short period of time.
Report, edit, etc...Posted by EcHo on 2007-01-30 at 18:42:01
Awesome, a side sequal for your Golden Knight RPG. Too bad its single player tongue.gif. Good luck
Report, edit, etc...Posted by xmrxsiegecopx on 2007-02-01 at 05:20:58
QUOTE


Major Updates

Bug Fixes
- Fixed a bug that would cause the Nova spell to be casted for free.
- Fixed a bug that would make vHP not follow around the Defiler when being attacked.
- Fixed a bug that made the Supernova spell activate immediately.
- Fixed a bug that prevented ranged computer units from attacking
- Fixed a bug that would cause the Mana level to continually rise and fall.

Game Play Balances
- Reduced the Fire Bolt spell to 0 mana.
- Reduced the Warp-Burst Attack spell to 10 mana
- Reduced the Nova Spell attack to 15 mana.
- Greatly reduced the number of units spawned and added a progressive increase in map's difficulty.
- Replaced Mana Regeneration spell with Mega Health Boost spell.
- Added alchemy spells.
- Gas now increases by one whenever vHP units are lost.
- Supernova spell length increased from ten and fifteen seconds to twenty and thirty seconds.
- Stalagmite Shockwave spell base attack changed from 2 attack to 30 attack, while increasing its mana cost to 75.


The map is almost complete. I just need to go make sure that EVERY feature works and other issues.
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