Prophet's Knightmare
A simple survival game where you command the Black Prophet (Defiler) and utilize Dark Swarm spell attacks to defeat hordes of monsters.
Progress
Ideas: 95%
Terrain: 100%
Unit Placement: 100%
Triggers: 95%
Debugging: 70%
Overall: 93%
Specifications
- Single player
- Desert
- 128x128
Introduction
The Black Prophet from
Golden Knight RPG has a nightmare in the land of Shield Hill where he is ambushed by countless knights, archers, and others. It is up to him to make it through this nightmare and wake up from this dreadful world.
Player Interface
Features- Extensive Dark Swarm Firing System and Spells
- Burrowed Unit vHP and Inter-Player vHP
- vArmor
- Mana Levels and Regenerating Mana
- Overlord Spell Casting System
- Somewhat annoying SEN Theme background music. (Toggle-able)
- MPQ Virtual Sound Files
- Random bonus from leveling up.
- Progressive difficulty increase as time passes.
- Extensive Micromanagement and spam-clicking game play.
Details
CharacterBlack Prophet- Defiler.
- 100 vHP (Can take as much as 20 vHP damage in one splash attack)
- 50% and 33% vArmor resistance and progressive anti-vHP vunlerability
- 100 Mana
- 1 Mana per Second minimum regeneration rate and a 2 MpS maximum rate.
- Armed with an arsenal of Dark Swarm spells, Plague, and Consume.
- Dies easily at first, but becomes tougher as Mana Level increases.
Primary SpellsWarp-Burst AttackWarps to the spot Dark Swarm is cast and kills or weakens one enemy unit.
- Costs 10 Mana to cast.
- Cannot warp to certain areas.
NovaKills or weakens several enemy units to where Dark Swarm was cast.
- Costs 15 Mana to cast.
- Reduced experience gain.
Fire BoltCreates fire bolts (Infested Terran) to attack the enemy within a box around the Black Prophet.
- Costs 0 Mana to cast, but still requires Defiler energy for Dark Swarm.
- More fire bolts are created the higher your Mana Level.
- Cannot have more than a specific amount of fire bolts depending on your Mana Level.
Stalagmite ShockwaveSends a flurry of subterranean stalagmite spikes right at the enemy units.
- Costs 75 Mana.
- Can be upgraded.
- Follows your defiler for a total of ten seconds
- Has the potential to kill an insane amount of units (and gain a huge experience boost).
Secondary Spells Alchemy SpellsVitality AlchemyConverts one mineral into +25 vHP.
- Requires 1 mineral to cast.
- Dead useful in the middle of combat if you're running low on vHP.
Energy AlchemyConverts one mineral into 100% energy.
- Requires 1 mineral to cast.
- Best used right before casting a Variable Strength Spell
Mana AlchemyConverts two minerals into +100 gas.
- Requires 2 minerals to cast
- Best used right before casting Supernova or in the middle of a huge battle.
Variable Strength SpellsHealth RegenerationSpell that takes half of your maximum (50) mana to increase your Black Prophet's vHP.
- Cast Dark Swarm as quickly as possible in ten seconds to increase the amount of vHP that can be restored; one Dark Swarm raises the strength of the spell by five percent.
- Cannot use other spells while casting the Health Regeneration spell.
Mega Health BoostSame as Health Regeneration spell, except that the spell requires 100% spell strength to heal your vHP to the maximum and amaxes out your vHP, energy, and Mana.
- Requires 100% Spell Strength for successful cast.
- Restores vHP, energy, and Mana to 100%.
SupernovaSurrounds the Black Prophet in a flurry of explosion, rendering him invincible to all units and kills every unit he touches for twenty seconds.
- Costs 100 Mana
- Time is extended to thirty seconds at the highest Mana Level
- Requires 100% Spell Strength for successful cast.
- A great way to escape or plow through hordes of enemy units.
- Horrible experience gain.
- Cuts your current moving speed in half.
WYSIWYG
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Map Production Template (In case you need it. )