QUOTE(DT_Battlekruser @ Jan 31 2007, 12:23 AM)
Fritfrat makes a point in that once your hypertriggers start executing, you won't be able to stop them until the next NEO, which tends to be between 3 hours and 5 weeks with common hypertrigger setups. In order to disable hypertriggers in a timely manner, the NEO would have to be frequent enough so as to un-do the point of hypers in the first place.
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Wrong. The NEO only gets delayed that much if there always are triggers available that can restock the wait stack. Since you are disabling all HTs, there can't be that many waits left that would push the NEO back 3 more hours.
I made some tests where I manually toggled the HT state ingame to verify this, and I always had to wait approximately 12 seconds in a 3 * 62 HT setup until the HTs stopped.
I made another test, where every HT had a "create unit" at it's very end, and did this with 5 HTs that were disabled immediately after they ran once. 5 lings were spawned, with a delay between each other that was probably 81 * 62 milliseconds.
The cross player HTs probably are the best choice, though, if you want them toggleable. I wouldn't use the DC, though, 2 switches are the better choice for this, since a DC can be used for much more than a mere 2- or 3-way switch...