yeh thanks for all the info... wont this take like an assload of triggers though, for all the possibilities that ur char can have? ive been googling a few n everything looks so complicated @_@ i just wanted to know if there was a simpler way of doing it or if anyone has ever made some kind of sample map to let others use it in their maps >.<
ADDITION:
QUOTE(xmrxsiegecopx @ Feb 1 2007, 02:02 AM)
Xuru RPG uses locations and bring location conditions for its save/load feature, but death counts/switches work much better as it allows for a much larger array of data.
What you need is to create a gateway spell casting system and increase/decrease some DC variables whenever a particular unit is built, and reserve one unit or building to do the save/load check.When the right conditions are met, load/save the states you wanted. You might also want to use binary count-off variables to greatly reduce the amount of triggers required.
Note that you should make it extremely hard to guess the load passwords/not leave comments that give away the passwords, otherwise people can easily guess them/use trigger viewer to find the right combination (Xuru RPG made this exact mistake).
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@_@ please explain these "binary count-off variables" , i'm kinda not used to that stuff >.< im more of a basic map maker, still learning on how to be one of the best