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Staredit Network -> UMS Assistance -> [SOLVED] Save/Load char code, like in Xuru RPG
Report, edit, etc...Posted by retardedwhale on 2007-02-01 at 03:28:36
Does anyone know how the save/load character code from Xuru RPG is done? If anyone does, maybe u can explain it to me so i would understand much clearly >.< Either that or maybe send me a test/sample like map so I can see how its done (if you do this 1, ill put you in the credits if I use it in an RPG map i might make >.<) Any help would be appreciated, plz n thx

Oh and plz, dont mention anything about the save/load game option that starcraft lets u do, because thats not what im talking about
Report, edit, etc...Posted by payne on 2007-02-01 at 04:59:07
Just to encourage you : On how much different things (form exemple, level and spells) you want to base you save/load triger?
x * y = number of possibilities...
Well... if you would have read my topic in UMS Assistance, I've askedt
that question.
Report, edit, etc...Posted by Falkoner on 2007-02-01 at 05:57:01
Basically, when they choose a number, you add that as a deathcount somewhere, and if they get all the right combination of death counts then you put them at a starting point.
Report, edit, etc...Posted by xmrxsiegecopx on 2007-02-01 at 07:02:54
Xuru RPG uses locations and bring location conditions for its save/load feature, but death counts/switches work much better as it allows for a much larger array of data.

What you need is to create a gateway spell casting system and increase/decrease some DC variables whenever a particular unit is built, and reserve one unit or building to do the save/load check.When the right conditions are met, load/save the states you wanted. You might also want to use binary count-off variables to greatly reduce the amount of triggers required.

Note that you should make it extremely hard to guess the load passwords/not leave comments that give away the passwords, otherwise people can easily guess them/use trigger viewer to find the right combination (Xuru RPG made this exact mistake).
Report, edit, etc...Posted by Dark_Marine_123 on 2007-02-01 at 17:01:04
Fwop_'s new map Land of Arex (never finished) used death counters however tongue.gif

Its not hard to do really, you just gotta find out a way to prevent fake passwords.
Report, edit, etc...Posted by Oo.l3ahamut.oO on 2007-02-01 at 22:05:02
Question is how would you enter this code back into the game depending on how many variables you use it would take a large chunk of terrain to make a input area. (forgive me I have not played Xuru RPG I am unsure how the input system in that game works. I know from wc3 what you mean by save/load feature tho.)
Report, edit, etc...Posted by retardedwhale on 2007-02-02 at 05:41:46
yeh thanks for all the info... wont this take like an assload of triggers though, for all the possibilities that ur char can have? ive been googling a few n everything looks so complicated @_@ i just wanted to know if there was a simpler way of doing it or if anyone has ever made some kind of sample map to let others use it in their maps >.<

ADDITION:
QUOTE(xmrxsiegecopx @ Feb 1 2007, 02:02 AM)
Xuru RPG uses locations and bring location conditions for its save/load feature, but death counts/switches work much better as it allows for a much larger array of data.

What you need is to create a gateway spell casting system and increase/decrease some DC variables whenever a particular unit is built, and reserve one unit or building to do the save/load check.When the right conditions are met, load/save the states you wanted. You might also want to use binary count-off variables to greatly reduce the amount of triggers required.

Note that you should make it extremely hard to guess the load passwords/not leave comments that give away the passwords, otherwise people can easily guess them/use trigger viewer to find the right combination (Xuru RPG made this exact mistake).

[right][snapback]621631[/snapback][/right]


@_@ please explain these "binary count-off variables" , i'm kinda not used to that stuff >.< im more of a basic map maker, still learning on how to be one of the best
Report, edit, etc...Posted by xmrxsiegecopx on 2007-02-02 at 08:06:35
Tutorial: Binary Countoff

In other words, a binary count-off variable is a variable that is used to transfer its value to one or more other variables in powers of 2.
Report, edit, etc...Posted by retardedwhale on 2007-02-02 at 17:22:08
Ok thx for that, i think i get it now >.< if i hadnt known about that id be putting a trigger for every single 5 or 10 minerals or so @_@
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