QUOTE
~ 6 Players
~ Size: 256x256
~ All spawnable units (Normal, Hero, X-tra, Critters, Powerups, Special Buildings, Resources)
[5] Set HP 100% 75% 50% 25% 1%
[3] Kill (You/Neutral/Computer)
[8] Give (P1-P8)
[2] Invincibility (Mortal/Immortal)
[2] Lights (On/Off)
[2] Doors (Open/Close)
[2] Map Ping / Dice
[1] Find Spawner
[1] Auto-Inventory*
[2] State (Disable / Enable)
--- Barracks, Factory, Bunker, Beacons, Engineering Bay,
--- Supply Depot, Crystals, All Protoss Except Pylon/Nexus
[6] Ban (P1-P6)
[3] Spawn Amounts (1,2,5 units at a time)
[6] Spawn Sizes (2x2,4x4,6x6,8x8,10x10, Anywhere)
[3] Quick Options** (Lights/Heal/Kill)
[25] Spawner Mover***
Toggles
[2] Spawner (Obs/Danimoth)
[2] AI Scripts (P7/P8)
[2] Larva (On/Off)
[2] Infinite Energy (On/Off)
[18] Special Effects (Static / Dynamic)†
--- Rhynadon, Kakura, Bengalaas, Wraith, Zealot,
--- High Templar, Hallu, Zergling, Broodling
--- Ragnasaur, Scantid, Ursadon, Observer, Dragoon
--- Dark Archon, Recall, Overlord, Infested Kerrigan
[12] Timer (Add/Subtract 1,5,20) (Unpause/Pause) (Clear/Clock††)
[12] Leaderboard (Add/Subtract 1,10,100,1000,10000) (Clear/Change)
[10] Sound Effects
--- Wind, Fire, Thunder, Ice, Cure
--- Growl, Laugh, Ghosts, Battle, Victory
[10] Teleporters†††
[20] AI Scripts
--- Set Target, Patrol to Target, Custom Level AI, Nuke Here, Enter Bunker
--- Patrol, Attack, Move, Enter Transport, Exit Transport
--- Rally Computer, Clear Command Data, Strategic Suicide Missions
--- Take Units from Comp, Convert to Other Comp
--- Wander, Ally, Unally, Vision On, Vision Off
* Quick options involve placing a unit in a small boxed off area, so the player can hotkey the unit and click anywhere in their current viewing area and the option will activated when the unit tries to leave that area.
** Spawner mover allows the player to instantly move their spawner around the map with locations evenly distributed around the map.
*** This creates an invincible shuttle filled with spellcasters. Used for heros.
† Static special effects are placeable such as in Feyvern
†† This option turns the timer into a regular clock by using triggers to cause the timer to count upwards.
††† Five two-way waypoints that teleport units between them. These are placeable, moveable, and removable.
Also...
The map should use less than 200 locations. You can use Unique Location Overlaps to save locations. There are no burrowed/hidden units used in this system.
The full tech tree should be available to players.
The console area should take up no more than 6656 (26x256) tiles.
Banning should require two persons for 1-4 players and three persons for 5-6 players.
The console area should be well protected to prevent player abuse.
Building spawns should be seperate for each player.
The map should never generate an error message.