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Staredit Network -> Miscellaneous -> Trigger Maker Game
Report, edit, etc...Posted by payne on 2007-02-03 at 00:59:29
Okay... rules :

- If you solve a problem, it's now your turn to create a new situation with some restrictions (if you want)
- It's the first to solve the right answer that gain that right (see rule #1)

Make a tornado spell
Description : Things flying around you while you walk
Restrictions : None
Report, edit, etc...Posted by Dark_Marine_123 on 2007-02-03 at 02:06:00
- Place 2 arbitors in the top left -
Condition: Player has one zealot at use spells
Action: Run ai script at location "Recall at location" Player 1
Create 1 infested terran at Player 1
Wait 500
Preserve trigger

Condition: Player has one zealot at use spells
Action: Wait 5000
Kill one zealot at use spells.

Haha I win ^_^
Report, edit, etc...Posted by payne on 2007-02-03 at 04:11:45
Well... is it REALLY going to turn around the unit?
If the answer if yes, it to your turn to ask a trigger problem to be solved!
Report, edit, etc...Posted by Dark_Marine_123 on 2007-02-03 at 04:13:32
Well then again no, you would need some kinda grid for the unit to aim at an observer or burrowed unit to turn his look.
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-02-03 at 16:26:35
Create grid around your unit, and just make stuff die around it in a circle. Etc.
Report, edit, etc...Posted by EcHo on 2007-02-03 at 16:33:07
Do what DM did and then make a location with reavers attacking something. move the scarabs on that location to scarab location and DEBRIS FTW
Report, edit, etc...Posted by Syphon on 2007-02-03 at 16:47:11
*create 10 locations*

Center location 1 on unit, create 9 units, (insert rest of mobile grid jargon) preserve trigger

Create / destroy observer at 9,8,7,6,5,4,3,2,1 preserver.
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