Staredit Network

Staredit Network -> UMS Assistance -> Range for dodge maps
Report, edit, etc...Posted by Zack- on 2007-02-04 at 02:53:05
how do you add range on the units?

like in observer lovely that has range, from further away than other maps you'll die from an observer, how duz this work?
Report, edit, etc...Posted by xmrxsiegecopx on 2007-02-04 at 03:00:54
Change the size of the locations that kill you, simple as that.
Report, edit, etc...Posted by Pie.CoM on 2007-02-04 at 09:15:56
Well if you're wanting to know how the kill works, you want a movelocation() trigger that moves the location on top of your ling or whatever you're dodging with constantly. Then do another trigger that says if 'computer' brings atleast 1 'observer' to 'player location', kill 'units' at 'player location' for player.

ADDITION:
Oh... and if you want the location to get bigger, set aside different locations(diff sizes) for each player, and when a certain condition is met, make the bigger location follow the player's dodging unit, and use the same kill trigger that i mentioned above.
Report, edit, etc...Posted by Falkoner on 2007-02-04 at 09:34:50
Use SCM Draft or Starforge, since they can make locations any size
Report, edit, etc...Posted by Zack- on 2007-02-04 at 12:13:15
so my trigger is player 7 brings at least 1 any unit to location 'player 1'

player 1 is my location, so if i make that bigger, thats what range is?
Report, edit, etc...Posted by Killer_Kow(MM) on 2007-02-04 at 15:00:30
Yes.
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