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Staredit Network -> UMS Assistance -> Yet Again, Another Map Problem...
Report, edit, etc...Posted by darktemplar20 on 2004-08-14 at 10:37:30
And I couldn't fit the whole description in. Oh well.

Anyway, in my map I've got random start locations for every player but one. (Sorry if you helped me yesterday and I'm boring you). Anyway, you will not be able to create units, but send a preset unit to a beacon, which will give one of that unit every two seconds or so. Now, since the start locations are random, how will I be able to make sure that the unit the player wants will be sent to his base, and not another players? If you need a picture (which I highly doubt), I'll attempt to draw one. Thanks in advance.
Report, edit, etc...Posted by BeeR_KeG on 2004-08-14 at 10:48:03
The player will recieve his/her units. Random start location works like this:

In the game lobby thing, the first player is red, blue, teal and so on...
If you got random start locations red will change and blue will change so on, it changes wich player you are and dosen't affect anything else.

IE: You are Red in the game lobby. You start game but now you're blue. You will now have all of blue's properties and triggers now.
Report, edit, etc...Posted by darktemplar20 on 2004-08-14 at 11:00:54
I still don't get how it would work. Here's how it's setup:

(Names in parenthesis are the base names (their location name as well), not the actual players)

(Player One) | | | | | | | | Mass Mover Location | | | | | | | | | | | (Player Four)

(Player Two) | | | | | | | | Center of the Map | | | | | | | | | | | | | (Player Five)

(Player Three) | | | | | | | (Player Seven) | | | | | | | | | | | | | | | (Player Six)

Now, above the area where I've labelled (Player Four), the unit selector is there. There are six units to choose from when you first start the game. How would I set the trigger up? Would it be something like this? (I've got three forces: one neutral, one Player Seven, and the other with Players 1-6).

Players:

Players 1-6
Player Seven

Conditions:

Current Player brings exactly 1 Unit Selector to (for the sake of example) "Marine".

Actions:

Wait 2000 milliseconds
Create 1 Marine for Current Player at "(Player One)".
Preserve trigger.

But if the Current Player is at (Player Five), how will SC know where to bring the person their units for? I also have a hero deal fairly similiar to this, but if I can get the answer for my real question, I should be able to figure it out.

EDIT: Would it just be easier if I attached a copy of it so you can look at it? BTW, I'm using SCXE.
Report, edit, etc...Posted by greenreaper on 2004-08-14 at 12:27:56
Yes, it would a lot if you did attach your map....
Report, edit, etc...Posted by Stereo on 2004-08-14 at 13:18:00
This is simple to explain.

Okay, first option. Random start locations disabled.
A force with players 1-5 will have the people in those slots choose them in order. IE first slot is P1, 2nd slot is P2.

Second option. Random start locations enabled.
The only thing this changes is that the people in those 5 slots will get shuffled around before the game starts. The person who ends up in "slot 1" will still have Player 1's units, player 1's triggers, and player 1's colour. They just won't be able to decide to be player 1 before the game.
Report, edit, etc...Posted by darktemplar20 on 2004-08-14 at 13:20:59
Oh. Alright. Thanks.
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