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Staredit Network -> UMS Assistance -> Can You Stop Critter Movement?
Report, edit, etc...Posted by GaMbLiNpErSiMmOn on 2004-08-14 at 13:12:45
I was wondering if there was a way to prevent critters from moving around randomly like they normally do
Report, edit, etc...Posted by eXile5 on 2004-08-14 at 13:14:46
Yes. By giving it to a neutral player.
Report, edit, etc...Posted by GaMbLiNpErSiMmOn on 2004-08-14 at 13:24:50
damn im stupid... happy.gif;;;; thx

can u like disable it?... cuz i tried and it didnt work too well
Report, edit, etc...Posted by BoUnDiN on 2004-08-14 at 14:05:20
Another way to do it is for a computer player, you put a location where you want the critter to stay and you say:

Always

Issue orders to all "Critter" owned by player move to destination (Location).
Perserve Trigger

That stops it form moving basically.
Report, edit, etc...Posted by MapUnprotector on 2004-08-14 at 14:09:25
and have the location centered on the critter so it wont like suddenly jump to the location i think it would give the critter a spinner effect if it tries to move right?

and dont critters move when they r owned by p12 like in melee maps rnt they 12 by default?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-14 at 14:23:32
if you never want a critter to move have something like:

CONDITIONS:
- Always

ACTIONS:
- Center location labeled 'Critter' on Rhynadon (Badlands) owned by Player # at 'Anywhere'.
- Move all Rhynadon (Badlands) for Player # at 'Critter' to 'Critter'.
- Preserve trigger.

It would be best to use Hyper Triggers.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-14 at 14:23:55
I know if a kakaru is owned by a player he will stay where he is.
Report, edit, etc...Posted by ShadowBrood on 2004-08-14 at 14:38:23
use "halt" trigger block

Player
-Whichever
Conditions
-Always
Actions
-Move location X to unit X
-Issue order to 1 unit X to move to location X from location X (x is the same for the locations)
-Preserve Trigger

this works even better with hyper triggers (actually it might only then)
Report, edit, etc...Posted by Battleaxe3 on 2004-08-14 at 15:00:14
QUOTE(Sessase @ Aug 14 2004, 01:23 PM)
I know if a kakaru is owned by a player he will stay where he is.

Accually any critter owned by a player will still roam around like it normally would, but you can controll it.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-14 at 15:42:14
QUOTE
use "halt" trigger block

Player
-Whichever
Conditions
-Always
Actions
-Move location X to unit X
-Issue order to 1 unit X to move to location X from location X (x is the same for the locations)
-Preserve Trigger

this works even better with hyper triggers (actually it might only then)


No, just give it to a neutral player. It will work fine.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-14 at 18:04:35
guys, i realized that an invicible critter does not move.
Report, edit, etc...Posted by Deathknight on 2004-08-14 at 18:41:48
Really? Someone confirm it. Telling the critter to hold position makes it not move. tongue.gif
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