Staredit Network

Staredit Network -> UMS Assistance -> Centering On A Start Location?
Report, edit, etc...Posted by Chill on 2004-08-14 at 15:27:50
Can you center a location on a start location? Just wondering... i used to know but i forgot and its bugging the hell out of me... helpsmilie.gif
Report, edit, etc...Posted by Vindexus on 2004-08-14 at 15:32:34
No you can't, I just tested it and the location doesn't move.
Report, edit, etc...Posted by CheeZe on 2004-08-14 at 15:34:10
...or you could just put a location on the start location since you an't move a start location around.. (or can you??? huh.gif .. no you can't smile.gif )
Report, edit, etc...Posted by Chill on 2004-08-14 at 15:42:34
Thanks. And yeah, i know i could put a location on top of it, i just wanted to know if a location could be centered on it. jump.gif
Report, edit, etc...Posted by Deathknight on 2004-08-14 at 18:37:39
Actually... you can. Just don't kill the Start Location or the game crashes. I don't know why you'd want to center a location on a Start Location though... The only good thing about it is that you can return cargo to it. Oh you can also cloak Start Locations too.
Report, edit, etc...Posted by CheeZe on 2004-08-14 at 18:38:56
I think he meant the OTHER start location..you know, the nonsprite one happy.gif
Report, edit, etc...Posted by Nozomu on 2004-08-14 at 18:42:03
If you hit F4 in-game your view immediately centers on your Start Location, if that has any relevance to your problem. It's good for spell-selecting and stuff like that. Dropships are still better, though.
Report, edit, etc...Posted by Chill on 2004-08-14 at 19:12:50
I was just curious. Hey, is it possible to move start locations(the nonspriteone)? I doubt it but it would be pretty cool if you could.
Report, edit, etc...Posted by Deathknight on 2004-08-14 at 19:15:14
Nope. Only Sprite-unit Start Locations.
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