Just like it sounds, it is a war between planets. Technology has now allowed us to navigate planets out of their normal orbit, planets are able to Consume one another and the manipulation of life force which has been dubbed TerraFlow. You would by units for this planet, then send it into the fray. When planets collide, they beging to try to Consume the other. While this is happening, units are fighting amongst eachother and the other planet. The more damage the other planet takes, the better chance it will be consumed. When it does, your planet gets healed appropriately and you get a bit more TerraFlow which can be manipulated into creating more soldiers and weapons.
Planets would be flying terran buildings, such as CCs, Barracks, Science Facilities and so on. The units would mainly be infantry from terran and protoss origin. Making more than one planet available for each player would be a top priorty, so use of alot of cloaked & burrowed units following each "planet" around would be a necessity.
I know alot of this is impossible, but who really cares. The idea is original and it seems rather odd, so it fits into the world of starcraft now-a-days. The idea is completely open to any comments and if you want, you can have the idea for about 10 or 11 minerals.
i like it but u would need to make dozens of planets... some controlled by computers with preset amounts of units, so that players wouldn't get bored, and like, different planets should unlock new units, like an infested cc unlocks some zerg units
its not bad, i might give u 15 minerals, and let u keep the change
Lol. Well, whever I post ideas here, I really could care less if anyone strips what I say. I would be proud to have given an idea to someone for a map. This board just gives me a place to express the random ideas for maps that pop into my noodle.
And yeah, the max ammount of players I could make for this would be five or six. If I wanted to make it flawless, it would be three tops.
i'd make it 6 player with at least 3 different game modes...