Staredit Network

Staredit Network -> UMS Assistance -> Moving without interuption
Report, edit, etc...Posted by Necdilzor on 2007-02-09 at 17:50:49
Hello there!

I'm new to this forums and I have a question.

I'm making a scenario where the 2 zerglings have to kill a fire bat befor he enters the bunker.
The way I made it dosen't work. When the to zerglings try to attack the firebat turns and kills them angry.gif .

How do I make the firebat to walk without interuption and enter the bunker?

Thanks to all!!!
Report, edit, etc...Posted by iHaveNoRegrets on 2007-02-09 at 18:04:23
Make the firebat allied with the zerglings until he enters the bunker.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-02-09 at 19:35:54
or you could run AI script and order the firebat to enter the closest bunker.
Report, edit, etc...Posted by Doodan on 2007-02-09 at 21:47:19
If its only for a cinematic, then maybe you could set the Firebat's hp to 1.
Report, edit, etc...Posted by PCFredZ on 2007-02-09 at 22:13:04
QUOTE(Doodan @ Feb 9 2007, 08:47 PM)
If its only for a cinematic, then maybe you could set the Firebat's hp to 1.
[right][snapback]625501[/snapback][/right]

Clarification: you can still preserve regular health for other Firebats. Just use the Modify Unit HP trigger action to change the Firebat's HP to very low (1-3%).
Report, edit, etc...Posted by Doodan on 2007-02-09 at 22:16:34
QUOTE(PCFredZ @ Feb 9 2007, 10:13 PM)
Clarification: you can still preserve regular health for other Firebats. Just use the Modify Unit HP trigger action to change the Firebat's HP to very low (1-3%).
[right][snapback]625524[/snapback][/right]

Yeah, that's right... ;p
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